PPT-CS552: Computer Graphics

Author : marina-yarberry | Published Date : 2018-03-16

Lecture 33 Illumination and Shading Recap Solid Modeling Represent the solid object in a 3D space BReps Subdividing algorithms Objective After completing this

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CS552: Computer Graphics: Transcript


Lecture 33 Illumination and Shading Recap Solid Modeling Represent the solid object in a 3D space BReps Subdividing algorithms Objective After completing this lecture students will be able to. Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Graphics Programming. Byung-Gook Lee. Dongseo Univ.. http://kowon.dongseo.ac.kr/~lbg/. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Type your name and tutor group here. DSLR Camera. Description: Write a brief description of what this device does. Cost: How much does a typical device cost?. Is it useful for a user of computer graphics? Yes/No. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. Lecture 16: . Polygon Filling. Recap. Midpoint ellipse drawing algorithm. Inside-Outside Test . Filling rectangle. . Issues related to polygon filling. Objective. After completing this lecture students will be able to. Lecture 1. 2. : . 3D Clipping. Recap. Parallel projection. Normalized coordinate transformation. . Orthographic. . Oblique. . Perspective. Objective. After completing this lecture students will be able to. Emily Riley. Monitors. The monitor . is . an essential piece of . computing . equipment needed for a . desktop . computer or laptop computer (although already built in to a laptop computer), the monitor is the key way at looking through the information in image form, the images produced by a monitor are made up of millions of pixels, the size and resolution however varies. Some people like to have more than one monitor connected to a computer because it gives them dual control. . What You’ll see. Interactive. 3D computer graphics. Real-time. 2D, but mostly 3D. OpenGL. C/C (if you don’t know them). The math behind the scenes. Shaders. Simple . and not-so-simple 3D . file . Huang. National Taiwan University. Introduction to OpenGL. What is OpenGL?. History of OpenGL. The complexity of OpenGL. OpenGL resources. What is OpenGL Graphics System?. OpenGL (for “Open Graphics Library”) is a . 1. Graphics Areas. “. Core. ”. graphics areas. Modeling. Rendering. Animation. Other areas which draw on computer graphics. User Interaction. Virtual Reality. Visualization. Image Processing. 3D Scanning. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. 2.1. 1 Text. They are characters that are used to create words, sentences and paragraphs. . Text.  provides just one source of information. . Text content items are essentially empty fields in which you can add text and links to websites. . CS552: Computer Graphics Lecture 8: 2D Clipping Recap 2D Clipping Point and Line Clipping Cohen-Sutherland Line Clipping Algorithm Polygon clipping Sutherland-Hodgeman Polygon Clipping Objective After completing this lecture the students

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