PPT-OmniTouch: Wearable Multitouch Interaction Everywhere

Author : mitsue-stanley | Published Date : 2016-07-23

Chris Harrison 1 2 In UIST11 October 1619 2011 Santa Barbara CA USA 1 Microsoft Research One Microsoft Way Redmond WA 98052 benkoawilsonmicrosoftcom Andrew D Wilson

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OmniTouch: Wearable Multitouch Interaction Everywhere: Transcript


Chris Harrison 1 2 In UIST11 October 1619 2011 Santa Barbara CA USA 1 Microsoft Research One Microsoft Way Redmond WA 98052 benkoawilsonmicrosoftcom Andrew D Wilson 1 Hrvoje Benko. Team #3 . : Team Topic Presentation. DCS861A . Emerging Information Technologies . II. S.Feddock. , J. Flynn, M. Kirchhoff, N. . Nassar. , J. . Sicuranza. Content. 1.0 Objectives. 2. .0 Wearable Devices Definition and Types. mHealth. Devices for Health Technology Instruction. Florida Health Sciences Library Association . April 4, 2014. Orlando, FL. Curious Trends. Wearable Technology. The . Q. uantifed. . S. elf . 2013 Horizon Report. Team members:. Yih-Kuang Lu. Hieu Nguyen. Wearable Computers – Where’s all started!. O. utlines. Multimodal interaction, software/application, electronics, design methodology in user-centered design, and rapid prototyping – . Wearable Interfaces. Wearable interfaces are the interfaces used to interact with wearable devices while they are in use. Because many wearable devices are designed as data gatherers with limited displays, there are issues for both. Whisper: A Wristwatch style Wearable Handset. What is Whisper?. “Whisper” is a new wrist-worn handset, which is . used by . inserting the fingertip into the . ear . canal. .. It is used to interface with any type of cellphone. Dr. Charles . Tappert . – pace university. Fall . 2015. . Presented By: TEAM 2, 2017 Cohort. Michael Powell. Michael Sidaras-Tirrito. Anandi Singh. Pedro Vasseur. Wearable Technology. Topics. Definition. 1 . . Mickael Fourgeaud. 1. Mohammad Obaid. 1. 1 t2i lab, Chalmers University. of Technology, Sweden. Morten Fjeld. 1. Map Navigation Using a Wearable Mid-air Display. MobileHCI '15: Proceedings of the 17th international conference. Name: . Nandhini. B N. USN: 4gw09cs406 . Guide:. Contents. Introduction. . Need for a wearable biosensor. What is Wearable Biosensor. Components of a Biosensor. Ring Sensor. Smart Shirt. 2. INTRODUCTION. Background. A wearable medical device may be defined as a biosensor that monitors physiological data, usually with a remote/wireless communication, and as a part of any wearable item that is attached to the body. . Video wall customers in visualization and conference rooms are looking to expand their collaboration capabilities. Digital signage customers are looking to engage and interact better with their customers. Dr. Charles . Tappert . – pace university. Fall . 2015. . Presented By: TEAM 2, 2017 Cohort. Michael Powell. Michael Sidaras-Tirrito. Anandi Singh. Pedro Vasseur. Wearable Technology. Topics. Definition. JYOTI RANA. Reg.N0:0801307165. Branch: It. AGENDA:. What is Wearable Computers?. About?. History. Operational Modes. Attributes. Operational Details. Applications. Disadvantages. IBM’S New PC. What . This book offers the reader a comprehensive view of the design space of wearable computers cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components flexible materials and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry processing power for output responses and in the time and attention that wearers dedicate to complete their interaction. Under such constraints creating interfaces with high usability levels is complex. Also because wearables are worn continuously and in close contact with the human body on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications.Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors. Jian. . Xu. ,. . Qingqing. . Cao,. . Aditya. . Prakash,. . Aruna. . Balasubramanian. ,. . Donald. . E.. . Porter. Lab. Wearable. . devices . are. . becoming. . a. . major. . growth. .

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