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CD202 Interface, Representation & Sequence CD202 Interface, Representation & Sequence

CD202 Interface, Representation & Sequence - PowerPoint Presentation

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CD202 Interface, Representation & Sequence - PPT Presentation

Analysing visual sequence Course created by Sarah Phillips sphillips lecturersbillyblueeduau BBCD Melbourne BAPDCOM Version 1 February 2013 http bbcdcomdesweeblycom Video ID: 794603

animation principles amp www principles animation www amp action watch youtube character drawings kit survival animator

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Slide1

CD202 Interface, Representation & SequenceAnalysing visual sequence

Course created by

Sarah Phillips

sphillips@

lecturers.billyblue.edu.au

BBCD Melbourne BAPDCOM Version 1

February 2013.

http

://

bbcdcomdes.weebly.com

/

Slide2

VideoThe Art of Animation & Motion Graphicshttp://www.youtube.com/watch?v=X0hVEH4se-0

Slide3

12 principles of animation

Slide4

12 Principles of animationThe Twelve Basic Principles of Animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation

Slide5

12 Principles of animation1. Squash & StretchGives a sense of weight and flexibility to drawn objects.An object's volume does not change when squashed or stretched. If the length of a ball is stretched vertically, its width (in three dimensions, also its depth) needs to contract correspondingly horizontally.

Slide6

http://www.angryanimator.com/word/2010/11/26/animation-tutorial-1-bouncing-ball/

Slide7

12 Principles of animation2. AnticipationAnticipation is used to prepare the audience for an action and to make the action appear more realistic.Eg – before hitting a golf ball, the golfer will swing backCan be subtle and be as simple as a character looking off-screen to anticipate the arrival of another character or object.

Slide8

The Animator’s Survival Kit – Richard Williams

Slide9

12 Principles of animation3. StagingIt’s purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene.Done by the placement of a character in the frame, the use of light and shadow, and the angle and position of the camera etc. Keep focus on what is relevant and avoid unnecessary detail

Slide10

Disney’s Bolt

Slide11

Preston Blair - Cartoon Animation

Slide12

12 Principles of animation4. Straight ahead & Pose to poseStraight ahead animation starts at the first drawing and in drawn in order until the end of the scene. Can lose size, volume & proportions but the resulting animation is lively and fresh. Better used for fast action animationPose by pose animation is done with key drawings at intervals, which are then ‘in-betweened’ later.

Slide13

Straight ahead animation demohttp://www.youtube.com/watch?v=lP5ZWL-ip24Pose to posehttp://www.youtube.com/watch?v=j_PqQXBZMO0

Slide14

12 Principles of animation5. Follow through and overlapObjects will follow the laws of physics – things don’t all move at the same time. Eg – a character turns her head and her hair will follow through and settle

Slide15

The Animator’s Survival Kit – Richard Williams

Slide16

12 Principles of animation6. Easing Give time to accelerate or decelerate. A character does not move at a fixed pace from the word go. As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose.

Slide17

12 Principles of animation7. ArcsNatural actions generally follow an arc, or a slightly circular pattern

Slide18

The Animator’s Survival Kit – Richard Williams

Slide19

12 Principles of animation8. Secondary actionAdding secondary actions to the main action gives a scene more life, and can help to support the main action. A person walking can simultaneously swing his arms or keep them in his pockets, he can speak or whistle, or he can express emotions through facial expressions.

Slide20

The Animator’s Survival Kit – Richard Williams

Slide21

12 Principles of animation9. TimingThe more drawings between poses, the slower and smoother the action. Fewer drawings make the action faster and crisper. Animation is either done on ‘ones’ (one drawing photographed on each frame of film) or ‘twos’ (one drawing photographed on two frames of film)

Slide22

Video: What’s ‘Animating on 1s, 2s and 3s’ mean?http://www.youtube.com/watch?feature=player_embedded&v=5_MDprx3tOU

Slide23

12 Principles of animation10. ExaggerationThe classical definition of exaggeration, employed by Disney, was to remain true to reality, just presenting it in a wilder, more extreme form.The more exaggerated your animation, the less realistic and more ‘cartoony’ it looks. This is not always a good thing. You still generally want your characters to have a basis in reality.

Slide24

Adventure Time – Spider Bitehttp://www.youtube.com/watch?v=tcdNUJNuJwUAdventure Time – Finn’s Hairhttp://www.youtube.com/watch?v=y-zJt5mXNTg&feature=endscreen&NR=1

Slide25

12 Principles of animation11. Solid drawingTake into account three-dimensional shapes, anatomy, weight, balance, light and shadowAvoid creating "twins": characters whose left and right sides mirrored each other, and looked lifeless

Slide26

12 Principles of animation12. AppealA live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute.

Slide27

12 Principles of animationExamples of animation principles in UPhttp://www.youtube.com/watch?v=LVDuDaWDIdk

Slide28

Flash & Audio

Slide29

Flash & AudioHow to add sound to Flash buttonshttp://flashexplained.com/sound/adding-sound-to-your-buttons/

Slide30

Where to find free SFXhttp://www.freesfx.co.uk/http://www.freesound.org/

Slide31

Flash interactive - VisibilitySee exercise files

Slide32

Supplementary linksPrinciples of physical animationhttp://frankandollie.comPhysicalAnimation.html