PPT-Virtual Worlds: Freaky Creatures
Author : lois-ondreau | Published Date : 2016-04-23
By Anne Aroz EDT 180 20784 Outline Virtual Worlds Freaky Creatures Popular Features Social Media 2 httpwwwgameogrecomreviewdirectoryuploadFreaky20Creaturesjpg Comparison
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Virtual Worlds: Freaky Creatures: Transcript
By Anne Aroz EDT 180 20784 Outline Virtual Worlds Freaky Creatures Popular Features Social Media 2 httpwwwgameogrecomreviewdirectoryuploadFreaky20Creaturesjpg Comparison 3 httppcmediaigncompcimagearticle876876936freakycreatures20080527032524765000jpg. The morphologies of creatures and the neural systems for controlling their muscle forces are both generated automatically using genetic algorithms Dif ferent 64257tness evaluation functions are used to direct simulated evolutions towards speci64257c Outline. What is online gaming?. Types of online gaming. History of online gaming. Definition of virtual worlds. History of Virtual Worlds. Examples. Activity. Questions. Division of Labor . References. Virtual Lives = . Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. De rerum natura. “It is in the highest degree unlikely. that this earth and sky are the only. ones to have been created.”. . from the collision of accidental, random, and purposeless. Humans. . (Homo sapiens). Throughout time, humans have evolved to become one of the most successful organisms on Earth, but they also . have weird. and sometimes . unwanted traits leftover from evolution . Changchun American International School (CAIS). AACE Global Learn Asia Pacific: March 30, 2011. Establishing 3D Virtual World Presences for the International Baccalaureate’s Teachers, Administrators . IP Law. Outer space is not the “Final Frontier”. The BIG SEVEN. The Magic Circle. The nature of ownership in virtual worlds. Which IP . rights?. “Place” and Jurisdiction. Control and Process: TOS. Contradictions Manifest . in the . Digital World*. 2015 Isaac . Pitblado. Lectures. Blackacre. to BlackBerry: . Redefining Property & Ownership. Winnipeg, Manitoba. November 6, 2015 . Jon Festinger Q.C.. By Brandon Thomas, Ashley . Uhrin. , and Mayumi Velasquez. Outline. What is online gaming?. Types of online gaming. History of online . gaming. Benefits of gaming. Definition of virtual worlds. History of Virtual Worlds. What is it?. How can we use it?. Gail Hanson Brenner/Hattie Haystack. Second Life (SL). University of Wisconsin System Nursing Programs. Eau Claire. Green Bay. Madison. Milwaukee. Oshkosh. Second Life – What is it?. Nathan W. Moon, PhD. Research Scientist. Center for Advanced Communications Policy. Georgia Institute of Technology. Atlanta, Georgia . Broadening Participation in STEM. “The . nation's economic prosperity, security, and quality of life depends on the identification and development of our next generation of STEM . Dr. Robin Teigland, aka. Karinda Rhode in SL. Stockholm School of Economics. www.knowledgenetworking.org. www.slideshare.net/eteigland. Serdar Temiz. Royal Institute of Technology. Photo: Lundholm, Metro . Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. World of . Warcraft. Jeff Le Blanc. VW CG Co-leader. Please tweet using . #EDU14. Introductions. Jeff Le Blanc, VW CG Co-leader, exiting. VP for IT. University of Northwestern Ohio. Scott . Diener, . VW CG . Co-leader. Associate .
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