PPT-CS552: Computer Graphics
Author : briana-ranney | Published Date : 2018-01-07
Lecture 16 Polygon Filling Recap Midpoint ellipse drawing algorithm InsideOutside Test Filling rectangle Issues related to polygon filling Objective After completing
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CS552: Computer Graphics: Transcript
Lecture 16 Polygon Filling Recap Midpoint ellipse drawing algorithm InsideOutside Test Filling rectangle Issues related to polygon filling Objective After completing this lecture students will be able to. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Type your name and tutor group here. DSLR Camera. Description: Write a brief description of what this device does. Cost: How much does a typical device cost?. Is it useful for a user of computer graphics? Yes/No. Thomas Sangild Sørensen. Course overview. Department of Computer Science. Introduction . to computer graphics and image processing (Q1). Data-parallel computing (Q1). Advanced image processing (Q2). Lecture 5: Introduction to 3D. Recap. 2D Transformation. Generalized Transformation. Composite Transformation. OpenGL routines for 2D transformation. Objective. After completing this lecture the students will be able to. Pre-Finals Lecture 2016-2017. 2 Types of Graphics. *. Bitmap . Graphics. *. Vector . Graphics. Bitmap Graphics. The most common and comprehensive form of storage for images on computers is bitmap image.. Lecture 22: . B Spline Curve Properties. Recap. B Spline. Degree. . Knots . Local control. . B Spline Basis functions. . Interval. . Derivative. Objective. After completing this lecture, students will be able to. Objectives. Introduce the mathematics of projection. Introduce OpenGL viewing functions. Look at alternate viewing APIs. 3. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Computer Viewing. Lecture 33: . Illumination and Shading. Recap. Solid Modeling. . Represent the solid object in a 3D space. . B-Reps. . Subdividing algorithms. Objective. After completing this lecture, students will be able to. Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Gouraud. , and . Phong. 3D Computer Graphics. Computer animation is the art of creating moving images via the use of computers.. 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.
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