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Game On (Div. C)   Dan Nichols Game On (Div. C)   Dan Nichols

Game On (Div. C) Dan Nichols - PowerPoint Presentation

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Game On (Div. C) Dan Nichols - PPT Presentation

National Event Supervisor SciOlyDangmailcom Part 1 Rules overviewNew game requirement Part 2 Student preparation Part 3 Supervisor recommendations Part 4 Sample games ID: 807326

scoring game rubric points game scoring points rubric play pts students theme sprite scratch games competition types type event

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Presentation Transcript

Slide1

Game On (Div. C)

Dan NicholsNational Event Supervisor SciOlyDan@gmail.com

Slide2

Part 1 – Rules overview/New game requirementPart 2 – Student preparation

Part 3 – Supervisor recommendations Part 4 – Sample games Presentation Parts

Slide3

Part 1 – Rules overview

Slide4

This event will determine a team’s ability to design and build an original computer game incorporating the theme and game type provided to them by the supervisor using the program Scratch.

Description

Slide5

Teams must bring: Writing UtensilsTeams may bring: Headset(s) to assist in testing audio

A microphone to assist in recording original audioEVENT PARAMETERS: Students

Slide6

Students prohibited activities: No internet access outside of the Scratch program is allowedNo other computer programs can be utilized

No external resources of any kind are allowedNo pre-constructed games, game assets or files of any kind are allowedEVENT PARAMETERS: Students

Slide7

Supervisors must provide:A computer capable of running Scratch (Tournament directors are encouraged to provide computer specifications to the teams as early as possible)

A broad theme and the type of game to build their original computer game aroundScrap paperEVENT PARAMETERS: Supervisors

Slide8

The supervisor must assign the teams a broad theme and the type of game that the original computer game will be built around. The theme

and the type of game must be the same for all teams and allow students to build games involving some scientific principles associated with the theme. THE COMPETITION:

Slide9

Some possible game themes:FireGravity Silly sports

Frogs WavesLightSAMPLE GAME THEMES:

Slide10

The Supervisor will choose from the following game types for the students to build their gameInvitational and regional game types:

(a) Collection, (b) Maze, (c) AvoidanceState game types: (a) Any invitational and regional game type, (b)Shooting (c), Racing, (d) BuildingNational Game types: (a) Any combination of 2 regional or state game types, (b) a two-player game of any previous single game type

THE COMPETITION:

Slide11

Invitational and regional game types:

Collection – the user controlled sprite is involved in the collecting of objects to complete the objective of the game.Maze – the user controlled sprite must navigate through a series of static obstacles, borders, boundaries or lines to complete the objective of the gameAvoidance – the user controlled sprite must avoid moving autonomous sprites to complete the objective of the game

THE COMPETITION:

Slide12

State game types:

Any Invitational and regional game typesShooting – the user controlled sprite must shoot or direct an object(s) during the game to complete the objective of the gameRacing – the user controlled sprite must complete the objectives of the game before the autonomous sprite doesBuilding – the user controlled sprite must be involved in the assembling of smaller parts or components to complete the objectives in the game

THE COMPETITION:

Slide13

National Game types: Combination of any two of the previous game types

Two player game of any one of the previous game typesTHE COMPETITION:

Slide14

Students will use the Scratch program (Available on-line and for download from

http://scratch.mit.edu) to create an original computer game based on the assigned theme and the type of game .THE COMPETITION:

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When teams are finished, they must save their game following the supervisor’s instructions in the specified format in a designated location. (

ie: USB drive, desktop, online repository) THE COMPETITION:

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Scoring of the event will be done using the scoring rubric (found on www.soinc.org). Zero points will be awarded for items not being present in the game or inappropriate content. Points will be awarded based on the coding and/or game play of the items.

SCORING:

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Any team caught using outside resources, accessing other computer programs or the internet outside of the scratch program will be asked to leave the room and be disqualified from the event. (This includes logging into a student’s Scratch account)

Any team not addressing the assigned theme and the type of game in their game will be ranked behind those who do, because not addressing the theme and the type of game is a violation of the spirit of the competition. SCORING:

Slide18

Ties will be broken by comparing the point totals in the scoring areas in the following order:1st Tie breaker – Total points for Game Mechanics, 2nd – Game play, 3rd – User control, 4th – Balanced Play, 5th- Overall Game

SCORING:

Slide19

The scoring rubric is broken down into two major categories: Game Mechanics and Game Play Game Mechanics is the portion of the scoring that deals with the coding and development of the game Game Play is the functioning of the game during game play

Each of the these categories is worth 50 points.SCORING RUBRIC:

Slide20

Introduction (4 Points) Game title is presentButtons/keys used to access other screens/options

SCORING RUBRIC: Game Mech

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Help/instructions (6 Points) game objective stated movement controls explained scoring explained

SCORING RUBRIC: Game Mech

Slide22

User controlled (UC) sprite (6 Points)movement complexity (4 pts)sprite orientation

SCORING RUBRIC: Game Mech

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Autonomous sprites (6 Points)movement complexity (4 pts) sprite orientation

SCORING RUBRIC: Game Mech

Slide24

Collision management (6 Points)sprite interactions (4 pts)environment interactions

SCORING RUBRIC: Game Mech

Slide25

Scorekeeping (4 Points)functions properly in game scoring appears on screen

SCORING RUBRIC: Game Mech

Slide26

De-briefing (8 Points)clear outcome for the game game play stopsitems remaining on screen are appropriate

end of game options availableSCORING RUBRIC: Game Mech

Slide27

Documentation (4 Points)coding comments includedmain sections of coding explained

SCORING RUBRIC: Game Mech

Slide28

Code organization (6 Points)elements are named/titledelements are logically grouped and organized

coding is efficient SCORING RUBRIC: Game Mech

Slide29

Science of theme (12 Points)level of scientific thought applied to theme (4 pts) appropriate principles applied to theme (4 pts)

scientific explanation included in game (4 pts) SCORING RUBRIC: Game Play

Slide30

Graphics (12 Points) (4 pts) quality/complexity of UC sprite (4 pts) quality/complexity of Autonomous sprites

(4 pts) quality/complexity of backgroundsSCORING RUBRIC: Game Play

Slide31

Sound (6 Points)sounds are appropriatequality/complexity of sounds (4 pts)

SCORING RUBRIC: Game Play

Slide32

Play balance (12 Points)level of difficulty (4 pts) speeds are appropriate for the game (4 pts)

movements in the game are appropriate(4 pts) SCORING RUBRIC: Game Play

Slide33

Overall game (8 Points) overall impression of the game (4 pts) originality of the game (4 pts)

SCORING RUBRIC: Game Play

Slide34

Part 2 – Student Preparation

Slide35

Practice, Practice, PracticeMake sure students can build games without logging in to their Scratch account. There are subtle differences between the two. Make sure students are proficient at building the different game types for each level of competition

Make sure they practice coding more advanced movementsCoaching tips

Slide36

Spend time playing other peoples games and examining the coding in the games to see how they coded it. Get feedback from students, coaches parents on your games.Do some scientific research on potential science topics and what game ideas you can come up with.

Coaching tips

Slide37

Have students work together Decide in the first few minutes how they will incorporate the theme into the game type In first five minutes game idea should be set and construction should have begun

Keep track of your time Save early and often Notify the supervisor immediately if a computer problem arises – don’t try to fix it Have funCoaching tips: Competition

Slide38

Part 3 – Supervisor Recommendations

Slide39

As with any event – this is very site dependentNeeds:

Supervisor for game creation room Recommended to have 1 or 2 other monitors to help monitor students and make sure they are on the correct site and to also help troubleshoot any issuesHave each monitor with a stopwatch to time if there are issues to provide students with the correct time lostGraders Recommended to have 3 graders if possible and average the score to get the winning teamTime permitting, have each grader score every game

If time is limited, have the graders break the rubric into parts with the same person grading the same partEvent Set-up: Logistics

Slide40

Volunteers – if you have volunteers they make excellent monitors to help supervisorComputers – PC or Mac (Scratch looks and functions the same on both) Will run on desktop or laptop Can be run on-line or offline. Recommended to have a site IT person available for problems

Numbers- ideally you have twice as many machines as you have teams per time block That allows for a faster turn around between sessionsEvent Set-up: Logistics

Slide41

Explain to the students how the event is run and how to name their game and save the games Try to put any vitally important materials in writing on the board for teams to see (ie

how to save game where to save game how to name game, etc) If possible, display a countdown timer for the students so they can see how much time is remainingEvent Set-up: Logistics

Slide42

Saving game - have a specified way of naming the saved game (ie: team number then part of school name C77Allstaracademy)

Save location – vitally important to explain to teams where to save the game. Event Set-up: Logistics

Slide43

Saving game - ways to save Desktop FlashdriveOn-line repository

Network drive folder Any other site specific way that fits your needs Event Set-up: Logistics

Slide44

Graders:have a separate quiet grading roomlaptops work great for graders. Each grader needs ear buds since most games will have sound and can be very distracting

Grading approach Many different approaches to grading. This is the sequence that the graders from this years National tournament agreed would work. Approximately 10 minutes should be utilized to grade the game Event Grading:

Slide45

Start off by playing the game a few times (for first 1 to 2 minutes max Grade the coding section next – as you examine the code, apply what happened in the game to the code and score with the rubric (replay game as needed)

Grade the game play section next replay the game trying to win, then trying to lose, then again as needed .Event Grading:

Slide46

Some discussion on how/when to assign points for Overall game play Can be done as you grade the gameCan be done by returning to the game at the end of the day and assigning points after all games have been seen.

Can be done as you finish each sections’ gamesEvent Grading:

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Part 4 – Sample Games

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https://scratch.mit.edu/ https://scratch.mit.edu/help/

More resources will be forthcoming on the National Science Olympiad Site www.soinc.orgInternet Resources