PPT-Using Graphics Processors for Real-Time Global Illumination

Author : luanne-stotts | Published Date : 2015-10-10

UK GPU Computing Conference 2011 Graham Hazel What this talk is about Plan for the talk Who we are and what we do Why its a GPGPU problem T echnical details and

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Using Graphics Processors for Real-Time Global Illumination: Transcript


UK GPU Computing Conference 2011 Graham Hazel What this talk is about Plan for the talk Who we are and what we do Why its a GPGPU problem T echnical details and results Videos Who we are and what we do. . Mutli-core. . Scheduling. Moris Behnam. Introduction. Single processor scheduling. E.g., t. 1. (P=10,C=5), t. 2. (10, 6) . U=0.5+0.6>1. Use a faster processor. Thermal and power problems impose limits . Multiprocessor and Real-Time Scheduling. Operating Systems:. Internals and Design Principles, 6/E. William Stallings. Dave Bremer. Otago Polytechnic, N.Z.. ©2008, Prentice Hall. Roadmap. Multiprocessor Scheduling. Computer Graphics. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . CSE 190 [Spring 2015]. , Lecture . 11. Ravi Ramamoorthi. http://. www.cs.ucsd.edu. /~. ravir. To Do . Assignment 2 due May 15. Should already be well on way. . Contact us for difficulties. . etc. .. Lecture #2. HowItWorks : 3D Graphics. SOPA & PIPA dead (for now). Tension still exists – reason bills were introduced still relevant (piracy of copyrighted content) but most agree bill over-reached. . - TIME VOXEL - BASED GLOBAL ILLUMINATION FOR CURRENT GPUS Alexey Panteleev NVIDIA 2 OUTLINE  Introduction: what is Global Illumination?  Screenshots  Overview of Voxel Cone . Self-Shadowing. CSE 781. Prof. Roger Crawfis. Self-Shadow Algorithms. Many of the shadow techniques can have receivers and . occluders. from the same set.. Self-shadowing implies that the occluder is equal to the receiver.. Across Industries. Jaroslav. K. řivánek. Cornell University &. Charles University, Prague. Marcos . Fajardo. Solid Angle SL. Per Christensen. Pixar Animation Studios. Eric . Tabellion. PDI/DreamWorks. CMSC 435/634. Global Illumination. Local Illumination. light – surface – eye. Throw everything else into . ambient. Global Illumination. light – surface – . surface – . … – eye. Multiple . DSP Processors:DSP Processors:The Most Important FeaturesThe Most Important FeaturesFast multiply-accumulatesingle-instruction cycle MACmultiplier and accumulator integrated into main arithmetic unit Lecture 33: . Illumination and Shading. Recap. Solid Modeling. . Represent the solid object in a 3D space. . B-Reps. . Subdividing algorithms. Objective. After completing this lecture, students will be able to. Evangelia A. Sitaridi, Kenneth A. Ross. Columbia University. DaMoN Workshop. 21st May 2012. . Introduction (1/2). Earlier GPU implementations of data processing operators have resulted in significant speedups. CSE 781. Prof. Roger Crawfis. Self-Shadow Algorithms. Many of the shadow techniques can have receivers and . occluders. from the same set.. Self-shadowing implies that the occluder is equal to the receiver.. Department of Geography and Planning. University at Albany. What is a GPU?. A GPU is a . graphics processing unit. Modern GPUs are composed of multiple processors. Each of these processors can perform operations similar to those of CPUs.

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