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Video Games and the Warfighter Video Games and the Warfighter

Video Games and the Warfighter - PowerPoint Presentation

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Video Games and the Warfighter - PPT Presentation

MILITARY GAMES About Me 20 Years Military Service Combat in Iraq Peacekeeping in Bosnia Airborne Infantry Military Intelligence Special Operations Senior Drill Sergeant Panzer Elite Americas Army ID: 487490

games training army wargames training games wargames army game simulations military soldiers board modern war wargame development world designed wargamers video combat

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Slide1

Video Games and the Warfighter

MILITARY GAMESSlide2

About Me

20 Years Military Service

Combat in Iraq

Peacekeeping in BosniaAirborne InfantryMilitary IntelligenceSpecial OperationsSenior Drill Sergeant

Panzer Elite America’s ArmyTwilight War Order of War SturmtruppenMilitary Games Editor at www.gamersinfo.netMFA in Video Game Production and Design (pending thesis)Slide3

1 – Kriegspiel

A brief history of wargames

2 – Modern Wargames

Civilian wargame development3 – Simulations The development of military games4 – Training Can Be FunThe advent of game-training

5 – Future ForceTurning wargamers into warriorsCONTENTSSlide4

1 – Kriegspiel

A Brief History of WargamesSlide5

Go (Wei-

Hei

)

ChessBased on the Indian game Chaturanga and used to teach royalty to think tactically and plan aheadKoenigspielA larger version of chess with more pieces and spacesKriegspielDivided into two types, the original with clearly-defined rules, and the later “Free Kreigspiel

” which used a referee to arbitrate and interpretUsed to train German officers through the end of the 19th century and influenced Wells’ “Little Wars”Historical WargamesSlide6

2 – Modern Wargames

Civilian Wargame DevelopmentSlide7

Little Wars

Written by H.G. Wells on the eve of World War I

Started the concept of miniature soldiers for games

The First NerdsHobby wargamers painted huge armies and used them to play large battles from the 30’s onwardModern Miniatures GamesInterest in miniatures games was generally not affected by the introduction of the PC for wargaming

There are many more miniatures gamers in the US than board wargamersToy SoldiersSlide8

Tactics

First board wargame by Charles Roberts in 1953

Avalon Hill created the board wargame industry

Simulations Publications IncorporatedTurned wargame design into a systemChurned out hundreds of games in the 1970’sThe End of an EraThe introduction of the PC in 1980 killed the marketBoard wargames are now a niche market (~10,000)

As a consequence, board wargames are now generally larger, more graphically appealing, easier to learn and play, and much more expensive than beforeBoard WargamesSlide9

Gaming the World WarsGenerally used the “Free Kriegspiel” model

Numerous flaws and deficiencies when modeling anything larger than a single battle

Operational Research

First started in World War II to improve conduct of operational and strategic warfareInitiated the analysis of historical battles to define modern tactics and constants of warfareMechanical SimulatorsFocus on operator simulations such as fighter cockpits

Military WargamingSlide10

Personal Computers

First computer wargames are similar to board games

Computers also make flight simulations available

Types of Military GamesTurn-Based Strategy GamesReal-Time Strategy GamesWarfare Simulations (Tanks, Planes and Shooters)Multiplayer GamesHot Seat Wargames

Multiplayer (head-to-head) WargamesMassively-Multiplayer Online WargamesComputer WargamesSlide11

Popular Military Games

First-Person Shooters

America’s Army

Armed AssaultBattlefieldCall of DutyCounterstrikeDelta Force

Ghost ReconMedal of HonorOperation FlashpointSOCOMStrategy GamesAxis & AlliesClose CombatCombat Mission

Command and Conquer

Company of Heroes

Endwar

Men of Valor

Order of War

Panzer General

World in ConflictSlide12

3 – Simulations

The Development of Military GamesSlide13

Focus is on controls and engineering

Pilots, astronauts, drivers, and equipment operators

Limited feedback

You’re either doing it right or crashing and burningLimited realismControls are authentic but scenarios are notCostThey must be custom-made at great expenseSpecific to modelOnce your hardware changes, your

sim is out of datePhysical SimulationsSlide14

Simulate anythingConvoys, tanks, drones, leadership, and diplomacy

Immediate feedback

Realistic results are provided through “soft” endings

Custom-tailoredScenarios can be designed to fit user needsCommercial Off The Shelf (COTS)Cheaper and faster to build and maintainUpgradableSoftware can be updated for new equipment

Virtual SimulationsSlide15
Slide16

4 – Training Can Be Fun

The Advent of Game-TrainingSlide17

Pioneered by the US Marine CorpsAmerica’s

Army: Operations

Developed as a recruiting tool to get target audience interested in the Army. Its sister project,

America’s Army: Soldiers, was designed as a roleplaying game to teach players about army life, ethics, and training.Engine also used to develop training simulators for Javelin antitank launcher and bomb disposal drones.

Full Spectrum WarriorOriginally designed for training squad leaders, then used as the foundation of a popular videogame.Modern Training GamesSlide18
Slide19

DARWARS Ambush!Convoy team trainer using PC with 3D graphics and realistic scenarios with multiple vehicles managed by human observer-controllers.

Engagement Skills Trainer (EST)

Shooting skills training using video scenarios and air-powered weapons with focused light emitters (FATS)

Virtual Convoy Operations Trainer (VCOT)Realistic crew stations with authentic vehicle controls and weapons and video panels for displaying the combat environment; designed for small teams

Modern Training Games (cont.)Slide20
Slide21
Slide22

Tactical IraqiUses the Unreal Engine (same as

America’s Army

) to teach Iraqi Arabic to soldiers deploying to theater by evaluating their speech in conversation with “locals”

UrbanSimSimulates an urban environment and simulates major events such as terrorist attacks, elections, and civil unrest, forcing the players to make decisions that will impact the groups involved

Modern Training Games (cont.)Slide23
Slide24

Program Executive Office for Simulation, Training, and Instrumentation

Maintain over 100 applications in

which soldiers can drive vehicles, fire weapons, and pilot unmanned aerial vehicles in

battle spaces as large as 10,000 km2Responsible for deploying 70 systems of 52 computers each in locations in the United States, Germany, Italy and South

Korea (yes, over 3,500 Army gaming PCs!). Among their projects is a virtual reality simulator that allows trainees to walk around in a closed environment with a training weapon and goggles as interface devicesPEO-STRISlide25

5 – Future Force

Turning Wargamers into WarriorsSlide26

Still recruiting gamers

America’s Army expanded to consoles and still going

Treating soldiers with PTSD

Using training tools to stimulate responses to eventsTraining tools becoming real toolsConsole controllers adapted to operate dronesMassively-Multiplayer Online TrainingThe Army is working on an interactive training worldCombat texting

Blue Force Tracker uses a game-like map and icons along with the capability of texting other unitsWhat’s Next?Slide27
Slide28

Game development is not a glamorous profession

Developing games doesn’t mean playing games

You must be a hardcore gamer to develop them

Educate yourself – classes and outside readingStay current on new trends and technologiesJoin the IGDA and other game-centric organizationsNetwork – conferences (GDC), LinkedIn, SIGs, etc.Leverage your outside skills and experiences

Military training simulations are an expanding fieldSo You Want To Make Games?Slide29

Useful Websites

PEO-STRI

peostri.army.mil

DARWARSdarwars.orgGame Production Svcsgameprodsvcs.comRaydon

raydon.comAmerica’s Armyamericasarmy.comGamasutraGamasutra.comCreative HeadsCreativeheads.net

GameDev

gamedev.net

Game Career Guide

Gamecareerguide.com

Tom

Sloper

sloperama.com/adviceSlide30

Chris Keeling

chris@chriskeeling.com

Questions?