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Approved Football  Officiating Mechanics Approved Football  Officiating Mechanics

Approved Football Officiating Mechanics - PowerPoint Presentation

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Approved Football Officiating Mechanics - PPT Presentation

Approved Football Officiating Mechanics Six Types of Kicking Plays Revised 62019 5 Man appears first followed by 4 Man To play the presentation select Slide Show from top of screen then click From Beginning ID: 768027

amp punt kick kom punt amp kom kick yds fgm mechanics kicker wings players poe center trym short side

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Approved Football Officiating Mechanics Six Types of Kicking PlaysRevised: 6/20/19

5 Man appears first , followed by 4 Man. To play the presentation, select “Slide Show” from top of screen, then click “From Beginning”. Words highlighted in red indicate changes this year. To get out of a slide to see the notes & motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu.For notes about each slide’s motion, print the “Notes Page.” *How to Use this Presentation*

5 Man Mechanics

R/HL/LJ: Count RT. U/BJ: Count KT. U/BJ: Work together to communicate with KT & HC regarding KT players being w/in 5 YDS of the Free Kick Line, 4 players on both sides of the Kicker, & no “Pop up Kicks”. BJ: Calls “within 5 YDS”. BJ/U: Can call less than 4 KT players on either side of Kicker at at the kick.Kickoff Mechanics (KOM) POE

Wings: Trail the runner up field a minimum of 5 YDS & watch the blocking. Wings: Retreat toward the GL if the kick is inside the -15YL.Wings: If previous KO goes inside the -15YL, IP on next KO is GL. Wings: If they disagree on their IP, stay at the GL.BJ/U: Run, not jog, to the 50 YL HM.Kickoff Mechanics (KOM) POE:

After the Try/FG:BJ Start your watch (1 minute) after securing FB. Run up PB SL.Clear HT out of restricted area.UJog up Opposite SL.Clear VT out of restricted area. Kickoffs (KOM)

KOM: IP (Wings at GL)

KOM: IP (Wings at GL)

KOM: IP (Wings at -10 YL)

KOM: U & BJ

KOM (GC): Between Hash Marks

KOM (GC): HL Side Zone

KOM (GC): LJ Side Zone

KOM: Touchback

KOM: Near Pylon

KOM: Out of Bounds 2x

KOM: Short Return – Wings Trail 2x 2x 2x

KOM: IP -10YL; Kick Near GL

KOM: Long Return – BJ to GL

KOM: Pooch Kick 2x 2x

OKOM - IP

OKOM: Stop-N-Watch 2x 2x 2x 2x

OKOM: Long KO

Free Kick after Fair Catch: IP

Free Kick after Fair Catch: Short

Free Kick after Safety: IP

HL: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield, initially 10 YDS. LJ: Hold until you are sure the punt will cross the LOS. Your reference point is the down box.BJ: Your IP is 8 YDS wide & 8 YDS Deep with a single receiver.Wings : Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield. Punt Mechanics POE

Punt IP: Coverages Stay off the Center & Kicker

Punt IP: HL’s Hash

Punt IP: LJ’s Hash

Punt IP: Punter Between -5 & GL

Punt IP: Punter in EZ

Punt IP: Twin Receivers

Punt: RT’s Heels on -10 YL

Blocked Punt (R&R1): RT Recovers 2x 2x 2x 2x 2x

Punt (R&R2) – Less than 30 Yards Ball’s Away! 2x 2x 2x 2x 2x

Punt (R&R3): More than 30 Yards Ball’s Away! 2x 2x 2x 2x 2x

Punt: Out of Bounds 2x 2x 2x 2x 2x

Punt: Return Ball’s Away! 2x 2x 2x 2x 2x

Punt: Touchback

BJ/U: GP Upright – Your choice as to which upright to cover. HL/LJ: Stand 15 YDS wider than all KT Players. BJ/U : If the FGA is not good, signal “No Score” followed by the TB Signal if the FB breaks the GL plane. U sounds his whistle.R: Help U with direct contact on the center. Count 1001 & 1002.Field Goal Mechanics (FGM) POE

FGM: IP - Right Footed Kicker

FGM: IP – Left Footed Kicker

FGM: Short FG (Inside +20 YL) Stay off the Center, Holder & Kicker

FGM: Long FG (+20 YL & Out)

FGM: Short of GL

FGM: Fake

U: Strong & loud whistle once ball is kicked. U/BJ: Muddle Huddle – Your IP is on the EL.Wings: Once kicked, hustle in to players.R : Help U with direct contact on the Center. Count 1001 & 1002. Hustle to players after Kick.Try-Kick Mechanics (TRYM) POE

TRYM: Muddle Huddle

TRYM: Kicked

TRYM: “Fire” Fire!!

4 Man Mechanics

R/HL: Count RT. U/LJ: Count KT. U/LJ: Work together to communicate with KT & HC regarding KT players being w/in 5 YDS of the Free Kick Line; 4 players on both sides of the Kicker at the kick; & no “Pop up Kicks”.U: Calls “within 5 YDS. Both call less than 4 KT players on both side of K & Pop-up .Kickoff Mechanics (KOM) POE

R & HL: Trail the runner up field a minimum of 5 YDS & watch blocking. R/HL: Retreat toward the GL if the kick is inside the -15YL.R/HL: If previous KO goes inside the -15YL, IP on next KO is the GL.U/LJ: Stay on SL after the KO. Kickoff Mechanics (KOM) POE

KOM: IP

KOM – IP

KOM: U & LJ

KOM (GC): Between Hash Marks

KOM (GC): HL Side Zone

KOM (GC): R Side Zone

KOM: Touchback

KOM: Near Pylon (Touchback)

KOM: Out of Bounds 2x

KOM: Short Return 2x 2x

KOM: Long Return

KOM: Pooch Kick 2x 2x

OKOM – IP

OKOM: Stop-N-Watch 2x 2x 2x

OKOM: Long KO

Free Kick after Fair Catch: IP

Free Kick after Fair Catch: Short

Free Kick after Safety: IP

HL: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS. U: Your IP is 8 YDS wide & 8 YDS deep with a single receiver.LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box. Wings : Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.Punt Mechanics POE

Punt IP: Coverage's Stay off the Center & Kicker

Punt IP: HL’s Hash

Punt IP: LJ’s Hash

Punt IP: Punter Between -5 & GL

Punt IP: Punter in EZ

Punt IP: Twin Receivers

Punt: RT’s Heels on -10 YL

Blocked Punt (R&R1): RT Recovers 2x 2x 2x 2x

Punt (R&R2) – Less than 30 Yards Ball’s Away! 2x 2x 2x 2x

Punt (R&R3): More than 30 Yards Ball’s Away! 2x 2x 2x 2x

Punt: Out of Bounds 2x 2x 2x 2x

Punt: Return Ball’s Away! 2x 2x 2x 2x

Punt: Touchback

Wing/U: GP Upright – Wing cover your upright, U cover other upright.Wing/U: If the FGA is not good, signal “No Score” followed by the TB Signal if the kick breaks the GL plane. U sounds his whistle. R : Help U with Center/MG contact. Count 1001 & 1002.Field Goal Mechanics (FGM) POE

FGM: IP - Right Footed Kicker

FGM: IP - Left Footed Kicker

FGM: Short FG (Inside +20 YL) Stay off the Center, Holder & Kicker

FGM: Long FG (+20 YL & Out)

FGM: Long FG (+20 YL & Out)

FGM: Short of GL

FGM: Fake

U: Strong & loud whistle once ball is kicked. HL/LJ: Muddle Huddle – Stay at LOS. Once KT shifts then one Wing moves to EL. Wings : Once kicked, hustle in to players.R: Help U with direct contact on Center. Count 1001 & 1002. Hustle to players after Kick.Try-Kick Mechanics (TRYM) POE

TRYM: Muddle Huddle

TRYM: Kicked

TRYM: “Fire” to Wing Side Fire!! Stay off the Center, Holder & Kicker

TRYM: “Fire” to R’s Side Fire!!