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An Introduction  to Virtual Reality (VR) An Introduction  to Virtual Reality (VR)

An Introduction to Virtual Reality (VR) - PowerPoint Presentation

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An Introduction to Virtual Reality (VR) - PPT Presentation

January 2016 NTU Libraries presents What Is Virtual Reality Mashable Explains in this video A little bit of history VR is not really new Interest was high during the 80s and early 90s when the consumer PC took off However the computer hardware and software technologies then were ID: 722954

reality virtual oculus mobile virtual reality mobile oculus content experience rift https headset video google high required safe software samsung run apps

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Slide1

An Introduction to Virtual Reality (VR)

January 2016NTU Libraries presentsSlide2

What Is Virtual Reality?

Mashable Explains in this videoSlide3

A little bit of history…VR is not really new

Interest was high during the 80s and early 90s, when the consumer PC took off. However, the computer hardware and software technologies then were not good enough. VR still continued but remained niche and high-end ($$$), such as training simulators for soldiers, pilots, doctors.

Since 2012, all the stars aligned…

Computer

processing power, Memory and hard-disk space, High-end graphics, 3D technologies, Software developments, Materials technology, e.g. OLED display screens, Understanding of how human brains and senses

work, etc.Slide4

The biggest star is probably…Palmer Luckey

, who created the Oculus Rift

Said to have the world’s largest personal collection (over 50) of VR devices.

2014: Facebook bought Oculus for $2 billion.

Born in 1992

.

23-year old

Developed his own prototype that was spotted

by John

Carmack

2012: Aimed to raise $250k from Kickstarter. Received $2.4 million

Opted out of collegeSlide5

Oculus Rift is now in production

On 6 January, Oculus announced the taking of pre-orders for the consumer version of the Rift (CV1). It is available at USD$599 and ships to selected countries (Singapore is not one of them yet). The first shipments will start from late March.

Along with the sale of Oculus Rift, we can

expect more and more VR content

to be made available in the next few years.

Most content available in the market now are beta (trial) versions.Slide6

Experiencing VRSlide7

What do I require to experience VR?

For VR experiences delivered from a PC (PC VR), you need a

high-end

VR

headset

(Oculus Rift, Sony’s Project Morpheus, or HTC’s Vive),

a compatible or VR-ready PC

, and headphones (optional, but recommended for a more immersive experience). You will need to download (purchase may or may not be required) the VR software application to run from the computer.For VR experiences delivered from a mobile phone (Mobile VR), you need a mobile VR headset and

earphones . You will need to download (purchase may or may not be required) the VR software apps to run from your mobile phone. Note that different mobile apps will have different (mobile phone) system requirements to run smoothly (if at all). In general, apps will run better on mobile phones with better processors, memory and graphics capabilities. Many VR apps are still at its beta (trial) stages.Slide8

Head-Mounted Device (HMD)

Takes over your visionQuality/price range from high-end (PC VR) to

low-end (mobile VR):

Oculus

Rift / Sony Morpheus / HTC Vive:

~USD350

Used with a PC (not laptop)

Samsung Gear VR: SGD299[Review from The Straits Times]Google

Cardboard: Range from USD3 to USD20+Slide9

Sony’s VR headset:

See The Straits Times (

left

,

right

) on 23 Sep 2015Slide10

Samsung Gear VR (for mobile)

Try it at Samsung Experience storesWorks with selected Samsung phonesPros: Very comfortableCons: A little expensive, and you need to have the designated phone

Content from Milk – their proprietary VR app store

Other manufacturers

in the US are also coming up with alternatives for Samsung Gear VR, but their price point is still rather high.Slide11

Baofeng Mojing III (for mobile)

Developed and made in ChinaSuitable for 4.7” to 6” smartphoneUnit Price: ~USD43.85Pros: More affordable, comfortable, suitable for various devices

From

website

: 99RMB about USD$16Slide12

Google Cardboard + Expeditions

A 20% project by David Coz from the Google Cultural Institute in Paris.See also: Google Expeditions

Manufacturing

specs publicly available

You can actually DIY, but the usual problem is finding good lenses.

Can be easily purchased online. There are many variants of Google Cardboard.Slide13

What kind of VR content is there?

The majority of VR content to be launched this year looks to be games. From these, we are likely get a better understanding of the potential of VR technologies beyond entertainment, in areas such as education, training and marketing.Here are some companies (non-games) that we know are producing or compiling VR content.

 

http

://www.jauntvr.com/

https://www.youvisit.com/virtual-reality

https://startwithv.com/

Some news organisations have also taken to mobile VR. Notable ones include: New York Times VR: See thisVRSE:

See thisSlide14

How are VR content produced?

At the minimum, 360-degree video capture (e.g. GoPro Odyssey) or animation is required. Special editing software (e.g. VideoStitch or

Jump Assembler

) is required to stitch the images together such

that it

will display in response to the viewer’s movements and positions. For VR environments such as games that allows additional interactivity using input controllers (e.g. a game controller), special computer programming (e.g.

Unity

) is required.

https://ozo.nokia.com

/

JUMP: http://gopro.com/spherical Slide15

Is VR safe to experience?Slide16

Is VR safe to experience?

Consumer VR is exciting new ground, so we need to tread carefully. Here are some advice from Oculus.comVR is not for children

under the age of 13. Adults should monitor children above the age of 13

.

Like

with video

games or television,

some people (1 in 4000) may experience severe dizziness, seizures, or blackouts triggered by light flashes or patterns.Slide17

Is VR safe to experience?

Take note of your environment before you experience VR. As you may be so immersed in the content, check your surroundings for physical hazards

or anything that may compromise your

personal safety

.

You are advised to

remain seated

when experiencing VR, and do not use the VR headset while in a moving vehicle such as a car, bus, or train. Slide18

Is VR safe to experience?

You are advised to “ease into the use of the headset to allow your body to adjust; use for only a few minutes at a time at first, and only increase the amount of time using the headset gradually as you grow accustomed to virtual reality.”

You

are advised to “

take at least a 10 to 15 minute break every 30 minutes

, even if you don’t think you need it

.”Slide19

Is VR safe to experience?

Stop when you experience any symptom similar to motion sickness. Some symptoms can become more apparent hours after use. Do not drive or operate machinery until you have fully recovered from any symptoms.

Pregnant women, elderly, or anyone diagnosed with visual problems should seek medical advice prior to using VR. When

in doubt,

always consult

a doctor

first.

See also: Oculus’ webpage on Health and Safety WarningsSlide20

What you can watchSlide21

VR can help to build empathyKnight Talk: Barbara E.

Allen (2013)

https://

youtu.be/TC_9suXEswY

Slide22

Watch legendary Disney animator Glen Keane draw in virtual reality

http://www.theverge.com/2015/9/11/9309727/virtual-reality-drawing-glen-keane-disney

Video

https

://

vimeo.com/138790270#t=157s

Slide23

FOVE Virtual Reality Headset: Eye Play The Piano

Projecthttps://youtu.be/--

WyN7wJ5bI

Slide24

Diplopia, a VR game to correct the “lazy eye”

https://

youtu.be/HJ4AtzQaGiw

Slide25

LA Phil's VAN Beethoven: Behind the Scenes

https://youtu.be/WiHlVPj6i-o Slide26

Video Essay: "Is technology changing storytelling?"

Video  https://

vimeo.com/122948501

Slide27

What you can readSlide28

What you can read

A Brief History of Oculus

The Inside Story of Oculus Rift and How Virtual Reality Became Reality

The Inside Story of Google’ Bizarre Plunge Into VR

What

is Virtual Reality, and what role will Android play

?

The Rise and Fall and Rise of Virtual Reality

10 mind-blowing Oculus Rift experiments that reveal VR's practical potential

Microsoft HololensCubitt, Sean. (2011).

Virtual Reality. In Donsbach, W. (Ed.). International encyclopedia of communication online. Malden, MA : Wiley/Blackwell.Stein, J. (2015).

Inside the Box

. (Cover story). Time, 186(6), 40-49

.

(

2015).

Virtual Reality Adoption in Enterprise and Industrial Markets Will Be Driven by Training, Simulation, Virtual Prototyping, and 3D

Modeling

Applications, According to

Tractica

. Marketing Weekly News.Slide29

Who to follow?

Road to VR

Virtual Reality ReporterSlide30

How is the Library involved in VR?

Libraries have been curating content and providing access in various forms, physical and electronic. We see consumer VR as an emerging content form.

There

may be VR content that the Library would want to collect and provide access to for our users. In particular, we are interested to see

how VR will be used for educational, training, or research

, and the costs involved to acquire or access such content.

With the launch of affordable VR headsets like the Oculus Rift and mobile VR headsets like the Google Cardboard, the Library is also keen to understand

VR as a communication and information medium, and how this medium could affect the usage of other mediums. We are still in the process of learning more about VR technologies. Slide31

Thank you!