PPT-Efficient Management of LLCs in GPUs for 3D Scene Rendering

Author : luanne-stotts | Published Date : 2016-07-04

Jayesh Gaur Intel Raghuram Srinivasan Ohio State Sreenivas Subramoney Intel Mainak Chaudhuri IIT Kanpur Sketch Talk in one slide Result highlights Understanding

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Efficient Management of LLCs in GPUs for 3D Scene Rendering: Transcript


Jayesh Gaur Intel Raghuram Srinivasan Ohio State Sreenivas Subramoney Intel Mainak Chaudhuri IIT Kanpur Sketch Talk in one slide Result highlights Understanding the potential. efficient rendering path for visible replicated objects. The key component to realize this is an efficient dynamic hardware instancing implementation that takes advantage of temporal coherence and use , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . Materials, . PostEffects. and Scen. e Composition. GDC 2015. 1. New Features. New . Material. System. Allowing multi-layered PBR materials. PostProcessing. Effects. Along a simple and powerful . ImageEffect. on . LLCs. , Partnerships and Unincorporated Entities, Section of Business Law, ABA. UNWINDING THE MYTH OF THE CAPITAL ACCOUNT. Capital . Accounts & Basis. Committee . on . LLCs. , Partnerships and Unincorporated Entities, Section of Business Law, ABA. 2014: . 3D Animation. Project requirements. Overview. Attendance required – people who do not come to class tend to create not-very-good projects!. One assignment: . an architectural . scene. Indoor or outdoor. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . Association . of Corporate Counsel (Charlotte). Duke Mansion. September 12, 2017. 12:30 – 1:30. © . Warren . P. Kean. wkean@slk-law.com. FUNDAMENTAL DIFFERENCES BETWEEN CORPORATIONS AND LLCs. Corporations are generally governed by statute (the BCA). . Çipiloğlu. Advisor: Asst. Prof. Dr. . Tolga. . Çapın. A Fuzzy Logic Based Approach for Enhancing Depth Perception . in Computer Graphics. OUTLINE. 2/35. Overview. Background. Depth cues. Cue combination. Haonan. Wang, Fan Luo, . Mohamed Ibrahim. . (College of William and Mary), . Onur. . Kayiran. (AMD), . Adwait Jog (College of William and Mary). Single-Application Execution on GPUs. 2. GPU. Kernel-1 (K1). MRNet. and GPUs. Evan . Samanas. and Ben . Welton. Density-based clustering. Discovers the number of clusters. Finds oddly-shaped clusters. 2. Mr. Scan: Efficient Clustering with . MRNet. and GPUs. Jayesh. Gaur (Intel). Raghuram. . Srinivasan. (Ohio State). Sreenivas. . Subramoney. (Intel). Mainak. . Chaudhuri. (IIT, Kanpur). Sketch. Talk in one slide. Result highlights. Understanding the potential.

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