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‘NBN Explained’ Darren Rudd ‘NBN Explained’ Darren Rudd

‘NBN Explained’ Darren Rudd - PowerPoint Presentation

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‘NBN Explained’ Darren Rudd - PPT Presentation

September 2011 Presentation Overview The Digital Economy Network Design amp Construction Overview Applications O verview General Discussion QampA 1 2 3 4 2 The Digital Economy ID: 790659

government mbps digital table mbps government table digital amp surface view lounge area 2010 auditorium media meeting social video

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Presentation Transcript

Slide1

‘NBN Explained’

Darren Rudd

September 2011

Slide2

Presentation Overview

The Digital Economy

Network

Design & Construction Overview

Applications

Overview General Discussion / Q&A

1

2

3

4

2

Slide3

The Digital Economy

Slide4

Broadband Connected Home:

Always On, Many Devices/Applications

Laptops, Tablet

APPLICATIONS

Telephone, Video and Voice call

Teleworking

Digital Healthcare

Home automation

Energy managementSecurity Media sharing

Universal RemoteVideo StreamingDigital Photo Frame

Social NetworkingInternetConnected Appliances

Internet TV

Video Stream

Games

Media

Phone

Tele-working

Home Security

Energy

Management

Health Monitoring

Slide5

Reference Sites for NBN-Enabled Future Homes & Devices

Google or

YouTude

the following for real examples of your future home & end user devices:

Microsoft Home of the FutureSouth Korea Home of the FutureBelgium Home of the Future

AT&T House of the Future (Plano, Texas)Samsung’s Advanced Digital HomeLG & Whirlpool Smart/Internet FridgesReal 3D TV

Smart Metering Security Systems

Slide6

Residential bandwidth demand quickly reaches 100Mbits/sec

37-56 Mbps

140-230 Mbps

TOTAL

Video conference

6 Mbps

6 Mbps

SDTV

0,3 Mbps

2 x 2 Mbps

Online gaming

0,5 Mbps

2+ Mbps

Broadband

Internet

10 Mbps

20 Mbps

0,2 Mbps

0,2 Mbps

Telephony

Peer to Peer

10 Mbps

20 Mbps

Mobile phone

5,7 Mbps

14,4 Mbps

HDTV

0,5 Mbps

2 x 10 Mbps

Video telephony

2 Mbps

2 Mbps

3D-HDTV

0,7 Mbps

30 Mbps

Hosted

Applications

1-20 Mbps

2-100 Mbps

Slide7

Immersive video drives the demand for higher bandwidth

What’s the next “Big Thing”?

Super HD? Ultra HD? 3D HD?

Ultra High Definition Video (7680 x 4320) on digital paper

Super HD

Digital Cinema-4K (4096 x 2160)

HDTV 1080p (1920 x 1080)

Digital Cinema-2K (2064 x 1080)

HDTV 720p

SDTV

Relative Screen Size

We are here

Slide8

The Advent of Digital Paper / Wall Paper

Slide9

Bus Stops now more than shelters - now interactive hubs

Slide10

Fibre penetration in key economies

Source:FTTH Council, 2010

http://ftthcouncil.com/en/newsroom/2010/02/26/g-20-need-to-speed-up-on-fiber-to-the-home

Australia isn’t currently on the list!

Slide11

Waseda

Univeristy

Institute of e-Government 2010 Rankings

e-Government Rankings 2010 criteria:

Network Preparedness

Required Interface-Functioning Applications

Management OptimizationNational PortalsChief Information Officer (CIO) in Governmente-Govt Promotione-ParticipationNew Trends for e-Government Development:Environment and Climate (Green ICT)

Government 2.0Disaster Recovery & Business Continuity Planning (BCP)e-Inclusion

Digital DivideOne Stop ServiceCentral & Local Government LinkagesCloud Computing

e-Participation

Slide12

United Nations e-Government Survey Rankings 2010

2010 United Nations E-

Governement

Rankings criteria:

the role of e-

govt

in building public trust

boosting transparency through the sharing of govt dataexpediting public service deliveryregulatory reform New Trends for e-Government Development:a ‘citizen-centric’ practice and approach

‘development’ – how much progress has actually been made instead of how ready they are‘one-stop shop’ portalsgreater harmonizing of e-government at the regional level

Slide13

Telecom Italia “Smart Cities Laboratory”

ANCI (

National Association of Italian Municipalities = 7000)

and Telecom Italia agree to establish a Smart Cities Lab to develop digital services that enhance key municipality-level issues including:

energy efficiencypublic lighting network optimization via sensor managementcar park monitoring

environmental monitoringconnectivity solutions in public areascommunications with citizenspromotion of Tourism

Security-orientated solutions such as monitoring at city eventsestablish guideline for all cities towards more sustainable & intelligent urban environments

increase local government competitiveness by becoming more efficient in the provision of traditional services to citizens

Slide14

Other

eGOVT

Reference Sites

South Korean Government websites:

http://www.tradingeconomics.com/south-korea/indicators/

http://www.futuregov.asia

The Japanese Government websites:

http://www.erepublic.org/egovincountrieshj/japanhttp://www.e-gov.go.jp/doc/e-government

Slide15

We Will Take Learning to Where People Live

Slide16

The clean and open environment creates the ideal forum for the exchange of ideas and discovery of information. Private and semi-private areas have been integrated for activities that demand some level of insulation for more focused study.

Auditorium

Media Room

Research

Meeting Rooms

Group PC Stations

• Individual and group PC stations are strategically positioned throughout.

• Auditorium with seating for 30 people• Private meeting rooms• Semi-private Media/Research room

ACADEMIC PROGRAMMING

Slide17

ACADEMIC ZONE PLAN

Meeting Rooms

Auditorium

Media/Research

Slide18

The Auditorium area allows for the assembly of 30 audience members in a semi-private forum. This view is standing at the lectern looking out into the audience. The glass partitions in the background divide the academic from the social space. The meeting rooms are to the left.

AUDITORIUM

Large screen monitor

Chalkboard

Lectern

Slide19

This view is from inside one of the meeting rooms. The media/research area is to the right, the auditorium/lectern is top center.

MEETING ROOMS

Slide20

This view is looking over one of the Surface Lounges, into the “Conversation Room”. The Windows Phone Zone is to the left.

SOCIAL PROGRAMMING PERMITER

VIEW 2

Bulletin board, with photos, event posters, etc.

Art gallery wall

Surface table lounge

Slide21

This view is looking into the main entry area of the “Social” area. In the foreground there is a Surface table area, above, left is a group PC table. The upper right shows a Kinect gaming area. The Windows Phone Zone is above the group PC table.

SOCIAL ZONE ENTRY

Bulletin board, with photos, event posters, etc.

Art gallery wall

Surface table lounge

Slide22

This view is from one of the Surface table lounges, looking into the side of the “Dorm Room” on the right. There is a PC table (with blue stools) mid ground, the Plush Lounge is beyond that and the Kinect area is in the background.

SOCIAL INTERIOR VIEW 1

Bulletin board, with photos, event posters, etc.

Art gallery wall

Surface table lounge

Slide23

The interior of the “Dorm Room” is a high design interpretation of the traditional “home away from home” for a college student. Using the concept of bunk beds as couches, students can chill out while playing Xbox, using a PC to surf the internet, watch movies or listen to music.

POD 1: THE DORM ROOM

Bulletin board, with photos, event posters, etc.

Art gallery wall

Surface table lounge

Slide24

This view is looking into the “Plush Lounge”. Rich colors, fabrics and lighting create an intimate social environment for relaxing and entertaining. This space is ideal for Xbox 360, Surface and Windows Phone 7 experiences.

POD 2: PLUSH LOUNGE

Bulletin board, with photos, event posters, etc.

Art gallery wall

Surface table lounge