PPT-Efficient Management of LLCs in GPUs for 3D Scene Rendering Workloads
Author : leah | Published Date : 2024-02-03
Jayesh Gaur Intel Raghuram Srinivasan Ohio State Sreenivas Subramoney Intel Mainak Chaudhuri IIT Kanpur Sketch Talk in one slide Result highlights Understanding
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Efficient Management of LLCs in GPUs for 3D Scene Rendering Workloads: Transcript
Jayesh Gaur Intel Raghuram Srinivasan Ohio State Sreenivas Subramoney Intel Mainak Chaudhuri IIT Kanpur Sketch Talk in one slide Result highlights Understanding the potential. efficient rendering path for visible replicated objects. The key component to realize this is an efficient dynamic hardware instancing implementation that takes advantage of temporal coherence and use , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. FAWN. :. Workloads and Implications. Vijay . Vasudevan. , David Andersen, Michael . Kaminsky. *, Lawrence Tan, . Jason Franklin. , . Iulian. . Moraru. Carnegie Mellon University, *Intel Labs Pittsburgh. Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . Jayesh. Gaur (Intel). Raghuram. . Srinivasan. (Ohio State). Sreenivas. . Subramoney. (Intel). Mainak. . Chaudhuri. (IIT, Kanpur). Sketch. Talk in one slide. Result highlights. Understanding the potential. Materials, . PostEffects. and Scen. e Composition. GDC 2015. 1. New Features. New . Material. System. Allowing multi-layered PBR materials. PostProcessing. Effects. Along a simple and powerful . ImageEffect. Proposed Work. This . work aims . to enable efficient dynamic memory management on NVIDIA GPUs by utilizing a sub-allocator between CUDA and the programmer. This work enables Many-Task Computing applications, which need to dynamically allocate parameters for each task, to run efficiently on GPUs.. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . Association . of Corporate Counsel (Charlotte). Duke Mansion. September 12, 2017. 12:30 – 1:30. © . Warren . P. Kean. wkean@slk-law.com. FUNDAMENTAL DIFFERENCES BETWEEN CORPORATIONS AND LLCs. Corporations are generally governed by statute (the BCA). . Çipiloğlu. Advisor: Asst. Prof. Dr. . Tolga. . Çapın. A Fuzzy Logic Based Approach for Enhancing Depth Perception . in Computer Graphics. OUTLINE. 2/35. Overview. Background. Depth cues. Cue combination. Haonan. Wang, Fan Luo, . Mohamed Ibrahim. . (College of William and Mary), . Onur. . Kayiran. (AMD), . Adwait Jog (College of William and Mary). Single-Application Execution on GPUs. 2. GPU. Kernel-1 (K1). MRNet. and GPUs. Evan . Samanas. and Ben . Welton. Density-based clustering. Discovers the number of clusters. Finds oddly-shaped clusters. 2. Mr. Scan: Efficient Clustering with . MRNet. and GPUs.
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