PPT-CS 4363/6353 Introduction to Computer Graphics

Author : pamella-moone | Published Date : 2018-11-08

What Youll see Interactive 3D computer graphics Realtime 2D but mostly 3D OpenGL CC if you dont know them The math behind the scenes Shaders Simple and notsosimple

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CS 4363/6353 Introduction to Computer Graphics: Transcript


What Youll see Interactive 3D computer graphics Realtime 2D but mostly 3D OpenGL CC if you dont know them The math behind the scenes Shaders Simple and notsosimple 3D file . Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Web Pages and Viewing Applets. What is an Applet?. An applet is a special Java program that can be included on a web page.. The inclusion of an applet would be written in the html file of the page.. Most applets are graphical in nature.. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Thomas Sangild Sørensen. Course overview. Department of Computer Science. Introduction . to computer graphics and image processing (Q1). Data-parallel computing (Q1). Advanced image processing (Q2). Windows 8 and your app. Shai Hinitz. Sr. Program Manager, Windows Games. 3-112. Windows 8 graphics overview. Graphics development language options. Migrating your graphics to WinRT. Case Study: Cat in the Hat by . HRP223 – 2013. November 20, 2013 . Copyright © . 1999-2013 . Leland Stanford Junior University. All rights reserved.. Warning: This presentation is protected by copyright law and international treaties. Unauthorized reproduction of this presentation, or any portion of it, may result in severe civil and criminal penalties and will be prosecuted to maximum extent possible under the law.. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. Objectives. Introduce the mathematics of projection. Introduce OpenGL viewing functions. Look at alternate viewing APIs. 3. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Computer Viewing. Emily Riley. Monitors. The monitor . is . an essential piece of . computing . equipment needed for a . desktop . computer or laptop computer (although already built in to a laptop computer), the monitor is the key way at looking through the information in image form, the images produced by a monitor are made up of millions of pixels, the size and resolution however varies. Some people like to have more than one monitor connected to a computer because it gives them dual control. . Katherine Nicholas. Outline:. What is ODS. Basic . syntax. Saving output to files. Built-in graphics. Identifying objects in output. Outputting to . datasets. Closing remarks/troubleshooting. What is ODS?. What we Know. We can open image files for reading. We can load them into texture buffers. We can link that texture buffer to a variable in the fragment . shader. We can access the texture in the fragment . Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. star – forming dwarf galaxies. Francesca Annibali. INAF – OAS Bologna . Science with multi-object spectrographs . - . Milano, December 12-13, 2018. Alessandra Aloisi. 3. , Michele . Bellazzini. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.

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