/
Parallel & Series Marc LeBlanc Parallel & Series Marc LeBlanc

Parallel & Series Marc LeBlanc - PowerPoint Presentation

mindeeli
mindeeli . @mindeeli
Follow
343 views
Uploaded On 2020-08-05

Parallel & Series Marc LeBlanc - PPT Presentation

Topic Linked Game Systems Large games are networks of systems Systems are often smaller games Dynamics emerge from network topology Exercise Create some small games Link them together in parallel and series ID: 798540

plate game systems parallel game plate parallel systems games series red blue card time visitor spells amp play dynamics

Share:

Link:

Embed:

Download Presentation from below link

Download The PPT/PDF document "Parallel & Series Marc LeBlanc" is the property of its rightful owner. Permission is granted to download and print the materials on this web site for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.


Presentation Transcript

Slide1

Parallel & Series

Marc LeBlanc

Slide2

Topic: Linked Game Systems

Large games are networks of systems.

Systems are often smaller games.

Dynamics emerge from network topology.

Slide3

Exercise:

Create some small games.

Link them together in parallel and series.

Observe the resulting dynamics.

Slide4

Game Template: Card Quest

One-player game, Played in

Real time.

Action: Roll a d4, deal that many cards into the blue plate.

Scoring: whenever you place a card in the red plate, score 1 point.

You win at 10 points.

No way to lose.

Slide5

Your assignment

Figure out the rules for moving cards from the blue plate to the red plate.

It can be pretty much anything.

Shoot for short games (<5 minutes).

Slide6

Example #1: Ladder Climb

You can move a card from the blue plate to the red plate so long as it has a

higher rank

than the last card placed in the red plate.

Ace is both high and low.

Slide7

Example #2: Card Toss

You can throw cards from the blue plate to the red plate.

If a card lands in the red plate, it scores, otherwise discard it.

Slide8

Your assignment

Figure out the rules for moving cards from the blue plate to the red plate.

It can be pretty much anything.

Shoot for short games (<5 minutes).

Beta test at 3:00

Slide9

Write down your rules

Fit on an index card

Be ready to teach in 5 minutes (3:05)

Slide10

Share Games

Send half your group to another table.

Explain and play both games.

Play Until 3:20

Slide11

Hook them up in parallel.

One player plays both games at the same time.

Both games use the same red plate & same die roll.

Different decks and blue plates.

10 total points

wins.

Home Game

Visitor

Game

Slide12

Play until 3:35

Think about:

How long is the game

How much time are you playing each game.

Slide13

Discuss…

Slide14

Dynamics of Parallel Systems

Path of least resistance.

Safety valve

Slide15

Parallel Systems: Win Conditions

Hand &

Mana

Spells

Creatures

Life Total

Victory

Spells

Deck Size

Spells

Creatures

Poison

Spells

Combos

Slide16

What other examples of parallel systems have you seen?

Slide17

Fix it!

Spend some time iterating on the parallel version of the game to make it better.

Keep an archive of the original Home Game and Away Game.

Work Until

3:55

Slide18

Hook them up in Series.

One player plays both games again.

Home Game’s Red Plate is Visitor Game’s Blue Plate.

10 points in Visitor Game wins

Home Game

Visitor Game

Play Until 4

:15

Slide19

Swap the order

Now Visitor Game feeds into the Home Game.

Visitor Game

Home Game

Play Until 4

:20

Slide20

Observations?

Slide21

How did the topology affect…

… the game length?

… the time spent in each sub-game?

Slide22

Dynamics of Serial Systems

Bottlenecks

Propagation Latency

Slide23

Serial Systems: Resource Chains

Deck

& Hand

Mana

Spells

Creatures

Life

Example: Magic: the Gathering

Slide24

What other examples of serial connections have you seen?

Slide25

Linearizing

a Loop

Example: Clash of Clans

Base

Army

Combat

Slide26

Linearizing

a Loop

We can “snip” the loop and view it as series connections.

Base

Army

Combat

Slide27

Interaction Channels

The connections between systems

Two kinds:

Stateful

(e.g. resources)

Eventful (e.g. noises)

Often have fictional meaning.

Slide28

What are some other examples of interaction channels in games?

Slide29

Fix it!

Spend some time iterating on either serial version of the game to make it better.

Slide30

Interactions between parallel & series systems is well understood in engineering.

Slide31

Let’s Do Some Math!

Problem 2:

Alice can paint a fence in 3 hours

Bob can do it in 6 hours.

How long if they work together?

Problem 1:

Joe can prime the

fence in 3 hours

He can then paint it in 6 hours.

How long does the whole task

take?

Slide32

Different implicit topologies

Series:

Parallel:

Alice

Bob

Prime

Paint

Paint

Slide33

Like Resistor Circuits

Series:

Parallel:

R

1

R

2

R

1

R

2

Slide34

What are some other examples of physical systems in parallel and series?

Slide35

Conclusion (1/2)

We can infer some dynamics from network topology.

Parallel:

Least Resistance

Safety Valve

Series:

Bottleneck / Weakest Link

Increased latency

Slide36

Conclusion (2/2)

Systems Interact via Channels

Stateful

Eventful

Engineering offers us models of these topologies.

Slide37

Fin!

Wrap-

up in 236