PPT-Computer Graphics Tz-Huan
Author : contera | Published Date : 2020-06-18
Huang National Taiwan University Introduction to OpenGL What is OpenGL History of OpenGL The complexity of OpenGL OpenGL resources What is OpenGL Graphics System
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Computer Graphics Tz-Huan: Transcript
Huang National Taiwan University Introduction to OpenGL What is OpenGL History of OpenGL The complexity of OpenGL OpenGL resources What is OpenGL Graphics System OpenGL for Open Graphics Library is a . Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput zhao huanliu asuedu Abstract Feature interaction presents a challenge to feature selection for classi64257cation A feature by itself may have little correlation with the target concept but when it is combined with some other features they can be stro Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Web Pages and Viewing Applets. What is an Applet?. An applet is a special Java program that can be included on a web page.. The inclusion of an applet would be written in the html file of the page.. Most applets are graphical in nature.. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Graphics Programming. Byung-Gook Lee. Dongseo Univ.. http://kowon.dongseo.ac.kr/~lbg/. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Review. GLUT . Callback Functions. . 2. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Event Types. Window: resize, expose, iconify. Mouse: click one or more buttons. Motion: move mouse. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. – . Set (1 . of 2). Scott Kipp. March 8, 2016. Roadmap Graphics. With the release of the . 2016 . Ethernet Roadmap, we developed many graphics that we would like for people to use. Our website can only support up to 8MB files, so we have broken the file into two presentations. Objectives. Introduce the mathematics of projection. Introduce OpenGL viewing functions. Look at alternate viewing APIs. 3. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Computer Viewing. What You’ll see. Interactive. 3D computer graphics. Real-time. 2D, but mostly 3D. OpenGL. C/C (if you don’t know them). The math behind the scenes. Shaders. Simple and not-so-simple 3D file formats (OBJ and FBX). Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Gouraud. , and . Phong. 2.1. 1 Text. They are characters that are used to create words, sentences and paragraphs. . Text. provides just one source of information. . Text content items are essentially empty fields in which you can add text and links to websites. .
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