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Following the Carrot:  Heart-Focused Game Development for Kids Following the Carrot:  Heart-Focused Game Development for Kids

Following the Carrot: Heart-Focused Game Development for Kids - PowerPoint Presentation

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Uploaded On 2024-01-13

Following the Carrot: Heart-Focused Game Development for Kids - PPT Presentation

Masters Final Project Presentation Spring 2011 Ian McDowell Daniel Perry The Problem Children are tuning out Project Purpose Develop a biofeedback game that is enjoyable and fun while teaching methods of ID: 1040384

game testing location photos testing game photos location findings flickr feedback www http classroom bio methods design project final

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1. Following the Carrot: Heart-Focused Game Development for KidsMaster’s Final Project PresentationSpring 2011Ian McDowellDaniel Perry

2. The ProblemChildren are tuning out

3. Project PurposeDevelop a bio-feedback game that is enjoyable and fun while teaching methods of emotional management that are helpful for learning and focus within the classroom.

4. Why Bio-feedback

5. Game Demo

6. Our Methods

7. Educator InterviewsImage From: http://www.flickr.com/photos/nshepard/3845220/CC BY-NC-ND 2.0

8. Classroom ObservationImage From: http://www.flickr.com/photos/besphotos/2702599176CC BY-NC-SA 2.0

9. Testing Existing Games

10. Participatory Design

11. CalDay Testing

12. In-Classroom Testing

13. Findings – Classrooms & EducatorsTechnology variedTraining necessary but problematicExisting self-regulation programsReward not punishSessions need to be short

14. Findings - ChildrenSimple Controls WorkClear feedback on performanceChoice was importantReward not PunishNarrative and AmbianceKids Got It

15. Findings - ChildrenKids Love AnimalsImage From http://www.flickr.com/photos/shoppingdiva/74242089/CC BY-ND-NC 2.0

16. Final Results

17. Testing Results“I would try different emotions, and it would change when I did that.” – Ryan, age 12Short sessions, but a surprising amount of successSelf-guidance seemed to work well - everyone was able to play without assistance

18. Implications for DesignGuide for future game development in education:Engage diverse stakeholders early onUse multi-method process to triangulate key design decisionsIteration is good Location, location, location.

19. Questions?