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Subgames - PowerPoint Presentation

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Subgames - PPT Presentation

and Credible Threats with perfect information Econ 171 Alice and Bob Bob Go to A Go to B Go to A Alice Alice Go to B Go to A Go to B 2 3 0 0 1 ID: 195469

bob player victim alice player bob alice victim defect cooperate game perfect nash kidnapped subgame ransom prisoners

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Slide1

Subgames and Credible Threats(with perfect information)

Econ 171Slide2

Alice and Bob

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide3

Strategies

For Bob

Go to A

Go to B

For AliceGo to A if Bob goes A and go to A if Bob goes B Go to A if Bob goes A and go to B if Bob goes BGo to B if Bob goes A and go to A if Bob goes B

Go to B if Bob goes A and go B if Bob goes BA strategy specifies what you will do at EVERYInformation set at which it is your turn.Slide4

Strategic Form

Go where Bob went.

Go

to A no matter what Bob did.

Go to B no matter what Bob did.

Go where Bob

did not go.

Movie A

2,32,30,0

0,1Movie B3,2

1,13,21,0

Alice

Bob

How many Nash equilibria are there for this game?1

234Slide5

The Entry Game

Challenger

Stay out

0

1

Challenge

Incumbent

Give in

Fight

1

0

-1 -1Slide6

Are both Nash equilibria Plausible?

What supports the N.E. in the lower left?

Does the incumbent have a credible threat?

What would happen in the game starting from the information set where Challenger has challenged?Slide7

Entry Game (Strategic Form)

-1,-1

0,0

0

,1 0,0

Challenge Do not Challenge

Challenger

Incumbent

Give in

Fight

How many Nash equilibria are there? Slide8

Subgames

A game of perfect information induces one or more “

subgames

. ” These are the games that constitute the rest of play from any of the game’s information sets.

A subgame perfect Nash equilibrium is a Nash equilibrium in every induced subgame of the original game.Slide9

Backwards induction in games of Perfect Information

Work back from terminal nodes.

Go to final ``decision node’’. Assign action to the player that maximizes his payoff. (Consider the case of no ties here.)

Reduce game by trimming tree at this node and making terminal payoffs at this node, the payoffs when the player whose turn it was takes best action.

Keep working backwards.Slide10

Alice and Bob

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide11

Two subgames

Bob went A

Bob went B

Alice

Alice

Go to A

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide12

Alice and Bob (backward induction)

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide13

Alice and Bob Subgame perfect N.E.

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide14

Strategic Form

Go where Bob went.

Go

to A no matter what Bob did.

Go to B no matter what Bob did.

Go where Bob

did not go.

Movie A

2,32,30,0

0,1Movie B3,2

1,13,21,0

Alice

Bob

Slide15

A Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

5

1

22

Kidnapper

4

3

Kill

Release

Kill

Release

1

4Slide16

In the subgame perfect Nash equilibrium

The victim is kidnapped, no ransom is paid and the victim is killed.

The victim is kidnapped, ransom is paid and the victim is released.

The victim is not kidnapped.Slide17

Another Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

4

1

22

Kidnapper

5

3

Kill

Release

Kill

Release

1

4Slide18

In the subgame perfect Nash equilibrium

The victim is kidnapped, no ransom is paid and the victim is killed.

The victim is kidnapped, ransom is paid and the victim is released.

The victim is not kidnapped.Slide19

Does this game have any Nash equilibria that are not subgame

perfect?

Yes, there is at least one such Nash equilibrium in which the victim is not kidnapped.

No, every Nash equilibrium of this game is

subgame

perfect.Slide20

In the subgame perfect Nash equilibrium

The victim is kidnapped, no ransom is paid and the victim is killed.

The victim is kidnapped, ransom is paid and the victim is released.

The victim is not kidnapped.Slide21

Twice Repeated Prisoners’ Dilemma

Two players play two rounds of Prisoners’ dilemma. Before second round, each knows what other did on the first round.

Payoff is the sum of earnings on the two rounds.Slide22

Single round payoffs

10, 10

0,

11

11, 0

1, 1

Cooperate

Defect

Cooperate

DefectPLAyER

1 Player 2Slide23

Two-Stage Prisoners’ Dilemma

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide24

Two-Stage Prisoners’ DilemmaWorking back

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide25

Two-Stage Prisoners’ DilemmaWorking back further

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide26

Two-Stage Prisoners’ DilemmaWorking back further

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide27

Longer GameWhat is the

subgame

perfect outcome if

Prisoners’ dilemma is repeated 100 times?

How would you play in such a game?