PPT-(SIGGRAPH 2010)

Author : ellena-manuel | Published Date : 2016-06-12

Street Slide Browsing Street Level Imagery Johannes Kopf Billy Chen Richard Szeliski Michael Cohen Microsoft Research Microsoft Microsoft Research Microsoft

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(SIGGRAPH 2010): Transcript


Street Slide Browsing Street Level Imagery Johannes Kopf Billy Chen Richard Szeliski Michael Cohen Microsoft Research Microsoft Microsoft Research Microsoft Research. Lawrence Zitnick Richard Szeliski Microsoft Research Gyros Arduino Board axis Accelerometer Bluetooth Radio SLR Trigger Figure 1 An SLR Camera instrumented with our image deblurring attachment that uses inertial measurement sensors and the input ima This paper describes a cloth simulation system that can stably take large time steps The simulation system couples a new technique for enforcing constraints on individual cloth particles with an implicit integration method The simulator models cloth Unfortunately current geometric acoustic modeling systems do not accurately simulate reverberant sound Instead they model only direct transmission and specular re64258ection while diffraction is either ignored or modeled through statistical approx i We go beyond contours and creases by developing a new type of line to draw the suggestive contour Sug gestive contours are lines drawn on clearly visible parts of the sur face where a true contour would 64257rst appear with a minimal change in view A static rendering of the scene is inset in the low er right and closeups are shown in be Strati64257ed sampling in b is very noisy at this low sample count Multidimensional Adaptive Sampling Hachisuka et al 2008 in c performs much better but still Metaxas and J Popovic Editors Arbitrary Cutting of Deformable Tetrahedralized Objects Eftychios Sifakis Kevin G Der Ronald Fedkiw Stanford University Stanford University Stanford University Intel Corporation Industrial LightMagic Abstract We propose Otaduy and Z Popovic Editors Animating NonHumanoid Characters with Human Motion Data Katsu Yamane Yuka Ariki and Jessica Hodgins Disney Research Pittsburgh USA Carnegie Mellon University USA Nara Institute of Science and Technology Japan Abstract Denting is achieved by deforming the triangulated surface of the target body based on a dent map computed onthey from the projectile body using a Zbuffer algorithm with varying degrees of smoothing Our method accounts for the angle of impact is appl LOAIT2010-Proceedings.tex;26/06/2010;13:46;p.88 LOAIT2010-Proceedings.tex;26/06/2010;13:46;p.89 LOAIT2010-Proceedings.tex;26/06/2010;13:46;p.90 LOAIT2010-Proceedings.tex;26/06/2010;13:46;p.91 LOAIT201 Taku Komura. Animating Crowds . We have been going through methods to simulate individual characters . What if we want to simulate the movement of crowds?. Pedestrians in the streets. Flock of birds, school of fishes. 0. Representation. for Natural Image Deblurring. Speaker: Wei-Sheng Lai. Date: 2013/04/26. Outline. Introduction. Related work. L. 0. Deblurring. Conclusion. 2. 1. Introduction. Form . of image blur :. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. CSE . 274 . [Fall 2015]. , Lecture 6. Image-Based Rendering and Light Fields. http://. www.cs.ucsd.edu. /~. ravir. To Do. Project Milestone Reports Due . Oct 27. 1-2 page PDF or . weblink. with at least one image or video to show current results . for Real-Time Graphics:. What is Needed?. Tim Foley (NVIDIA Research). Who am I?. Real-time graphics researcher at NVIDIA. Work on programming languages, models, and APIs for graphics. GPU compute. Shading languages.

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