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VENTURING PROGRAM UPDATES - PowerPoint Presentation

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VENTURING PROGRAM UPDATES - PPT Presentation

INTRODUCTIONS Steven Myers Central Region Area 4 Associate Advisor CommunicationsTraining This presentation created for the Central Region Venturing Planning Meeting Naperville IL June 2014 ID: 514330

program venturing award tier venturing program tier award scout requirements adventure crew support exploration model planning development important training

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Slide1

VENTURING PROGRAM UPDATESSlide2

INTRODUCTIONSSteven MyersCentral Region Area 4 Associate Advisor – Communications/Training

This presentation created for the Central Region Venturing Planning Meeting, Naperville, IL, June 2014By

Ken King, CR Associate Advisor – Administration

Keith Gehlhausen, CR Advisor EmeritusSlide3

AGENDAImpetus for ChangesProgram Model and Details Program SupportVenturing Committees & VOAsGetting the Word OutSlide4

WHY MAKE CHANGES?Slide5

VENTURING MEMBERSHIP DECLINE

Venturing MembershipSlide6

RECOMMENDATIONSNational Venturing Task Force (2012 – 2013)ProgramTraining

Program Support and GovernanceMembershipMarketing and CommunicationsSlide7

WHAT YOUTH SEEK

From the 2009 National Youth SurveySlide8

Wheeling, Aug. 2,2014

From the Area 4 Training Conference in Wheeling WV, 8/2/2014Slide9

PROGRAM MODELSlide10

PROGRAM MODELContent neutral: Adventure is what your crew wants to exploreProvides a template for program design and executionMost important: built upon demonstrated successes of Venturing Crews (15 years) Explorer Posts (60+ years)Slide11

PROGRAM MODEL:WHY A MOTTO?

CUB SCOUTS

BOY SCOUTS

VENTURING

Do

Your Best

Be Prepared

Lead the Adventure

All three Scouting programs share the Scout Oath and Scout Law.

Each has its own motto to interpret the Scout Oath and Scout Law:

Cub Scouts seek to

do their best

to live up to the ideals of the Scout Oath and Scout Law.

Boy Scouts commit to

being prepared to live up to the values of the Scout Oath and Scout Law.

Venturers aspire to

lead the adventure

of a life guided by the Scout Oath and Scout Law.Slide12

The requirementsThe FAQ about implementing the new program modelProgram Model HandoutsSlide13

Official site

http://Scouting.org/programupdatesArea 4 resource for councils

https

://

sites.google.com/a/crventuring.org/c4voa/resources-for-councils(can find from

area4.CRVenturing.org

)

Keeping up with changesSlide14

PROGRAM MODEL: A-L-P-SSlide15

PROGRAM MODELRecognition system built upon the ALPS program model

– Venturing, Discovery, Pathfinder, and Summit – offer benchmarks of progress for the crew’s programSlide16

IMPORTANT CONCEPTS:TIERS OF ADVENTURETier I adventure

Little preparation or planning; little or no prior skill development; less than one day duration (not overnight); not far outside comfort zone. Typically, these adventures are good crew fun or recruiting activities and easily accommodate guests.Tier II adventureSome planning or preparation is required; some prior skill development may be desirable or even required; less than four days; outside the standard range of activities.Tier III adventureExtensive planning, preparation, and skill development required prior to participation; at least four days duration; mentally and physically challenging. Tier III adventures are highlights of the program year, and may take place once or twice annually. Your crew will invest considerable time and energy in preparing and carrying out a Tier III adventure.Slide17

IMPORTANT CONCEPTS:THE TIER CONCEPTThe notion of tiers of adventure is designed to challenge you and the members of your crew to take on new challenges and provide you with experiences that you would not have otherwise encountered.

The use of Tier II and Tier III adventures is important because of the degree of planning and preparation required to organize and carry them out. These adventures are real tests of your growth as a leader.Slide18

IMPORTANT CONCEPTS:DIFFERENTIATING TIER II FROM TIER IIIThe fundamental difference is in the level of preparation, planning and gathering resources to carry out the adventure. Generally, a Tier II adventure lasts from two to four days duration and a Tier III adventure lasts for four days or more.

When an event of less than four days is considered a Tier III adventure, is should reflect these criteria:Planning needed to carry out a shorter event comparable to a longer eventPreparation needed to implement the activity similar to the preparation needed to implement a longer eventThe opportunity to challenge the activity chair and the members of the crew is similar as to what would take place during an activity of longer durationSlide19

IMPORTANT CONCEPTS:PERSONAL GROWTH AND EXPLORATION

Exploration of Self … includes analysis of your strengths and limitations, wants and needs, and development of a plan to address as self-develop improvement goal. An Exploration of Self can be a commitment to become physically fit, complete an online computer science course, learn to horseback ride, or accomplish any goal that promotes the development of personal skills and self-improvement.

KPKSlide20

IMPORTANT CONCEPTS:PERSONAL GROWTH AND EXPLORATION

Exploration of Others… includes an assessment of relationships and how one serves others. An Exploration of Others can be a commitment to organize a clothing drive for a homeless shelter, teach Sunday school for preschoolers, build a storage shed for the crew’s equipment, or accomplish any goal that promotes skill development while serving others.Slide21

IMPORTANT CONCEPTS:PERSONAL GROWTH AND EXPLORATION

Exploration of Faith … allows for an opportunity to explore one’s values and morals and to delve deeper into one’s faith or to expand one’s world-view by exploring spirituality, faith-based practices, and organized religions. An Exploration of Faith can be completion of the TRUST Award, commitment to read a sacred text, organization of or participation in a mission trip, or any goal that promotes personal growth through an exploration of one’s faith.Slide22

VENTURING AWARDOrientation to the programParticipationInterviewPersonal Safety Training

InvestitureSlide23

DISCOVERY AWARD

AdventureLeadershipPersonal GrowthService

Two

Adventures

ILSCSet and achieve

one goal

24 hours

First Aid and CPR

Goal Setting

Crew Officer Orientation

Advisor Conference

Board of ReviewSlide24

PATHFINDER AWARD

AdventureLeadershipPersonal GrowthService

Two more adventures

Project Management

Set and achieve two goals

36 hours

Lead an adventure

Ethical Controversy

Crew service

Do one:

Crew officer

BSA training

Advisor Conference

Board of ReviewSlide25

SUMMIT AWARD

AdventureLeadershipPersonal GrowthService

Three more adventures,

including one Tier III

MentoringSet and achieve two goals

Community

Service Project

Mentor a youth leading an adventure

Ethical

controversy

Do two:

Crew

officer

BSA Training

ILSC LeadLife Code

Advisor Conference

Board of ReviewSlide26

PROGRAM ENRICHMENT:Ranger, Quest, TRUST remain in placeas skill-based recognitionsSlide27

RECOGNITION GUIDELINESFrom Handbook for Venturers (BSA No. 33494, 2014) page 29:The requirements for the Venturing Award must be completed before starting on the requirements for the Discovery, Pathfinder, and Summit awards. If you are a registered member of a Venturing crew as of June 1, 2014, you have already earned your Venturing Award by virtue of your ongoing membership an participation; you may work toward the Discovery, Pathfinder, and Summit awards without earning the Venturing Award as a prerequisite.

Unless otherwise stated, requirements for the Venturing, Discovery, Pathfinder, and Summit awards and other Venturing recognitions may be completed at any time after joining a crew.Slide28

RECOGNITION GUIDELINESFrom Handbook for Venturers (BSA No. 33494, 2014) page 29:BSA training courses specified in the Venturing requirements (National Youth Leadership Training, etc.) may be earned either while a Venturer or while a registered member of another BSA program (Boy Scouting, Varsity Scouting, Sea Scouts).

Third-party training/certifications (such as Red Cross first aid training) earned while a registered member of another BSA program (Boy Scouting, Varsity Scouting, Sea Scouts) may be used to satisfy Venturing requirements so long as the training/certification is current at the time of applying it to the Venturing requirements. Activities completed to satisfy the requirements of the Venturing, Discovery, Pathfinder or Summit award may also be used to satisfy the requirements of the Ranger, TRUST, and Quest awards.Slide29

RECOGNITION GUIDELINESFrom Handbook for Venturers (BSA No. 33494, 2014) page 29:Experienced Venturers, your crew Advisor, consultants, and others approved by your crew’s Advisor may certify your completion of requirements. Use the checklist at the back of this Handbook to track your progress.

The capstone service project designed and led by Summit Award candidates must be a different service project than one carried out for the Eagle Scout Award, the Sea Scout Quartermaster Award, or the Girl Scout Gold Award.Slide30

PROGRAM SUPPORTSlide31

PROGRAM SUPPORT:7 METHODS OF VENTURING

Leadership and Mentoring Group Activities and AdventureRecognition

Adult

Association

IdealsGroup Identity

ServiceSlide32

PROGRAM SUPPORT:HANDBOOKS

Handbook for VenturersPart 1: Venturing EssentialsPart 2: What Venturers do: areas of program emphasis (adventure, leadership, service, and personal development)Part 3: Planning and leading adventure and your crewSlide33

PROGRAM SUPPORT:HANDBOOKS

Venturing Advisor GuidebookPart 1: Venturing Essentials, including Venturing pedagogy (i.e., experiential education and youth development)Part 2: Advising youth (i.e., how the program operates through Venturing's methods and areas of program emphasis; how to advise and support the youth who design and lead the program)

Part 3: Program Resources and AdministrationSlide34

PROGRAM SUPPORT:HANDBOOKS

Venturing Awards and Requirements BookFocus on support for TRUST, Quest, Ranger awards (requirements and resource materials) as well as a compendium of additional programs of interest to Venturers...Slide35

PROGRAM SUPPORT: TRAINING

AdvisorsVenturing Advisor Specific TrainingCrew Committee ChallengeVenturersTime ManagementProject Management

MentoringSlide36

VENTURING COMMITTEES & VOAsSlide37

VENTURING COMMITTEES & VOAsNational Venturing Committee reestablishedJack

Furst – National Venturing ChairWendy Kurten – Venturing Experience ManagerParallel structures will be implemented at the regional and area level (2013 recommendation)Focus: provide support to local council VOAs and Venturing crewsSlide38

WRAPPING UPSlide39

TAKEAWAYSWhat is the same:Fun and adventureRanger, Quest, TRUST

VOAs and governance structure What has changedKey recognition system models activities of successful crewsUpdated training and support materialsSlide40

GETTING THE WORD OUTWhat will you do……to get the word out to the VOAs in each of the councils you serve?

…to get the word out to the membership of local crews?…to model the value of the program by embracing it?…to invite someone to become a Venturer?Slide41

CONTACT FOR FOLLOW-UPNate SteeleEmail:

area4president@CRVenturing.orgDuane ZobristEmail: area4chair@CRVenturing.org

Slide42

QUESTIONS?