Sophia Rowland March 2 2016 COMP 585 Serious Games What is horror A Nietzschean approach In the world are two opposing forces the Apollonian and the Dionysian The duality of the Apollonian and the Dionysian underline art and culture ID: 615669
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Slide1
Horror in Video Games
Sophia Rowland
March 2
,
2016
COMP 585 Serious Games Slide2
What is horror? A Nietzschean approach
In the world are two opposing forces: the Apollonian and the Dionysian
The duality of the Apollonian and the Dionysian underline art and culture Slide3
What is Horror? The
Apollonian
Apollo And Daphne
by
Dosso
Dossi
;
Super
Ego
Reason/Logic
Law/Order
Society
The known
world
IndividualismSlide4
What is horror? The Dionysian
Id
Feeling/Passion
Nature
Chaos
Isolation
The unknown
worldOneness with the whole
Bacchus by Paulus BorSlide5
What is Horror? The Dionysian (Cont.)
Duality
Rage v. Joy
Truth and Art v. Madness
Submersion into the Dionysian
Loss of Self/Ego
Death
Madness i.e. Euripides’ Bacchae Slide6
What is Horror? Fear In the Dionysian Model
Fear of the loss of self: death, madness or other harm
Fear of the unknown: fear of those not bound to laws of your society
Societal laws offer protection from harm
Categorical mismatch: fear of what does not belong in the
environment
Motivations could be to harm
Invoking paranoia and anxiety Fear of Isolation: fear of being out of society’s reachSociety offers protection Invoking helplessness and vulnerability Slide7
Horror in Gaming: Wrapping vs. Simulation
Horror Wrapping
Aim is to entertain by wrapping a horror element around standard gameplay
Powerful/Combative Protagonist
Horror Simulation
Aim is to put player into the shoes of a protagonist in a horror story
Weak/Combat-free Protagonist Slide8
Horror in Gaming: The Beginnings
Mystery House (1980, On-Line Systems)
3D Monster Maze (1982, J. K.
Greye
Software)Slide9
Horror in Gaming: Early Wrapping
Doom (1993, GT Interactive)
Resident Evil (1996, Capcom)Slide10
Horror in Gaming: Early Simulation
Clock Tower (1995, Human Entertainment)
Siren (2003, Sony Computer Entertainment)Slide11
Horror in Gaming: Innovations in horror
Silent Hill (1999, Konami)
I Have No Mouth and I Must Scream (1995,
Cyberdreams
) Slide12
Horror in Gaming: Evolution of Wrapping
F.E.A.R. (2005, Sierra Entertainment )
Dead Space (2008, Electronic Arts)Slide13
Horror in Gaming: Evolution of Simulation
Silent Hill: Shattered Memories (2009, Konami)
Amnesia (Frictional Games, 2010)Slide14
Horror in Gaming: Evolution of Simulation (Cont.)
Slender (2012,Parsec Productions)
DayZ
(2013,
Bohemia
Interactive)Slide15
Horror in Gaming: Evolution of simulation (cont.)
Outlast (2013, Red Barrels)
Five Nights at Freddy’s (2014, Scott Cawthon)Slide16
Why Play Horror Games?
Safe Adrenaline rush
Excitement from increased attention and physiological responses in a controlled experience
Captivating Slide17
What are the Physiological Effects?
Playing vs.
watching (Madsen, 2016)
Increased respiratory rate
Increased heart rate
Increased electro-dermal activity
Generally
Increased blood pressureIncreased cortisol and adrenaline Slide18
References
Asma
, Stephen T. “Monsters on the Brain: An Evolutionary Epistemology of Horror .”
Social Research
81.4 (2014): 941–980. Print.
Bantinaki
,
Katernina. “The Paradox of Horror: Fear as a Positive Emotion. ”The Journal of Aesthetics and Art Criticism 70.4 (2012): 383–392. Print.Fah, Travis. “The History of Survival Horror.” IGN. 10 Oct. 2009. Web. 8 Feb. 2016. <http://www.ign.com/articles/2009/10/30/ign-presents-the-history-of-survival-horror?page=1>.
Grip, Thomas. “The Evolution of Horror.” Making Games. 9 Apr 2015. Web. 8 Feb. 2016. <http://www.makinggames.biz/news/the-evolution-of-horror,7649.html>.Madsen, Kyle E. “The Differential Effects of Agency on Fear Induction Using a Horror-themed Video Game.”
Computers in Human Behavior
56 (2016): 142–146. Print.
Nietzche
, F. (1995).
The Birth of Tragedy
. Dover Publications.
Reiner, Andrew. “The Top 25 Horror Games of All Time.” Game Informer. 31 Oct. 2015. Web. 8 Feb. 2016. <http://www.gameinformer.com/b/features/archive/2015/10/31/the-top-25-horror-games-of-all-time.aspx
>.
Smoot, William. “The Apollonian and Dionysian in Contemporary Culture
. ”
Western Humanities Review
37.2 (1983): 139–145. Print.