PPT-Labeling images with a computer game

Author : luanne-stotts | Published Date : 2016-10-31

By von Ahn amp Dabbish Motivation Our goal is ambitious to label the majority of images on the World Wide Web Machine learning to identify and label image components

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Labeling images with a computer game: Transcript


By von Ahn amp Dabbish Motivation Our goal is ambitious to label the majority of images on the World Wide Web Machine learning to identify and label image components is generally ineffective. We propose a method that uses a multiscale convolutional network traine d from raw pixels to extract dense feature vectors that encod e regions of multiple sizes centered on each pixel The method alleviate s the need for engineered features and prod Massimo Poesio. Part 2: Games with a Purpose. GAMES WITH A PURPOSE. Luis von . Ahn. pioneered a new approach to resource creation on the Web: GAMES WITH A PURPOSE, or GWAP, in which people, as a side effect of playing, perform tasks ‘computers are unable to perform’ (sic). Eliciting User Preferences . with an online game. By. Sverin. Hacker. Luis von . Ahn. Presented by. Daniel Sigalov. Agenda. GOAL: Eliciting user preferences for large datasets and creating global rankings of images.. (a) (b) (c) (d) (e) Figure 2. Samples of source pages. (a) A presentation by. Zachary Fiskin. Christopher Cruzen. What is computer chess?. We define computer chess as the use of . hardware and software design to create an . autonomous (without human aid) chess player.. Design and share your own board game as an OER!. Stephanie (Charlie) Farley. Open Education Resource Advisor. Learning, Teaching and Web Services. Create a game to be shared as an OER. Participants will build a game document through the course of the session. This will include:. Text. Graphics. Images – photos. Animation. Video. Audio. Text. Copyright issues. Media Assets used in Games. A graphic can be a vector or bitmap images, such as photographs, sprites, tiling textures, background images, . Computer Games Development. Coursework. John Shearer . Culture Lab – space 2. john.shearer@ncl.ac.uk. 2. Computer Games Development. Overview. Make. a . game. 3. Computer Games Development. Game. The game can be written in any language you like. COS 116, Spring . 2012. Adam Finkelstein. A couple tips….. Use Piazza! (Even for private questions.). Send lab reports and homeworks to . pu.cos116@. gmail.com. Pseudocode. Simple instructions: involve +, −, ×, ÷. Use the coloured pencils to complete the do it now activity.. Stick in your book.. Recognise how images are stored in a computer system. Investigate how computers use metadata to display images. Investigate how compression can be used to increase efficiency. LUIS VON AHN. CARNEGIE MELLON UNIVERSITY. CAPTCHA. A PROGRAM THAT CAN TELL WHETHER ITS USER IS A . HUMAN OR A COMPUTER. CAPTCHA. A. MOST HUMANS CAN PASS. B. CURRENT COMPUTER PROGRAMS CANNOT PASS. A . for Engineers. EE 562. Autumn . 2018. 2. Administrative Details. Instructor: Linda Shapiro, 634 CSE, . shapiro@cs.washington.edu. TA: . Dianqi. Li. , . dianqili@uw.edu. David W Feigal, Jr MD MPH. Adjunct Professor, O’Connor College of Law, ASU. January 16, 2016. Workshop: . Pharmaceutical Pricing and Marketing: Markets versus Regulation. “When I use a word” Humpty Dumpty said in a rather scornful tone, “it means just what I chose it to mean – neither more nor less.”. Carnegie Mellon University. Verification technology developed in collaboration with . Carnegie Mellon University. CAPTCHA. A program that can tell whether its user is a . human or a computer. [CACM] [EUROCRYPT].

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