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Horror in Video Games Horror in Video Games

Horror in Video Games - PowerPoint Presentation

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Horror in Video Games - PPT Presentation

Sophia Rowland March 2 2016 COMP 585 Serious Games What is horror A Nietzschean approach In the world are two opposing forces the Apollonian and the Dionysian The duality of the Apollonian and the Dionysian underline art and culture ID: 615669

gaming horror games fear horror gaming fear games dionysian evolution increased simulation 2016 print wrapping apollonian cont 1995 2015

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Slide1

Horror in Video Games

Sophia Rowland

March 2

,

2016

COMP 585 Serious Games Slide2

What is horror? A Nietzschean approach

In the world are two opposing forces: the Apollonian and the Dionysian

The duality of the Apollonian and the Dionysian underline art and culture Slide3

What is Horror? The

Apollonian

Apollo And Daphne

by

Dosso

Dossi

;

Super

Ego

Reason/Logic

Law/Order

Society

The known

world

IndividualismSlide4

What is horror? The Dionysian

Id

Feeling/Passion

Nature

Chaos

Isolation

The unknown

worldOneness with the whole

Bacchus by Paulus BorSlide5

What is Horror? The Dionysian (Cont.)

Duality

Rage v. Joy

Truth and Art v. Madness

Submersion into the Dionysian

Loss of Self/Ego

Death

Madness i.e. Euripides’ Bacchae Slide6

What is Horror? Fear In the Dionysian Model

Fear of the loss of self: death, madness or other harm

Fear of the unknown: fear of those not bound to laws of your society

Societal laws offer protection from harm

Categorical mismatch: fear of what does not belong in the

environment

Motivations could be to harm

Invoking paranoia and anxiety Fear of Isolation: fear of being out of society’s reachSociety offers protection Invoking helplessness and vulnerability Slide7

Horror in Gaming: Wrapping vs. Simulation

Horror Wrapping

Aim is to entertain by wrapping a horror element around standard gameplay

Powerful/Combative Protagonist

Horror Simulation

Aim is to put player into the shoes of a protagonist in a horror story

Weak/Combat-free Protagonist Slide8

Horror in Gaming: The Beginnings

Mystery House (1980, On-Line Systems)

3D Monster Maze (1982, J. K.

Greye

Software)Slide9

Horror in Gaming: Early Wrapping

Doom (1993, GT Interactive)

Resident Evil (1996, Capcom)Slide10

Horror in Gaming: Early Simulation

Clock Tower (1995, Human Entertainment)

Siren (2003, Sony Computer Entertainment)Slide11

Horror in Gaming: Innovations in horror

Silent Hill (1999, Konami)

I Have No Mouth and I Must Scream (1995,

Cyberdreams

) Slide12

Horror in Gaming: Evolution of Wrapping

F.E.A.R. (2005, Sierra Entertainment )

Dead Space (2008, Electronic Arts)Slide13

Horror in Gaming: Evolution of Simulation

Silent Hill: Shattered Memories (2009, Konami)

Amnesia (Frictional Games, 2010)Slide14

Horror in Gaming: Evolution of Simulation (Cont.)

Slender (2012,Parsec Productions)

DayZ

(2013,

Bohemia

Interactive)Slide15

Horror in Gaming: Evolution of simulation (cont.)

Outlast (2013, Red Barrels)

Five Nights at Freddy’s (2014, Scott Cawthon)Slide16

Why Play Horror Games?

Safe Adrenaline rush

Excitement from increased attention and physiological responses in a controlled experience

Captivating Slide17

What are the Physiological Effects?

Playing vs.

watching (Madsen, 2016)

Increased respiratory rate

Increased heart rate

Increased electro-dermal activity

Generally

Increased blood pressureIncreased cortisol and adrenaline Slide18

References

Asma

, Stephen T. “Monsters on the Brain: An Evolutionary Epistemology of Horror .” 

Social Research

 81.4 (2014): 941–980. Print.

Bantinaki

,

Katernina. “The Paradox of Horror: Fear as a Positive Emotion. ”The Journal of Aesthetics and Art Criticism 70.4 (2012): 383–392. Print.Fah, Travis. “The History of Survival Horror.” IGN. 10 Oct. 2009. Web. 8 Feb. 2016. <http://www.ign.com/articles/2009/10/30/ign-presents-the-history-of-survival-horror?page=1>.

Grip, Thomas. “The Evolution of Horror.” Making Games. 9 Apr 2015. Web. 8 Feb. 2016. <http://www.makinggames.biz/news/the-evolution-of-horror,7649.html>.Madsen, Kyle E. “The Differential Effects of Agency on Fear Induction Using a Horror-themed Video Game.” 

Computers in Human Behavior

 56 (2016): 142–146. Print.

Nietzche

, F. (1995). 

The Birth of Tragedy

. Dover Publications.

Reiner, Andrew. “The Top 25 Horror Games of All Time.” Game Informer. 31 Oct. 2015. Web. 8 Feb. 2016. <http://www.gameinformer.com/b/features/archive/2015/10/31/the-top-25-horror-games-of-all-time.aspx

>.

Smoot, William. “The Apollonian and Dionysian in Contemporary Culture

. ”

Western Humanities Review

 37.2 (1983): 139–145. Print.