PPT-Digital Media Technology

Author : provingintel | Published Date : 2020-06-19

Planning Session March 19 2013 Agenda Topic Time Presenter Kickoff 200 210 PM Spencer Stephens Group Overviews Project and skills presentations by group 210 345

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Digital Media Technology: Transcript


Planning Session March 19 2013 Agenda Topic Time Presenter Kickoff 200 210 PM Spencer Stephens Group Overviews Project and skills presentations by group 210 345 PM Scot amp Bruce. Chapter 5. Chapter Objectives. Explain the differences between digital media and multimedia. Name and define the elements of multimedia and digital media. Explain the different uses of digital media applications. Professional Learning Resource for Practitioners. Contents. Media Literacy . Social Media and US Elections. Social Media and Scottish Referendum. The Impact of Social . M. edia on Political . D. ebate. Chapter 2. Online Image Library. Go to . www.bedfordstmartins.com/mediaculture. to access the . Media & Culture. , 9th Edition Online Image Library.. The library contains all your favorite images from . Convergence. Media . Convergence is a term that recently . gets mentioned . more and more. But what does it really mean? What . advantages . and . disadvantages . of it and this affects us. In this presentation we will discuss just what Media Convergence is and also what the . Reinforces the . positive. aspects of technology so that everyone can . work. and . play. in this digital world. . Nine Elements. Digital Access . – . full . electronic. participation in society. Digital Media. Digital media is used to create imaginary worlds like the one in Marvel’s movie . Guardians of the Galaxy. .. Concepts > Digital Media.  . In this section: Digital Publications, Digital Photography, Digital Audio, Digital Video, Digital Graphics and Interactive Media.. Chapter 8: Digital Media. 2. Chapter Contents. Section A: Digital Sound. Section B: Bitmap Graphics. Section C: Vector and 3-D Graphics. Section D: Digital Video. Section E: Digital Rights Management. LAMMP. Matthew McKinley. Digital Project Specialist. UCI Libraries . mjmckinl@uci.edu. The Problem:. Valuable content on Digital Media. Digital Media is . INACCESSIBLE. Digital Media is . FRAGILE. Avg. lifespan of commercial CD-R: . Section A: Digital Sound. Section B: Bitmap Graphics. Section C: Vector and 3-D Graphics. Section D: Digital Video. Section E: Digital Rights Management. Chapter 8: Digital Media. 2. FastPoll True/False Questions. 2. Chapter Contents. Section A: Digital Sound. Section B: Bitmap Graphics. Section C: Vector and 3-D Graphics. Section D: Digital Video. Section E: Digital Rights Management. Chapter 8: Digital Media. 2. Chapter Contents. Section A: Digital Sound. Section B: Bitmap Graphics. Section C: Vector and 3-D Graphics. Section D: Digital Video. Section E: Digital Rights Management. FastPoll True/False Questions. TYPES OF MEDIA. Messages aimed at mass audiences; can be delivered in many forms or methods.. Traditional Media. Social Media. Digital Media. 2. TRADITIONAL MEDIA. Communication that was well-established before the Internet age; books, newspapers, magazines, etc.. among Preadolescents. Sandra Tang, Pamela Davis-Kean, and Jon D. Miller, University of Michigan. Background and Objective. Digital and Social Media. Internet Use by Sex and Region. Sample. Access to Technology. formalised. budget. Level 3. Maturity Framework. With the input from key stakeholders on the critical areas of maturity, we designed the maturity framework below, covering four levels and four key areas. The purpose of the maturity framework is to baseline all providers against common definitions / framework..

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