/
y information graphics which take raw datasets from sources such as da y information graphics which take raw datasets from sources such as da

y information graphics which take raw datasets from sources such as da - PDF document

luanne-stotts
luanne-stotts . @luanne-stotts
Follow
388 views
Uploaded On 2016-07-10

y information graphics which take raw datasets from sources such as da - PPT Presentation

game Ordinarily when designing games substantial effort is directed to level design In fact many games employ dedicated level designers who work with the game designer in order to provide the righ ID: 398444

game. Ordinarily when designing games

Share:

Link:

Embed:

Download Presentation from below link

Download Pdf The PPT/PDF document "y information graphics which take raw da..." is the property of its rightful owner. Permission is granted to download and print the materials on this web site for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.


Presentation Transcript

y information graphics which take raw datasets from sources such as data.gov and create playable visualizations by adding elements of goals, rules, rewards, and mechanics of play [2]. One example is Salubrious Nation, which uses geographically tagged public health data such as smoking and obesity rates, to create a guessing game. The goal of the game is to accurately guess the game. Ordinarily when designing games, substantial effort is directed to level design. In fact, many games employ dedicated level designers who work with the game designer in order to provide the right amount of challenge, reward, and balance to the game experience [3]. In contrast to such heavily authored experiences, ) amount of stimulus moneyƓ). More research needs to be done to determine the best way for dealing with changes to data which can impact a play experience. Methods developed should be robust to incomplete, inconsistent, or dynamic data and should provide for a playable experience regardless of reasonable changes to such data. any data-based resource. When gamifying a dynamic,