PPT-DirectX graphics development with Visual Studio 2012

Author : jane-oiler | Published Date : 2015-10-10

Rong Lu Program Manager Visual C team 2032 Build DirectX apps for Windows 8 Visual Studio 2012 for DX developers Demos Windows Phone 8 DX development QampA Agenda

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DirectX graphics development with Visual Studio 2012: Transcript


Rong Lu Program Manager Visual C team 2032 Build DirectX apps for Windows 8 Visual Studio 2012 for DX developers Demos Windows Phone 8 DX development QampA Agenda Windows 8 for developers. DirectX for mainstream applications. Anantha Kancherla. Group Program Manager. Microsoft Corporation. PC04. Agenda. Where is Graphics Hardware headed. How does Win7 adapt to HW changes. The expanding role of DirectX in Windows 7. Core Graphics For Windows 7. Anantha. . Kancherla. Group Program Manager. Microsoft Corporation. Talk Overview. Goal: Understand how DirectX is evolving to meet the needs of all Graphics scenarios, not just Gaming. Testing Un-Testable Code with Visual Studio 2012 Fakes. Peter Provost. Sr. Program Manager Lead. Microsoft Corporation. DEV411. Warning!. This is a 400 level deep dive on Visual Studio 2012 Fakes!. Assumptions. Dustin Campbell (@. DCampbell. ). Microsoft Corporation. Scott Cate (@. ScottCate. ). EventDay.com. DEV319. Why Are You Here?. Get the most out of Visual Studio 2010. Better / Faster / Code Tricks / Fun Facts / Bets with Friends. Senior Technical Evangelist. Microsoft. Building . Windows Universal . Games with Unity. 2-648. Unity . Overview. Tooling. UWA / UWP. Cross Device Strategies. Roadmap. Agenda slide. Major Components in Unity 5. Testing Un-Testable Code with Visual Studio 2012 Fakes. Peter Provost. Sr. Program Manager Lead. Microsoft Corporation. DEV411. Warning!. This is a 400 level deep dive on Visual Studio 2012 Fakes!. Assumptions. de. Visual Studio. Ethel García-. Simón. Matachana. Responsable de Producto y Canal de Visual Studio. Microsoft Iberica. Tener conocimientos básico de Visual Studio. Básicos conocimientos de Licenciamiento . Overview and Best Practices. . Neno Loje. Consultant & MVP for Visual Studio ALM, TFS & Scrum. www.tfsblog.com. . DEV-B216. © 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.. Principal Group Program Manager. Visual Studio. @. aaronbjork. Getting started with . Visual Studio Online. 2-575. What is Visual Studio Online?. Our Visual Studio Online journey.. What’s in it for you…DEMO!. Senior Program Manager. Visual C++. DirectX Graphics Development with Visual Studio 2013. 3-594 . Why DirectX?. DirectX Graphics Development with Visual Studio 2013 and Update 2. Demos. Q & A. Agenda. Rebain. Information. Game Title: Wasteland 2. Developer: . inXile. Entertainment. Genre: Isometric RPG. Game Engine: Unity. Current Price: $40.00. ESRB Rating: . Mature. Funded through . kickstarter. Chris Bugge | Hayley Lowe | Taylor Willis. Overview. Development Tools. Keyboard Shortcuts. Downloading Extensions. Extension Examples: Macros and Resharper. Team Foundation Server and Features. Questions. Huang. National Taiwan University. Introduction to OpenGL. What is OpenGL?. History of OpenGL. The complexity of OpenGL. OpenGL resources. What is OpenGL Graphics System?. OpenGL (for “Open Graphics Library”) is a .  Jeff King. Program Manager. Microsoft Corporation. TL48. Visual Studio 2008. Multiple Framework Targeting. Split View. CSS Task Panes. Visual Studio 2008. JavaScript IntelliSense. JavaScript Validation.

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