PPT-Considering identity through qualitative imitation game dat

Author : celsa-spraggs | Published Date : 2016-05-09

Local understandings of sexuality race and other social identities Andrew Bartlett BartlettACardiffacuk amp Jennifer LyttletonSmith SmithJR 1 Cardiffacuk School

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Considering identity through qualitative imitation game dat: Transcript


Local understandings of sexuality race and other social identities Andrew Bartlett BartlettACardiffacuk amp Jennifer LyttletonSmith SmithJR 1 Cardiffacuk School of Social Sciences. Imitation Game on sexual orientation . Steve Mann (University of Warwick). . February 2011. Aims of talk. Share views from related disciplines concerning analysis and representation of roles and identity in qualitative interviews . Outline four ‘discourse dilemmas’ (Mann 2011). Max Black. Back Story and Some Terminology. indiscernibility of . identicals. identity of . indiscernibles. tautology. use-mention distinction. contrapositive. counterexample. incongruous counterparts. The . cruellest. lies are often told. in silence. . -Robert Louis Stevenson. The . cruellest. lies are often told. Independent Clause . – a group of words that can stand alone as a complete sentence. Jon Lawrence. University of Cambridge. The historian and secondary data. Just another survival from past? . Still needs close attention to . specificity . as source. Conditions and purpose of making . Darwin inquired about imitation in nonhuman animals, but the last 10 years have seen a greater number of controlled studies of imitation in monkeys and great apes than in the previous 100 years. The The new form of the problem can be described in terms of a game which we call the 'imitation game." It is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. The interrogator stays in a room apart front the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman. He knows them by labels X and Y, and at the end of the game he says either "X is A and Y is B" or "X is B and Y is A." . Distinguishing NPC from Human Player. Prof. Minhua Eunice Ma . Professor of Computer Games Technology. Digital Design Studio, Glasgow School of Art. University of Glasgow. Outline. Background: about DDS. Boyhood Foxcatcher Selma The Theory of Everything Best Motion Picture – Drama Julianne Moore Still Alice Rosamund Pike Gone Girl Reese Witherspoon Wild Felicity Jones The Theory of Everything J in Imitation and Social Learning in Robots, Humans and Animals, . Nehaniv and Dautenhaln. . Course: Robots Learning from Humans. Geonmo Gu. Computer Theory and Application Laboratory. School of Computer Science and Engineering. (2/2. ). in Imitation and Social Learning in Robots, Humans and Animals, . Nehaniv. & . Dautenhahn. Course: Robots Learning from Humans. Dong-. Kyoung. . Kye. 2015. 11. 13. Vehicle Intelligence Laboratory. Paul Cairns. paul.cairns@york.ac.uk. Objectives. Purpose of qualitative research. Types of qualitative methods. Coding. Content analysis. 2. What is qualitative research (for)?. 3. Subjective experience. Vicarious Reinforcement Effects. Albert . Bandura. Observational or . Social Learning. Divided imitative behavior . into 3 categories. Same behavior. :. Copying behavior:. Matched-dependent behavior. Update. Andrés Maiorana and Sophia Zamudio-Haas. Our presentation today. Overview of qualitative evaluation. Concepts . about. Latino/a identity and minority status that will inform the evaluation .

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