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Interactive Media and Interactive Media and

Interactive Media and - PowerPoint Presentation

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Uploaded On 2016-06-18

Interactive Media and - PPT Presentation

Game Development Project Game Idea Goal Build complete playable finished game Complete Objectives goals winloss gameplay Playtested no bugs fun Balanced more on this tomorrow ID: 367492

kodu game time idea game kodu idea time determine gameplay complete communication ideas list skill constrain sound description features

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Presentation Transcript

Slide1

Interactive Media andGame Development

ProjectSlide2

Game Idea - Goal

Build complete,

playable, finished game

Complete?

Objectives, goals, win/loss,

gameplay

Playtested

(no bugs, fun)

Balanced (more on this tomorrow)

Constrained

By resources

Typically: time, money, skill

Here

?

Time

, mostly, perhaps skill

Constrain idea by capabilities

Typically: hardware (platform), software

Here

?

KoduSlide3

Game Idea Suggestions

Where do ideas come from?

In industry, given to you (Publisher, Game Designer)

From books/movies

Your own creation!

Take sample game

and modify

New levels/maps

New

gameplay

(

ie

-

powerups

, weapons)

New opponents

Make

Kodu

version of game you know

Wave runner,

Pacman

….

Make custom

game

Remember genres

good for

KoduSlide4

Good Communication

All games begin with an

idea

Original, mod of earlier game, or from sequel, film license

But an idea alone is not enough

Need enough elaboration that team members can begin their work

Programmers

to deliver features

Artists

to bring the various characters and places to life with sound and graphics

Designers

to put together entertaining world

Testers

to verify and communicate shortcomings back

Documentation is integral to every role in the game development process

Here, we just want communicationSlide5

Building Your Game (1 of 2)

Can be solo

Can be group!

2 ideal

A little planning goes a long way …

Determine game idea

Design

gameplay

Consider mechanics

Kodu

can/cannot handle

Determine art assets

needed

Objects in

Kodu

may constrainSlide6

Building Your Game (2 of 2)

Determine

Note:

Kodu

has art, sound already!

Objects to program

Map/level to make

Testing

Unbiased/fresh testing of near-completed game

Consider startup directions (flythrough)? Advanced level/version/map?

If group, assign tasks

Pair-programming

encouraged

Learn trick/functionality, fairly easy to re-code

Create timeline

Approximate, number of hours or chunks of time

Work backwards from due time

Build +

Test + RepeatSlide7

Brainstorm Game Plan

Title

and Description

Descriptive title

One-sentence description - Distilling game concept down to a single sentence can help pin down what's core

Game Summary

Attention-grabbing

paragraph

List of novel features

Task List

Custom to game

Do solo, with classmates, with TA, with

myselfSlide8

End NotesRemember – Goal is to have 1+

complete, playable, tested, fun, finished

game

Ready for Game Fest

Video capture

Grab neighbor/instructors for

playtesting

Look to forum for inspiration (ideas) and help (“how do you do that in

Kodu

?”)