PPT-CS552: Computer Graphics

Author : marina-yarberry | Published Date : 2018-02-26

Lecture 1 2 3D Clipping Recap Parallel projection Normalized coordinate transformation Orthographic Oblique Perspective Objective After completing this lecture

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CS552: Computer Graphics: Transcript


Lecture 1 2 3D Clipping Recap Parallel projection Normalized coordinate transformation Orthographic Oblique Perspective Objective After completing this lecture students will be able to. A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Lecture . 7. : 2D Clipping Algorithm. Recap. 2D Viewing pipeline. Model .  . World .  View  Device. Model to view transformation. Viewing  Clipping. . 2D viewing in OpenGL. Objective. Pre-Finals Lecture 2016-2017. 2 Types of Graphics. *. Bitmap . Graphics. *. Vector . Graphics. Bitmap Graphics. The most common and comprehensive form of storage for images on computers is bitmap image.. – . Set (1 . of 2). Scott Kipp. March 8, 2016. Roadmap Graphics. With the release of the . 2016 . Ethernet Roadmap, we developed many graphics that we would like for people to use. Our website can only support up to 8MB files, so we have broken the file into two presentations. Lecture 16: . Polygon Filling. Recap. Midpoint ellipse drawing algorithm. Inside-Outside Test . Filling rectangle. . Issues related to polygon filling. Objective. After completing this lecture students will be able to. Lecture 22: . B Spline Curve Properties. Recap. B Spline. Degree. . Knots . Local control. . B Spline Basis functions. . Interval. . Derivative. Objective. After completing this lecture, students will be able to. Lecture 33: . Illumination and Shading. Recap. Solid Modeling. . Represent the solid object in a 3D space. . B-Reps. . Subdividing algorithms. Objective. After completing this lecture, students will be able to. What You’ll see. Interactive. 3D computer graphics. Real-time. 2D, but mostly 3D. OpenGL. C/C (if you don’t know them). The math behind the scenes. Shaders. Simple and not-so-simple 3D file formats (OBJ and FBX). Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. 3D Computer Graphics. Computer animation is the art of creating moving images via the use of computers.. 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Huang. National Taiwan University. Introduction to OpenGL. What is OpenGL?. History of OpenGL. The complexity of OpenGL. OpenGL resources. What is OpenGL Graphics System?. OpenGL (for “Open Graphics Library”) is a . Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. 2.1. 1 Text. They are characters that are used to create words, sentences and paragraphs. . Text.  provides just one source of information. . Text content items are essentially empty fields in which you can add text and links to websites. . CS552: Computer Graphics Lecture 8: 2D Clipping Recap 2D Clipping Point and Line Clipping Cohen-Sutherland Line Clipping Algorithm Polygon clipping Sutherland-Hodgeman Polygon Clipping Objective After completing this lecture the students

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