PPT-CSPC 352: Computer Graphics

Author : briana-ranney | Published Date : 2018-11-16

Chapter 6 Lighting and Shading Interactive Computer Graphics Chapter 3 2 Overview Local and global illumination Phong reflectance model local illumination Flat

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CSPC 352: Computer Graphics: Transcript


Chapter 6 Lighting and Shading Interactive Computer Graphics Chapter 3 2 Overview Local and global illumination Phong reflectance model local illumination Flat Gouraud and Phong. Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Interactive. 2D and 3D. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Computer Graphics. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Graphics Programming. Byung-Gook Lee. Dongseo Univ.. http://kowon.dongseo.ac.kr/~lbg/. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Type your name and tutor group here. DSLR Camera. Description: Write a brief description of what this device does. Cost: How much does a typical device cost?. Is it useful for a user of computer graphics? Yes/No. Review. GLUT . Callback Functions. . 2. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Event Types. Window: resize, expose, iconify. Mouse: click one or more buttons. Motion: move mouse. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. Emily Riley. Monitors. The monitor . is . an essential piece of . computing . equipment needed for a . desktop . computer or laptop computer (although already built in to a laptop computer), the monitor is the key way at looking through the information in image form, the images produced by a monitor are made up of millions of pixels, the size and resolution however varies. Some people like to have more than one monitor connected to a computer because it gives them dual control. . Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Huang. National Taiwan University. Introduction to OpenGL. What is OpenGL?. History of OpenGL. The complexity of OpenGL. OpenGL resources. What is OpenGL Graphics System?. OpenGL (for “Open Graphics Library”) is a . 1. Graphics Areas. “. Core. ”. graphics areas. Modeling. Rendering. Animation. Other areas which draw on computer graphics. User Interaction. Virtual Reality. Visualization. Image Processing. 3D Scanning.

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