PPT-DGMD E-70

Author : kittie-lecroy | Published Date : 2017-09-17

Principles of Game Design LESSON 13 Game Marketing 1 Press Materials and Websites TODAY 1 Digital Prototype Testing 2 Game Marketing Considerations Internet Tools

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DGMD E-70: Transcript


Principles of Game Design LESSON 13 Game Marketing 1 Press Materials and Websites TODAY 1 Digital Prototype Testing 2 Game Marketing Considerations Internet Tools Social Media Conferences and Press. Principles of Game Design. LESSON #2: Design Through Usability Testing. TODAY:. 1. Game . Design through Focus Testing: . principles . and . methods.. 2. . Radical Revision. WHY DO WE TEST?. . WHY DO WE TEST?. Principles of Game Design. LESSON #3: Design Through Disruption. TODAY:. 1. . Testing Radical Revision Games . 2. . Discuss Reading. 3. . Game Design through . Disruption. DESIGN METHOD #3:. DISRUPTION. Principles of Game Design. LESSON . #6: Niche . Games. and . the Unity 2D Pipeline. TODAY:. Design Method . #6: Niche . Games . Examples and methodology. 2. . Introduction to . Unity 2D Pipeline. Concepts . Principles of Game Design. LESSON . #6: Niche . Games. and . the Unity 2D Pipeline. TODAY:. Design Method . #6: Niche . Games . Examples and methodology. 2. . Introduction to . Unity 2D Pipeline. Concepts . LESSON #4: . Alternative Reality Games. TODAY:. Playtesting and how . Homework . Games are . Evaluated.. 2. Discussing the Reading. : . McGonigal. . & . Schell. 3. Game . Design through . Alternatives to Misery.

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