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How do you know your GPU or manycore program is correct?
How do you know your GPU or manycore program is correct?
by min-jolicoeur
Prof. Miriam Leeser. Department of Electrical and...
GPU Acceleration in ITK v4
GPU Acceleration in ITK v4
by tawny-fly
ITK v4 . . w. inter . meeting. Feb 2. nd. 2011....
GPU Acceleration in ITK v4
GPU Acceleration in ITK v4
by jane-oiler
ITK v4 . . summer . meeting. June 28, 2011. Won-...
GPU based ARAP Deformation using Volumetric Lattices
GPU based ARAP Deformation using Volumetric Lattices
by conchita-marotz
M. Zollhöfer, E. Sert, G. Greiner and J. Süßmu...
Floating-Point Data Compression
Floating-Point Data Compression
by cheryl-pisano
at 75 Gb/s on a GPU. Molly A. O’Neil and Martin...
CHARMM-G, a GPU based MD Simulation code with PME and React
CHARMM-G, a GPU based MD Simulation code with PME and React
by kittie-lecroy
field for . Studying Large Membrane Regions . Na...
Computing 2D Constrained Delaunay Triangulation Using the G
Computing 2D Constrained Delaunay Triangulation Using the G
by celsa-spraggs
. March 9, 2012. Speaker:. Meng . Qi. co-author...
Natural Neighbor Based Grid DEM Construction Using a GPU
Natural Neighbor Based Grid DEM Construction Using a GPU
by pasty-toler
Alex Beutel. Duke University. Joint work with . P...
Lecture 2 CMS 165 Optimization
Lecture 2 CMS 165 Optimization
by sherrill-nordquist
Non-convex optimization. All loss-functions that ...
Computing Delaunay Refinement Using the GPU
Computing Delaunay Refinement Using the GPU
by tawny-fly
. Feb. 26, 2017. Zhenghai. CHEN, Meng QI and . ...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
Parallel View-Dependent Tessellation of Catmull-Clark Subdi
Parallel View-Dependent Tessellation of Catmull-Clark Subdi
by alexa-scheidler
Anjul Patney. 1. Mohamed S. Ebeida. 2. Jo...
Delaunay Triangulation on the GPU
Delaunay Triangulation on the GPU
by sherrill-nordquist
Dan . Maljovec. CPU Delaunay Triangulation. Rando...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
Employing compression solutions under
Employing compression solutions under
by tawny-fly
openacc. Ebad. . Salehi. , Ahmad . Lashgar. and...
Direct3d   11  Preview Utah
Direct3d 11 Preview Utah
by jane-oiler
code camp. fall . 2008. Richard Thomson. DAZ ....
Mr. Scan: Efficient Clustering with
Mr. Scan: Efficient Clustering with
by willow
MRNet. and GPUs. Evan . Samanas. and Ben . Welto...