PPT-CSE 411 Computer Graphics

Author : eleanor | Published Date : 2024-06-29

Lecture 10 3D Object Representations Prepared amp Presented by Asst Prof Dr Samsun M BAŞARICI Objectives HB Ch 1315 amp 23 GVS Ch 8 amp 10 Platonic Solids Polyhedra

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CSE 411 Computer Graphics: Transcript


Lecture 10 3D Object Representations Prepared amp Presented by Asst Prof Dr Samsun M BAŞARICI Objectives HB Ch 1315 amp 23 GVS Ch 8 amp 10 Platonic Solids Polyhedra Splines amp Bsplines. Rao CSE 326 CSE 326 Lecture 7 More on Search Trees Todays Topics Lazy Operations Run Time Analysis of Binary Search Tree Operations Balanced Search Trees AVL Trees and Rotations Covered in Chapter 4 of the text R 411 復興崗學報 民 94 , 83 期 411 - 438 Collectivists : A Cross - culture Study on Taiwanese and US Consumers Sheng - Ping Tao Asistan Professor Depa Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. Emily Riley. Monitors. The monitor . is . an essential piece of . computing . equipment needed for a . desktop . computer or laptop computer (although already built in to a laptop computer), the monitor is the key way at looking through the information in image form, the images produced by a monitor are made up of millions of pixels, the size and resolution however varies. Some people like to have more than one monitor connected to a computer because it gives them dual control. . Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. What You’ll see. Interactive. 3D computer graphics. Real-time. 2D, but mostly 3D. OpenGL. C/C (if you don’t know them). The math behind the scenes. Shaders. Simple . and not-so-simple 3D . file . 3D Computer Graphics. Computer animation is the art of creating moving images via the use of computers.. 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Huang. National Taiwan University. Introduction to OpenGL. What is OpenGL?. History of OpenGL. The complexity of OpenGL. OpenGL resources. What is OpenGL Graphics System?. OpenGL (for “Open Graphics Library”) is a . 1. Graphics Areas. “. Core. ”. graphics areas. Modeling. Rendering. Animation. Other areas which draw on computer graphics. User Interaction. Virtual Reality. Visualization. Image Processing. 3D Scanning. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Window graphics are flexible and adaptable, making them ideal for firms that need to relocate. Hire Iris Signs for vinyl window graphics. Winter 2017. 1. Presentations on Monday. 2:30-4:20pm, Monday 3/13. No . more than 5 slides (including title slide. ). Time limit to be announced. Both partners should speak. Slides are due BY NOON (12pm) on Mon 3/13 to catalyst.

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