Alan Hughes DLOA 1212015 Game Idea Primarily turn based Strategy set in a wartorn future within a fictional SciFi galaxy Features 6 playable races Two different human races UHSA and the Rebel Coalition as well as ID: 479584
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Slide1Slide2
Game Idea Presentation
Alan Hughes
D.L.O.A
12/1/2015Slide3
Game Idea
Primarily turn based Strategy set in a war-torn future within a fictional
Sci-Fi galaxy.
Features 6 playable races. Two different human races U.H.S.A. and the Rebel Coalition as well as
4
other uniquely designed alien races.
These races compete against one another for planetary resources.Slide4
Game idea continued
Featured solar system will consist of 5 planets and 4 moons.
Each planet has between 7 and 10 territories and each moon has 2 territories.
The player chooses 1 of the 6 playable races to compete in battles for these territories, taking over territories adjacent to their army or defending them from attack.
Holding more of these territories increases planetary resource to be used for various functions throughout the game.Slide5
Planetary Screen Draft PreviewSlide6
Game-play Mechanics
Planet display screen also shows a planetary
resource indicator which displays their current recourse
amount.
Global resource is required to train units, research weapons and vehicle tech and create
fortresses.
Each army will use their turn to utilize their resource and choose to attack an adjacent territory.
Upon attacking an enemy territory the player will be engage in an assault against the opposing army which occupies that territory.Slide7
Standard battles
The battle is fought in turn-based combat using an isometric 3D perspective
.
Player
fields between 5 and
10 single
units including 2 leader units, with weapons and equipment available from the research done by the player on the planetary
screen.
Units move around utilizing the levels available cover and engage in both melee and ranged combat with their assortment of weaponry.
Featured side missions during battle may unlock usable leader units.Slide8
Standard battle Gameplay draft previewSlide9
The fortress system
Armies can set up fortresses on their territories which dramatically change the style of play.
Only one fortresses can only be placed on any one planet which you have a territory in at any time and require a large amount of resource to construct.
Fortresses are not completed until the turn after they were first implemented.
Fortress assaults are fought in Real-Time isometric 3D perspective.
Units are fielded as squads rather than single units.
Attacker has access to siege equipment needed to assault the fortress.
Defenders have access to fortress defences such as cannons.Slide10
Fortress battle gameplay draft previewSlide11
Final Goal of the game
Annihilate the enemies strongholdsSlide12
Final Goal of the game
Participate in an epic fortress battle when engaging the opponents main stronghold.
Both armies can field up to 20 squads for
this battle (Twice the usual amount
).
Also some side missions are necessary before victory may be obtained.
Victory eliminates the opposing force from the game!
When all enemy main strongholds are taken over the player is victorious!Slide13
Marketing Campaign
Adverts will be featured on Facebook, Twitch TV and Steam.
Steam will also feature a game demo for those interested in possibly purchasing the game.
Game is suited for 16 and older as it consists of harsh language and violence.Slide14
Questions Slide15
END!