Ruta Mehta Indian Institute of Technology Bombay Joint work with Jugal Garg and Albert X Jiang A Game RockPaperScissor RockPaperScissor A Play Winner 1 RockPaperScissor ID: 540490
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Slide1
Bilinear Games: Polynomial Time Algorithms for Rank Based Subclasses
Ruta
Mehta
Indian Institute of Technology, Bombay
Joint work with
Jugal
Garg
and Albert X. JiangSlide2
A Game: Rock-Paper-ScissorSlide3
Rock-Paper-Scissor: A Play
Winner
$
1Slide4
Rock-Paper-Scissor:
A Play
Winner
$
1Slide5
Rock-Paper-Scissor:
A Play
Winner
$
1Slide6
0,0
-1,1
1,-1
1,-1
0,0
-1,1
-1,1
1,-1
0,0
Rock-Paper-Scissor PayoffsSlide7
R
P
C
R
0
-1
1
P
1
0
-1
C
-1
1
0
Bimatrix
Game
Steady State:
No
p
layer gains by unilateral deviation
R
P
C
R
0
1
-1
P
-1
0
1
C
1
-1
0
S
1
= { R, P, C }
S
2
= { R, P, C }
A
BSlide8
R
P
C
R
0
-1
1
P
1
0
-1
C
-1
1
0
Bimatrix
Game
No Steady State
R
P
C
R
0
1
-1
P
-1
0
1
C
1
-1
0
S
1
= { R, P, C }
S
2
= { R, P, C }
A
BSlide9
R
1/3
P
1/3
C
1/3
R
0
-1
1
P
1
0
-1
C
-1
1
0
Mixed Play
Steady State
R
P
C
R 1/3
0
1
-1
P 1/3
-1
0
1
C 1/3
1
-1
0
S
1
= { R, P, C }
A
B
∆
1
={r
1
, p
1
, c
1
≥0;
r
1
+p
1
+c
1
=1}
S
1
= { R, P, C }
∆
2
={r
2
, p
2
, c
2
≥0;
r
2
+p
2
+c
2
=1}Slide10
John Nash (1951)Finite Game:
Finitely many players, each with finitely many strategies.
Nash: Every finite game has a steady state in mixed strategy.
Hence forth called Nash equilibrium (NE)
Proved using
Kakutani
fixed point theorem: Highly non-constructive.Slide11
Nash Equilibrium ComputationPapadimitriou (JCSS’94)
: PPAD-class P
roblems
where existence is
guaranteed like
fixed point, Sperner’s Lemma, Nash
equilibrium.Chen and Deng (FOCS’06)
: It is PPAD-hard.CDT (FOCS’06)
:
Even approximation is PPAD-hard.Slide12
Rank and ComputationKannan
and Theobald (SODA’07):
Define rank of (A,B) as rank(A+B).
FPTAS for fixed rank games.
Polynomial
time algorithms for exact Nash.
Dantzig
(1963):
Zero-sum (rank-0) is equiv. to LP.AGMS (STOC’11):
Rank-1
games.Slide13
Bilinear Games
Bimatrix Game with polyhedral strategy sets.Two players: 1
and 2
Polyhedral strategy sets:
X
={x | Ex = e; x ≥ 0}, Y={y | Fy=f; y
≥ 0}Payoff matrices: A, B Bilinear Payoff: (x, y) fetches
xTAy
to
player
1
, and
x
T
By
to
player
2
.
Motivation:
Koller
et al. (STOC’94) for two-player extensive form game with perfect recall.Slide14
Nash Equilibrium in Bilinear
NE: No player gains by unilateral deviation.Existence: Corollary of
Glicksberg’s
result.
Symmetric Game:
B=A
T
and Y=X.(x, y) is a symmetric profile if y=x.
Existence of symmetric NE:
An adaptation of Nash’s proof for symmetric
bimatrix
games.Slide15
Bilinear Contains:Bimatrix
, Polymatrix, Bayesian, etc.
Bimatrix
:
X =
∆
1, Y =
∆2
Polymatrix:
N players.
Each pair plays a
bimatrix
game.
Player
i
:
S
i
finite strategy
set,
∆
i
Mixed strategy set.
Goal of
i
: Choose x
i
from
∆
i
to maximize total payoff.
A
ij
i
jSlide16
Polymatrix to Bilinear
M= |S1|+ … + |S
n
|. X = {(x
1
,…,
xn) | xi in ∆
i}, Y=X.A , B=AT
Symmetric NE of (A,B) maps to a NE of the
polymatrix
game
0
0
A
ij
0
0
i
j
A =
Slide17
Best Response (Koller et al.)
Fix a strategy y of player 2.Player 1 solves
max:
x
T
(Ay) min:
eTp
Ex = e pTE
≥ (Ay)T
x ≥ 0
At optimal: p
s.t
.
A
i
y
≤
pTE
i
&
x
i
> 0 =>
A
i
y
=
p
T
E
i
Given x
X
, for player 2 we get
At optimal: q
s.t
.
B
j
x ≤ qT
Fj &
yj > 0 =>
qT
F
j
=
B
jxSlide18
Best Response Polytopes (BRPs)
(x,y) is a NE
iff
p
: Ay ≤
E
Tp
; xi
> 0 =>
A
i
y
=
p
T
E
i
q:
x
T
B
≤
q
T
F
;
y
j
> 0 =>
q
T
F
j
=
B
j
x
x
T
(Ay
-
E
T
p
)
≤ 0 and (xTB - qTF)y ≤ 0xT(A+B)y – eTp – fTy ≤ 0Slide19
Nash Equilibrium in BRPs
NE
iff
x
T
(Ay -
ETp
)=0 and (xT
B
-
q
T
F
)y=0
x
T
(A+B)y –
e
T
p
–
f
T
y
=0
Assumption: P and Q are non-
degnerate
.
(u, v) of P x Q gives a NE => (u, v) is a vertex.Slide20
QP Formulation
max: x
T
(A+B)y –
e
T
p
– fT
y
s.t
.
(y, p) P
(x, q) Q
Optimal value 0.
Only vertex solutions.
Slide21
Our ResultsRank-1 games: rank(A+B)=1Extend
Adsul et al. algorithm for exact NE.Fixed rank games: rank(A+B)=k
Extend FPTAS of
Kannan
et al.
Rank of A or B is constant
Enumerate all NE in polynomial time.Slide22
Rank-1 CaseZero-sum ~ rank(A+B)=0: LP formulation (Charnes’53)rank(A+B)=1 then A+B =
a.
b
T
The QP formulation:
max: (x
Ta)(b
Ty) – e
T
p
–
f
T
y
s.t. (y, p) P
(x, q) QSlide23
Rank-1 CaseReplace (
xTa) by z. Recall B
= -A +
a
.
b
T
xT(A+B)y
–
e
T
p
–
f
T
y
=0 z(
b
T
y
)
–
e
T
p
–
f
T
y
=0
N
= Points of P x Q’ with
z(
b
T
y
) –
e
T
p
–
f
T
y=0
Forms paths and cycles, since z gives one degree of freedom.
NE of (A,B
):
Points in intersection of
N
and z – xTa =0. Slide24
Parameterized LP
LP(z) = max: z(
b
T
y
) –
eTp – f
Ty
s.t. (y, p) P (x, z, q
)
Q’
Given any c, Optimal value of LP(c) is 0.
OPT(c) lies on
N
, and
Let
N
(c)={Points of
N
with z=c}
, then
OPT(c)=
N
(c).
N
is a single path on which z is monotonic. Slide25
Rank-1: The AlgorithmNE:
Intersection of N
and H: z –
x
T
a
=0.
. c1=amin
, c2=amax
H
N
H
–
H
+
NE
N
(c
1
)
N
(c
2
)Slide26
Rank-1: Binary Search Algorithm
NE of (A,B): Points in intersection of N and H.
c=c
1
+c
2
/2.
H
NE
N
(c
1
)
N
(c
2
)
N
N
(c)
H
+
H
–Slide27
Rank-1: Binary Search AlgorithmNE of (A,B): Points in intersection of
N and H.c=c
1
+c
2
/2.
If N(c) in H
–,then c1
=c else c2=c.
H
NE
N
(c
2
)
N
N
(c
1
)
H
+
H
–Slide28
AnalysisTerminates because,z is monotonic on
N.Increase in z on each edge is lower bounded by 1/d where d is polynomial sized in the input.
Time complexity:
Solve LP(c) to get
N
(c) in each pivot.
log(d) * log(amax
– amin) pivots.Slide29
ConclusionsBilinear games: Bimatrix
with polytopal strategy sets.Fairly general. Contains
polymatrix
,
bayesian
, etc.
Polynomial time algorithm for rank based subclasses.Open problems:Designing a Lemke-
Howson type algorithm.Degree, index, stability concepts.Computation of approximate equilibrium.Slide30
Thank You