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Subgames - PowerPoint Presentation

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Subgames - PPT Presentation

and Credible Threats Russian Tanks Quell Hungarian Revolution of 1956 The background After WW II the Soviet army occupied Hungary Ultimately the government came under Soviet control In 1956 with US encouragement Hungarians revolted and threw out the Sovietbacked government ID: 487261

bob player game kidnapper player bob kidnapper game don

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Slide1

Subgames and Credible ThreatsSlide2

Russian Tanks QuellHungarian Revolution of 1956Slide3

The background

After WW II, the Soviet army occupied Hungary.

Ultimately, the government came under Soviet control.

In 1956, with U.S. encouragement, Hungarians revolted and threw out the Soviet-backed government.

Russia did not like this outcome.

The Hungarians appealed to the U.S. for support. Slide4

What should U.S. do?

The U.S. did not have a large enough ground force in Europe to deal effectively with the Soviet army in Eastern Europe.

The U.S. did have the nuclear capacity to impose terrible costs on Russia.

But nuclear war would be very bad for everyone. (radioactive fallout, possibility of nuclear retaliation)Slide5

Nuclear threat

USSR

Don’t Invade Hungary

0

1

Invade

US

Give in

Bomb USSR

5

0

-10

-5Slide6

Nuclear threat (strategic form)

-5,-10

1, 0

0, 5 1, 0

Invade Don’t Invade

Soviet Union

United States

Give in if

USSR Invades

Bomb if USSR

Invades

How many pure strategy Nash

equilibria

are there?

A) 1 B) 2 C) 3 D) 4Slide7

Are all Nash Equilibria Plausible?

What supports the no-invasion equilibrium?

Is the threat to bomb Russia credible?

What would happen in the game starting from the information set where Russia has invaded Hungary?Slide8

Nuclear threat

USSR

Don’t Invade Hungary

0

1

Invade

US

Give in

Bomb USSR

5

0

-10

-5Slide9

Now for some theory…

John Nash

Reinhard

Selten

John

Harsanyi

Thomas SchellingSlide10

Subgames in Games of Perfect Information

A game of perfect information induces one or more “

subgames

.” These are the games that constitute the rest of play from any of the game’s information sets. (decision nodes)

A

subgame

perfect Nash equilibrium is a Nash equilibrium in every induced

subgame

of the original game.Slide11

Backwards induction in games of Perfect Information

Work back from terminal nodes.

Go to final ``decision node’’. Assign action to the player that maximizes his payoff. (Consider the case of no ties here.)

Reduce game by trimming tree at this node and making terminal payoffs at this node, the payoffs when the player whose turn it was takes best action.

Keep working backwards.Slide12

What if the U.S. had installed a Doomsday machine, a la

Dr. Strangelove?Slide13

The Doomsday GameSlide14

Similar structure, but less terrifying: The entry game

Challenger

Stay out

0

1

Challenge

Incumbent

Give in

Fight

1

0

-1 -1Slide15

Alice and Bob Revisited: (Bob moves first

)

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide16

Strategies

For Bob

Go to A

Go to B

For Alice

Go to A if Bob goes A and go to A if Bob goes B

Go to A if Bob goes A and go to B if Bob goes B

Go to B if Bob goes A and go to A if Bob goes B

Go to B if Bob goes A and go B if Bob goes B

A strategy specifies what you will do at EVERY

Information set at which it is your turn.Slide17

Strategic Form

Go where Bob went.

Go

to A no matter what Bob did.

Go to B no matter what Bob did.

Go where Bob

did not go.

Movie A

2,3

2,3

0,0

0,1

Movie B

3,2

1,1

3,21,0

Alice

Bob

How many Nash equilibria

are there for this game?12

34Slide18

Alice and Bob(Bob moves first)

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide19

How many subgame perfect N.E. does this game have?

There is only one and in that equilibrium they both go to movie A.

There is only one and in that

equilbrium

they both go to movie B.

There are two. In one they go to movie A and in the other

tney

go to movie B.

There is only one and in that equilibrium Bob goes to B and Alice goes to A.Slide20

Two subgames

Bob went A

Bob went B

Alice

Alice

Go to A

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide21

Alice and Bob (backward induction)

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide22

Alice and Bob Subgame perfect N.E.

Bob

Go to A

Go to B

Go to A

Alice

Alice

Go to B

Go to A

Go to B

2

3

0

0

1

1

3

2Slide23

Backwards induction in games of Perfect Information

Work back from terminal nodes.

Go to final ``decision node’’. Assign action to that maximizes decision maker’s payoff. (Consider the case of no ties here.)

Reduce game by trimming tree at this node and making terminal payoffs the payoffs to best action at this node.

Keep working backwards.Slide24

A Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

5

1

22

Kidnapper

4

3

Kill

Release

Kill

Release

1

4Slide25

A Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

5

1

22

Kidnapper

4

3

Kill

Release

Kill

Release

1

4Slide26

A Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

5

1

22

Kidnapper

4

3

Kill

Release

Kill

Release

1

4Slide27

A Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

5

1

22

Kidnapper

4

3

Kill

Release

Kill

Release

1

4Slide28

In the subgame perfect Nash equilibrium

The victim is kidnapped, no ransom is paid and the victim is killed.

The victim is kidnapped, ransom is paid and the victim is released.

The victim is not kidnapped.Slide29

Another Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

4

1

22

Kidnapper

5

3

Kill

Release

Kill

Release

1

4Slide30

In the subgame perfect Nash equilibrium

The victim is kidnapped, no ransom is paid and the victim is killed.

The victim is kidnapped, ransom is paid and the victim is released.

The victim is not kidnapped.Slide31

Another Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

4

1

22

Kidnapper

5

3

Kill

Release

Kill

Release

1

4Slide32

Another Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

4

1

22

Kidnapper

5

3

Kill

Release

Kill

Release

1

4Slide33

Another Kidnapping Game

Kidnapper

Don’t Kidnap

3

5

Kidnap

Relative

Pay ransom

Kidnapper

Don’t pay

4

1

22

Kidnapper

5

3

Kill

Release

Kill

Release

1

4Slide34

Does this game have any Nash equilibria that are not

subgame

perfect?

Yes, there is at least one Nash equilibrium in which the victim is not kidnapped.

No, every Nash equilibrium of this game is

subgame

perfect.Slide35

The Centipede Game in extensive formSlide36

Backwards induction-Player 1’s last moveSlide37

Backwards induction- What does 2 do?Slide38

One step further. What would 1 do? Slide39

Taking it all the way backSlide40

Twice Repeated Prisoners’ Dilemma

Two players play two rounds of Prisoners’ dilemma. Before second round, each knows what other did on the first round.

Payoff is the sum of earnings on the two rounds.Slide41

Single round payoffs

10, 10

0,

11

11, 0

1, 1

Cooperate

Defect

Cooperate

Defect

P

LAyER

1

Player 2Slide42

Two-Stage Prisoners’ Dilemma

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide43

Two-Stage Prisoners’ DilemmaWorking back

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide44

Two-Stage Prisoners’ DilemmaWorking back further

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide45

Two-Stage Prisoners’ DilemmaWorking back further

Player 1

Cooperate

Defect

Player 2

Cooperate

Cooperate

Defect

Defect

Player 1

Player 1

Player 1

Player 1

C

C

C

C

C

C

D

D

D

D

C

C

C

D

Player 1

Pl. 2

Pl 2

Pl 2

Pl 2

20

20

D

D

C

D

C

D

C

D

D

10

21

21

10

11

11

10

21

0

22

11

11

1

12

21

10

11

11

D

22

0

12

1

11

11

2

12

12

1

2

2Slide46

Longer Game

What is the

subgame

perfect outcome if

Prisoners’ dilemma is repeated 100 times?

How would you play in such a game?Slide47

The seven goblinsSlide48

Dividing the spoils

Goblins named A, B, E, G, K, R, and U take turns proposing a division of 100 coins. (no fractions)

A proposes a division. He gets 4 or more votes for his division, it is applied. If he does not, then A doesn’t get to vote any more and B proposes a division. If B gets half or more of remaining votes, his division is applied. Otherwise proposal goes to E and B doesn’t get to vote any more.

So it goes, moving down the alphabet.Slide49

Backwards induction

If U gets to propose, then nobody else could vote and he would propose 100 for self.

But U will never get to propose, because if R gets to propose, R only needs 1 vote (his own) to win. He would give self 100, U gets 0.

If K gets to propose, he would need 2 votes. He could get U’s vote by offering him 1, offering R 0 and keeping 99.

Keep working back..Slide50

Proposers: A,B,E,G,K,R,U

R proposes: needs 1 vote R-100, U-0

K proposes: needs 2 votes K-99, R-0, U-1

G proposes: needs 2 votes G-99,K-0, R-1, U-0

E proposes: needs 3 votes E-98, G-0,K-1,R-0, U-1

B proposes: needs 3 votes B-98,E-0,G-1,K-0,R-1,U-0

A proposes: needs 4 votes A-97,B-0,E-1,G-0,K-1,R-0,U-1Slide51

Reading Backward and Planning Forward…