September 2011 Presentation Overview The Digital Economy Network Design amp Construction Overview Applications O verview General Discussion QampA 1 2 3 4 2 The Digital Economy ID: 790659
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Slide1
‘NBN Explained’
Darren Rudd
September 2011
Slide2Presentation Overview
The Digital Economy
Network
Design & Construction Overview
Applications
Overview General Discussion / Q&A
1
2
3
4
2
Slide3The Digital Economy
Slide4Broadband Connected Home:
Always On, Many Devices/Applications
Laptops, Tablet
APPLICATIONS
Telephone, Video and Voice call
Teleworking
Digital Healthcare
Home automation
Energy managementSecurity Media sharing
Universal RemoteVideo StreamingDigital Photo Frame
Social NetworkingInternetConnected Appliances
Internet TV
Video Stream
Games
Media
Phone
Tele-working
Home Security
Energy
Management
Health Monitoring
Slide5Reference Sites for NBN-Enabled Future Homes & Devices
Google or
YouTude
the following for real examples of your future home & end user devices:
Microsoft Home of the FutureSouth Korea Home of the FutureBelgium Home of the Future
AT&T House of the Future (Plano, Texas)Samsung’s Advanced Digital HomeLG & Whirlpool Smart/Internet FridgesReal 3D TV
Smart Metering Security Systems
Slide6Residential bandwidth demand quickly reaches 100Mbits/sec
37-56 Mbps
140-230 Mbps
TOTAL
Video conference
6 Mbps
6 Mbps
SDTV
0,3 Mbps
2 x 2 Mbps
Online gaming
0,5 Mbps
2+ Mbps
Broadband
Internet
10 Mbps
20 Mbps
0,2 Mbps
0,2 Mbps
Telephony
Peer to Peer
10 Mbps
20 Mbps
Mobile phone
5,7 Mbps
14,4 Mbps
HDTV
0,5 Mbps
2 x 10 Mbps
Video telephony
2 Mbps
2 Mbps
3D-HDTV
0,7 Mbps
30 Mbps
Hosted
Applications
1-20 Mbps
2-100 Mbps
Slide7Immersive video drives the demand for higher bandwidth
What’s the next “Big Thing”?
Super HD? Ultra HD? 3D HD?
Ultra High Definition Video (7680 x 4320) on digital paper
Super HD
Digital Cinema-4K (4096 x 2160)
HDTV 1080p (1920 x 1080)
Digital Cinema-2K (2064 x 1080)
HDTV 720p
SDTV
Relative Screen Size
We are here
Slide8The Advent of Digital Paper / Wall Paper
Slide9Bus Stops now more than shelters - now interactive hubs
Slide10Fibre penetration in key economies
Source:FTTH Council, 2010
http://ftthcouncil.com/en/newsroom/2010/02/26/g-20-need-to-speed-up-on-fiber-to-the-home
Australia isn’t currently on the list!
Slide11Waseda
Univeristy
Institute of e-Government 2010 Rankings
e-Government Rankings 2010 criteria:
Network Preparedness
Required Interface-Functioning Applications
Management OptimizationNational PortalsChief Information Officer (CIO) in Governmente-Govt Promotione-ParticipationNew Trends for e-Government Development:Environment and Climate (Green ICT)
Government 2.0Disaster Recovery & Business Continuity Planning (BCP)e-Inclusion
Digital DivideOne Stop ServiceCentral & Local Government LinkagesCloud Computing
e-Participation
Slide12United Nations e-Government Survey Rankings 2010
2010 United Nations E-
Governement
Rankings criteria:
the role of e-
govt
in building public trust
boosting transparency through the sharing of govt dataexpediting public service deliveryregulatory reform New Trends for e-Government Development:a ‘citizen-centric’ practice and approach
‘development’ – how much progress has actually been made instead of how ready they are‘one-stop shop’ portalsgreater harmonizing of e-government at the regional level
Slide13Telecom Italia “Smart Cities Laboratory”
ANCI (
National Association of Italian Municipalities = 7000)
and Telecom Italia agree to establish a Smart Cities Lab to develop digital services that enhance key municipality-level issues including:
energy efficiencypublic lighting network optimization via sensor managementcar park monitoring
environmental monitoringconnectivity solutions in public areascommunications with citizenspromotion of Tourism
Security-orientated solutions such as monitoring at city eventsestablish guideline for all cities towards more sustainable & intelligent urban environments
increase local government competitiveness by becoming more efficient in the provision of traditional services to citizens
Slide14Other
eGOVT
Reference Sites
South Korean Government websites:
http://www.tradingeconomics.com/south-korea/indicators/
http://www.futuregov.asia
The Japanese Government websites:
http://www.erepublic.org/egovincountrieshj/japanhttp://www.e-gov.go.jp/doc/e-government
Slide15We Will Take Learning to Where People Live
Slide16The clean and open environment creates the ideal forum for the exchange of ideas and discovery of information. Private and semi-private areas have been integrated for activities that demand some level of insulation for more focused study.
Auditorium
Media Room
Research
Meeting Rooms
Group PC Stations
• Individual and group PC stations are strategically positioned throughout.
• Auditorium with seating for 30 people• Private meeting rooms• Semi-private Media/Research room
ACADEMIC PROGRAMMING
Slide17ACADEMIC ZONE PLAN
Meeting Rooms
Auditorium
Media/Research
Slide18The Auditorium area allows for the assembly of 30 audience members in a semi-private forum. This view is standing at the lectern looking out into the audience. The glass partitions in the background divide the academic from the social space. The meeting rooms are to the left.
AUDITORIUM
Large screen monitor
Chalkboard
Lectern
Slide19This view is from inside one of the meeting rooms. The media/research area is to the right, the auditorium/lectern is top center.
MEETING ROOMS
Slide20This view is looking over one of the Surface Lounges, into the “Conversation Room”. The Windows Phone Zone is to the left.
SOCIAL PROGRAMMING PERMITER
VIEW 2
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
Slide21This view is looking into the main entry area of the “Social” area. In the foreground there is a Surface table area, above, left is a group PC table. The upper right shows a Kinect gaming area. The Windows Phone Zone is above the group PC table.
SOCIAL ZONE ENTRY
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
Slide22This view is from one of the Surface table lounges, looking into the side of the “Dorm Room” on the right. There is a PC table (with blue stools) mid ground, the Plush Lounge is beyond that and the Kinect area is in the background.
SOCIAL INTERIOR VIEW 1
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
Slide23The interior of the “Dorm Room” is a high design interpretation of the traditional “home away from home” for a college student. Using the concept of bunk beds as couches, students can chill out while playing Xbox, using a PC to surf the internet, watch movies or listen to music.
POD 1: THE DORM ROOM
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
Slide24This view is looking into the “Plush Lounge”. Rich colors, fabrics and lighting create an intimate social environment for relaxing and entertaining. This space is ideal for Xbox 360, Surface and Windows Phone 7 experiences.
POD 2: PLUSH LOUNGE
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge