Lecture 2 Units and Vectors Kinematics Checklist Yesterday Homework for Chapter 1 submitted via Mastering Prelectures and checkpoints completed before 800AM today Wednesday Prelectures and checkpoints for 1Dim motion ID: 649138
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Slide1
Physics 218
Alexei Safonov
Lecture 2:
Units
and
Vectors
KinematicsSlide2
Checklist
Yesterday:Homework for Chapter 1 submitted via MasteringPre-lectures and check-points completed before 8:00AM todayWednesday:
Pre-lectures and checkpoints for 1-Dim motion
Sunday:
Homework for Chapter 2 dueSlide3
Today
Talk more about vectorsOperations with vectors: scalar and vector productsWill also revisit some of the checkpoints from the pre-lectures
Second half of the lecture:
Kinematics in 1 dimensional caseSlide4
Clickers Setup
Turn on your clicker (press the power button)Set the frequency:Press and hold the power button
Two letters will be flashing
If it’s not “BD”, press “B” and then “D”
If everything works, you should see
“Welcome” and “Ready”Slide5
Clicker Question 1
Do you have your i>clicker with you today?
Yes
No
Maybe
I like pudding
We use the “BD” frequency in this classSlide6
Math Prelecture
Math Preview:Most people got through it fine
Most concerns were about the “sine theorem”
View this as a test of your math skills:
Take action
to catch up in the areas which this review found to be problematic for youSlide7
Pre-Lecture Question
You look it up and find that there are 2.54 centimetres in one inchThe
motorcycle engine on a Kawasaki Ninja 1000 has a displacement of 1043 cubic-centimeters (cm3). In order to calculate its engine displacement in cubic-inches (in3) what unit conversion factor would you use to multiply the given displacement?
A. 1
in
3
/ 2.54 cm
3
B. 2.54
cm
3 / 1 in3 C. 1 in3 / 16.4 cm3 D. 16.4 cm3 / 1 in3 Slide8
Pre-Lecture Question
You look it up and find that there are 2.54 centimeters in one inch
The
motorcycle engine on a Kawasaki Ninja 1000 has a displacement of 1043 cubic-centimeters (cm
3
). In order to calculate its engine displacement in cubic-inches (in
3
) what unit conversion factor would you use to multiply the given displacement?
A. 1
in
3
/ 2.54 cm3 B. 2.54 cm3 / 1 in3 C. 1 in3 / 16.4 cm3 D. 16.4 cm3 / 1 in3 Slide9
Specifying a Vector
Two equivalent ways:
Components
V
x
and
V
y
Magnitude
V
and angle
qSwitch back and forthMagnitude of V |V| = (vx2 + vy2)½ Pythagorean Theoremtanq = vy /vxEither method is fine, pick one that is easiest for you, but be able to use bothSlide10
Unit Vectors
Another notation for vectors:
Unit Vectors denoted
i
,
j
,
k
x
z
y
^
j
^
i
^
kSlide11
Unit Vectors
Similar notations, but with
x, y, z
x
z
y
^
j
^
i
^
kSlide12
Vector in Unit Vector NotationSlide13
General Addition Example
Add two vectors using the
i
-hats,
j
-hats and
k
-hatsSlide14
Simple Multiplication
Multiplication of a vector by a scalarLet’s say I travel 1 km east. What if I had gone 4 times as far in the same direction?
→
Just stretch it out, multiply the magnitudes
Negatives:
Multiplying by a negative number turns the vector aroundSlide15
Subtraction
Subtraction is easy: It’s the same as addition but turning around one of the vectors. I.e., making a negative vector is the equivalent of making the head the tail and vice versa. Then add:Slide16
Vector Question
Vector A has a magnitude of 3.00 and is directed parallel to the negative y-axis and vector B has a magnitude of 3.00 and is directed parallel to the positive y-axis. Determine the magnitude and direction angle (as measured counterclockwise from the positive x-axis) of vector C, if C=A−B.
A. C=0.00
(its direction is undefined)
B. C
= 3.00;
θ = 270
o
C. C
= 3.00;
θ = 90o D. C = 6.00; θ = 270o F. C = 6.00; θ = 90oSlide17
Vector Question
Vector A has a magnitude of 3.00 and is directed parallel to the negative y-axis and vector B has a magnitude of 3.00 and is directed parallel to the positive y-axis. Determine the magnitude and direction angle (as measured counterclockwise from the positive x-axis) of vector C, if C=A−B.
A. C=0.00
(its direction is undefined)
B. C
= 3.00;
θ = 270
o
C. C
= 3.00;
θ = 90
o D. C = 6.00; θ = 270o F. C = 6.00; θ = 90oSlide18
First way:
Scalar Product
or
Dot Product
Why Scalar Product?
Because the result is a scalar (just a number)
Why a Dot Product?
Because we use the notation
A
.
BA.B = |A||B|CosQHow do we Multiply Vectors?Slide19
A
.
B = |A||B|Cos
Q
First Question:
x
z
y
^
j
^
i
^
kSlide20
A
.
B = |A||B|Cos
Q
First Question:
x
z
y
^
j
^
i
^
k
1
0
-1
unit vector
k
Slide21
Harder ExampleSlide22
Vector Cross Product
This is the last way of multiplying vectors we will see
Direction from the “right-hand rule”
Swing from A into B!Slide23
Vector Cross Product Cont…
Multiply out, but use the Sinq to give the magnitude, and RHR to give the direction
+
_
x
z
y
^
j
^
i
^
kSlide24
Cross Product ExampleSlide25
Vector Product
Calculate the vector
product
C
=
A
x
B
:
Bold font means vector (same as having an arrow on the top)
Vector A points in positive y direction and has magnitude of 3
Vector B points in negative x direction and has magnitude of 3Which is the correct way to calculate C?A. C = 3j x (-3i) = - 9k B. C = 3j x (-3i) = +9kC. C = 3 x (-3) x sin (90o) = - 9D. C = 3 x (-3) x sin (270o
) = + 9Slide26
Scalar Product
Calculate the scalar product A⋅B:
11.6
12.0
14.9
15.4
19.5Slide27
Vector Product
Calculate the scalar product A⋅B:
11.6
into the page
11.6 out of the page
12.0 into the page
12.0 out of the page
14.9 into the page
14.9 out of the page
15.4 into the page
15.4 out of the pageSlide28
Kinematics in 1 dimensionSlide29
Kinematics: Describing Motion
Interested in two key ideas:How
objects move as a function of time
Kinematics
Chapters 2 and 3
Why
objects move the way they do
Dynamics
Do this in Chapter 4 and laterSlide30
Chapter 2: Motion in 1-Dimension
Velocity & AccelerationEquations of Motion DefinitionsSome calculus (derivatives)
Wednesday:
More calculus (integrals)
ProblemsSlide31
Notes before we begin
This chapter is a good example of a set of material that is best learned by doing examples
We’ll do some examples today
Lots more next time…Slide32
Lecture Thoughts from FIP
I'm used to using math-based approaches to find velocity, acceleration, and position, so understanding how to use physics, and why we should use physics instead of simply deriving and integrating is fuzzy to me
All physics problems are math problems with boundary conditions. You need to understand physics to correctly set boundary conditions, so you have a well defined math problem. Then it’s all math.
Questions of reading, understanding and interpreting graphs and their relationship with formulas:
Lots and lots of questions, so we will heavily focus on that todaySlide33
Equations of Motion
We want Equations that describe:
Where
am I as a function of time?
How fast
am I moving as a function of time?
What direction
am I moving as a function of time?
Is my velocity changing? Etc.Slide34
Motion in One Dimension
Where is the car? X=0
feet
at
t
0
=
0 sec
X=22
feet at t1=1 secX=44 feet at t2=2 secWe say this car has “velocity” or “Speed”Plot position vs. time. How do we get the velocity from the graph?Slide35
Motion in One Dimension Cont…
Velocity:
“Change in position during a certain amount of time”
Calculate from the
Slope
:
The
“Change in position as a function of time”
Change in Vertical
Change in HorizontalChange: DVelocity DX/DtSlide36
Constant Velocity
Equation of Motion for this example:
X = bt
Slope is constant
Velocity is constant
Easy to calculate
Same everywhere