PPT-CS552: Computer Graphics
Author : celsa-spraggs | Published Date : 2016-09-05
Lecture 7 2D Clipping Algorithm Recap 2D Viewing pipeline Model World View Device Model to view transformation Viewing Clipping 2D viewing in OpenGL Objective
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CS552: Computer Graphics: Transcript
Lecture 7 2D Clipping Algorithm Recap 2D Viewing pipeline Model World View Device Model to view transformation Viewing Clipping 2D viewing in OpenGL Objective. Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Computer Graphics 15-462Announcements销Written assignment #1 back later next week. Computer Graphics 15-462ShadowsShadows occur where objects are hidden from a light source销Omit any inten A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Type your name and tutor group here. DSLR Camera. Description: Write a brief description of what this device does. Cost: How much does a typical device cost?. Is it useful for a user of computer graphics? Yes/No. Thomas Sangild Sørensen. Course overview. Department of Computer Science. Introduction . to computer graphics and image processing (Q1). Data-parallel computing (Q1). Advanced image processing (Q2). Lecture 5: Introduction to 3D. Recap. 2D Transformation. Generalized Transformation. Composite Transformation. OpenGL routines for 2D transformation. Objective. After completing this lecture the students will be able to. Lecture 16: . Polygon Filling. Recap. Midpoint ellipse drawing algorithm. Inside-Outside Test . Filling rectangle. . Issues related to polygon filling. Objective. After completing this lecture students will be able to. Lecture 22: . B Spline Curve Properties. Recap. B Spline. Degree. . Knots . Local control. . B Spline Basis functions. . Interval. . Derivative. Objective. After completing this lecture, students will be able to. Lecture 1. 2. : . 3D Clipping. Recap. Parallel projection. Normalized coordinate transformation. . Orthographic. . Oblique. . Perspective. Objective. After completing this lecture students will be able to. Lecture 33: . Illumination and Shading. Recap. Solid Modeling. . Represent the solid object in a 3D space. . B-Reps. . Subdividing algorithms. Objective. After completing this lecture, students will be able to. Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.
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