PPT-Computer Graphics and Scientific Computing

Author : marina-yarberry | Published Date : 2016-08-17

Thomas Sangild Sørensen Course overview Department of Computer Science Introduction to computer graphics and image processing Q1 Dataparallel computing Q1 Advanced

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Computer Graphics and Scientific Computing: Transcript


Thomas Sangild Sørensen Course overview Department of Computer Science Introduction to computer graphics and image processing Q1 Dataparallel computing Q1 Advanced image processing Q2. Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Lecture #2. HowItWorks : 3D Graphics. SOPA & PIPA dead (for now). Tension still exists – reason bills were introduced still relevant (piracy of copyrighted content) but most agree bill over-reached. . Computer Graphics 15-462Announcements销Written assignment #1 back later next week. Computer Graphics 15-462ShadowsShadows occur where objects are hidden from a light source销Omit any inten A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Type your name and tutor group here. DSLR Camera. Description: Write a brief description of what this device does. Cost: How much does a typical device cost?. Is it useful for a user of computer graphics? Yes/No. Group E:. Patrick Korianski, Quincy Chapman, Efrain Goyzueta and Alex Raffone. Computer Animation Topics. An Overview of Computer Animation. History of Computer Animation. People in Computer Animation. Faculty of Computer Science, . Technion-Israel Institute of Technology. Efficient Methods . for . Roots . of . Univariate Scalar Beziers. Center for Graphics and Geometric Computing, Technion. Outline. By: Roshan Kathir, Javakar Jeyanathan, Theodore Egube. What is Quantum Computing?. Computing using quantum mechanics. Very powerful technology to allow extremely fast computing . Uses . qubits . instead of bits. Sources: D. Jensen. “Research Methods for Empirical Computer Science. .”. . Paul . R. . Cohen. . “Empirical . Methods for Artificial . Intelligence”. . Smithsonian Institute. . The Library of Congress. Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. KSOL course pa. ge: . http://bit.ly/hGvXlH. Course web site: . http://. www.kddresearch.org/Courses/CIS636. . Instructor home page: . http://www.cis.ksu.edu/~bhsu. Reading for Next Class:. Syllabus and Introductory Handouts. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.

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