David Spratley October 1 2014 The Plan trademark basics trademarks and video games traditional issues nontraditional issues recap Trademark Basics What is a trademark Trademarks Act ID: 514825
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Slide1
Trade-marks and Video Games
David
Spratley
October
1, 2014Slide2
The Plan
trade-mark basics
trade-marks and video games
traditional issues
non-traditional issues
recapSlide3
Trade-mark BasicsSlide4
What is a trade-mark?
Trade-marks Act:
a
mark that is used by a person for the purpose of distinguishing or so as to distinguish wares or services manufactured, sold, leased, hired or performed by him from those manufactured, sold, leased, hired or performed by othersSlide5
So, what is a trade-mark?
indicator of source - everything branded with the mark comes from the same source
distinguish
products or services
of one business from those of anotherSlide6
So, what is a trade-mark?
word(s), design or combination
registrable
;
used
national rightsSlide7
Products, services and use
each mark registered with products/services
protection extends to those products/services
…
and beyond
fame complicates everythingSlide8
Products, services and use
4
.
(1) A trade-mark is deemed to be used in association with
wares
if, at the
time of the transfer
of the property in or possession of the wares, in the
normal course of trade
, it is
marked
on the
wares
themselves or on the
packages
in which they are distributed or it is in any other manner so
associated
with the wares that notice of the association is then given to the person to whom the property or possession is transferred
.
(2) A trade-mark is deemed to be used in association with
services
if it is
used or displayed
in the
performance or advertising
of those services.Slide9
Infringement
unauthorized
use
→ consumer
confusion and unfair
competition
free-riding
on someone else’s
reputation
“
dilute” the strength and value of the mark and its
reputation (“depreciation of goodwill” in Canada)Slide10
Infringement
prevent use of identical or confusingly similar mark
depends on “use” and “confusion”
unchecked infringement can invalidate brandSlide11
Copyright?
logos may also be protected by copyright if they are original artistic works
brings a different set of issues from TMsSlide12
Protecting a trade-mark
clearance searches
application, objections, oppositions, registration
registered vs. unregistered marksSlide13
Trade-marks and Video GamesSlide14
Video Game SuppliersSlide15
Video GamesSlide16
In Video GamesSlide17
Video Game Trade-mark Issues:
TraditionalSlide18
November
15,
2001Slide19Slide20Slide21Slide22Slide23Slide24Slide25
Is this infringement?
traditional circumstances and analysis
are the marks too similar? would their use cause confusion?
nothing really video-gamey about itSlide26
Video Game Trade-mark Issues:
Not so traditionalSlide27Slide28Slide29
Is this infringement?
product placement? infringement?
using a well-known brand in a game might give impression that the brand owner endorses or is affiliated with the game
but is merely displaying a brand “use”?Slide30
What can we learn from the movies?
George of the Jungle 2
villains use Caterpillar bulldozers
Caterpillar
Inc.
sues
temporary injunction application dismissedSlide31
What can we learn from the movies?
infringement claim not likely to succeed
no
indication that Disney had used Caterpillar’s trade-marks and products
to
“poach or free-ride” on
marks’ fame
and goodwill
to
drive sales or
consumer
awareness of the movieSlide32
What can we learn from the movies?
dilution claim
not
likely to
succeed
nothing suggested
that Caterpillar’s products were shoddy
or
cast the products in a poor
light
movie was fictional
work with fantastical elements, and the Caterpillar products were merely “inanimate implements” of the villains’ nefarious schemes and were not directly responsible for any unsavoury activitySlide33
What can we learn from the movies?
“
common phenomenon” for branded products to appear in movies and television
shows
this
in itself is probably not trade-mark infringement or unfair
competition
Caterpillar
v.
Walt Disney Co.
, 287 F. Supp. 2d 913 (C.D. Ill. 2003)
.Slide34
What can we learn from the movies?
Dickie
Roberts: Former Child
Star
David
Spade’s character injures
himself by improperly using a Slip ‘N
Slide
Wham-O, Inc.
sues for TM infringement and dilution
temporary injunction application dismissedSlide35
What can we learn from the movies?
anyone
watching
would
understand that Spade’s character was using the Slip ‘N Slide improperly, and would not think less of the brand
because
of
it
trade-mark
formed part of the movie’s “jumble of imagery” but was not highlighted so as to exploit the mark’s
value
Wham-O v. Paramount Pictures Corp.
, 286 F. Supp. 2d 1254 (N.D. Cal. 2003)Slide36
What can we learn from TV?
Heroes
character injures hand in
InSinkErator
™
Emerson Electric sues NBC for trade-mark infringement and dilution
show cast
the disposer in an
unsavoury
light, irreparably tarnishing
productSlide37
What can we learn from the movies and TV?
merely displaying a mark (probably) not “use”
nominative fair use (US): can use TM to describe a product; in Canada, just a question of “use”
people will still sue you (at least in the US)Slide38
Video Game Trade-mark Disputes:
Just WeirdSlide39
Pokemon!
POK
Erythroid
Myeloid
ONtongenicSlide40Slide41
RecapSlide42
Recap
TMs apply to video game developers, publishers and products the same way as any other businesses or products
clearance searches, registrations, disputesSlide43
Recap
display of TMs in a game is
more interesting
authorized (product placement) or not?
if unauthorized, may still not be TM infringement (consider copyright for logos)Slide44
THANK YOU!
David Spratley
604.643.6359
dspratley@davis.ca
Follow us @
DavisLLP