PPT-3D Computer Animation in Film and Video Games
Author : min-jolicoeur | Published Date : 2019-06-27
3D Computer Graphics Computer animation is the art of creating moving images via the use of computers 3D computer graphics in contrast to 2D computer graphics are
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3D Computer Animation in Film and Video Games: Transcript
3D Computer Graphics Computer animation is the art of creating moving images via the use of computers 3D computer graphics in contrast to 2D computer graphics are graphics that utilize a threedimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. By: Mike Terpstra . Computer Games are nothing new…. Games have always been part of computing. Some were created for tests or demonstrations. Others merely reflect that computer pioneers were human—and humans play.. What relation?. STUDENTS:. Ana Fraga. Ana Sofia Cunha . Irina Ramires . Joana Monteiro Pereira. João Maia . Marta Antunes . Nuno Dias. Pedro Cabral Pereira. Sofia Martins Farinha . 2008/2009. Subject:. Greta de . Groat. Chair, Video Games Best Practices Task Force. . Video Games Best Practices Task Force. Many thanks to the task force members:. Marcia Barrett. Julie Moore. Robert Freeborn. Neil Robinson. By: Jennifer Marcial. A presentation on animation film-making, and how it works.. Definitions. *. Rigs. -Steadicam is a brand of camera stabilizer mount for motion picture cameras that mechanically isolates it from the operator's movement. It allows for a smooth shot, even when moving quickly over an uneven surface. The Steadicam was invented by cameraman Garrett Brown and was introduced in 1975.. Text. Graphics. Images – photos. Animation. Video. Audio. Text. Copyright issues. Media Assets used in Games. A graphic can be a vector or bitmap images, such as photographs, sprites, tiling textures, background images, . Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. By Max Kelly and David . Caggiano. Example of . Animation. What is Animation?. It is the creation of moving images (animation) using computer technology. .. http://www.webopedia.com/TERM/C/computer_animation.html. Week 9 :CCT370 – Introduction to Computer Visualization. Animation. Animate = “to give life to”. Specify, directly or indirectly, how ‘thing’ moves in time and space. Tools. Two main categories. Week 1. Lecturer: David . Nicol. Descriptor Overview. Lecturer will provide a brief look at Learning Outcomes – Assessments for this Unit – 10 . mins. .. Outcome 1. Describe the key historical developments relating to computer games. Early computer and video games were developed five decades ago running on platforms such as oscilloscopes, university mainframes and EDSAC computers. . Tennis for two. (1958), . Spacewar. (1962), . Rotoscoping. Motion capture. Key Frame capture and morphing, geometric interpolation. Tweening. Morphing. Go motion. is a variant of model animation which uses various techniques to create . motion blur. Crowds (and research in computer animation and games) CSE 3541/5541 Matt Boggus Foundation of Digital Games See site for paper topics CASA – computer animation and social agents Social Agents and !. Video Arcade Age: 1979 - 84. Galaga. - 1981 . Star Wars - 1983. Dragon's Lair - 1983. Paperboy - 1984. Zaxxon. - 1982. The Rise of the Console . Atari 2600 – 1977. Intellivision. - 1978. ColecoVision. The big picture. . During this unit of work . you will be . investigating . the benefits and negatives of playing computer games.. You will be working towards completing . one . main . piece . of work:.
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