PPT-CS552: Computer Graphics

Author : stefany-barnette | Published Date : 2018-01-08

Lecture 22 B Spline Curve Properties Recap B Spline Degree Knots Local control B Spline Basis functions Interval Derivative Objective After completing this

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CS552: Computer Graphics: Transcript


Lecture 22 B Spline Curve Properties Recap B Spline Degree Knots Local control B Spline Basis functions Interval Derivative Objective After completing this lecture students will be able to. Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Lecture 5: Introduction to 3D. Recap. 2D Transformation. Generalized Transformation. Composite Transformation. OpenGL routines for 2D transformation. Objective. After completing this lecture the students will be able to. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. – . Set (1 . of 2). Scott Kipp. March 8, 2016. Roadmap Graphics. With the release of the . 2016 . Ethernet Roadmap, we developed many graphics that we would like for people to use. Our website can only support up to 8MB files, so we have broken the file into two presentations. Lecture 16: . Polygon Filling. Recap. Midpoint ellipse drawing algorithm. Inside-Outside Test . Filling rectangle. . Issues related to polygon filling. Objective. After completing this lecture students will be able to. Lecture 1. 2. : . 3D Clipping. Recap. Parallel projection. Normalized coordinate transformation. . Orthographic. . Oblique. . Perspective. Objective. After completing this lecture students will be able to. Objectives. Introduce the mathematics of projection. Introduce OpenGL viewing functions. Look at alternate viewing APIs. 3. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Computer Viewing. Emily Riley. Monitors. The monitor . is . an essential piece of . computing . equipment needed for a . desktop . computer or laptop computer (although already built in to a laptop computer), the monitor is the key way at looking through the information in image form, the images produced by a monitor are made up of millions of pixels, the size and resolution however varies. Some people like to have more than one monitor connected to a computer because it gives them dual control. . Raster Graphics. Also called . bitmap . graphics . Consist of grids of tiny dots called pixels . Have a fixed resolution and cannot be resized without altering image quality. Edited in paint programs . Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Gouraud. , and . Phong. 3D Computer Graphics. Computer animation is the art of creating moving images via the use of computers.. 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Window graphics are flexible and adaptable, making them ideal for firms that need to relocate. Hire Iris Signs for vinyl window graphics.

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