PPT-CSPC 352: Computer Graphics

Author : briana-ranney | Published Date : 2018-11-16

Chapter 6 Lighting and Shading Interactive Computer Graphics Chapter 3 2 Overview Local and global illumination Phong reflectance model local illumination Flat

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CSPC 352: Computer Graphics: Transcript


Chapter 6 Lighting and Shading Interactive Computer Graphics Chapter 3 2 Overview Local and global illumination Phong reflectance model local illumination Flat Gouraud and Phong. Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Interactive. 2D and 3D. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Computer Graphics. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Computer Graphics 15-462Announcements销Written assignment #1 back later next week. Computer Graphics 15-462ShadowsShadows occur where objects are hidden from a light source销Omit any inten A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Type your name and tutor group here. DSLR Camera. Description: Write a brief description of what this device does. Cost: How much does a typical device cost?. Is it useful for a user of computer graphics? Yes/No. Thomas Sangild Sørensen. Course overview. Department of Computer Science. Introduction . to computer graphics and image processing (Q1). Data-parallel computing (Q1). Advanced image processing (Q2). Eric Roberts. CS . 106A. March 9, 2016. The Next Step . CS 106A. Programming Methodology. CS 106B. Programming Abstractions. CS 106X. Programming Abstractions. (Accelerated). YOU ARE HERE. Continues from where we left off. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. 3D Computer Graphics. Computer animation is the art of creating moving images via the use of computers.. 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.

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