PPT-Scalable Level Generation for 2D Platforming Games
Author : trish-goza | Published Date : 2017-05-10
Neall Dewsbury James Tatum Aimie Nunn Matthew Syrett amp Tommy Thompson Managing PCG Scale PCG a powerful tool capable of a variety of interesting content The assumption
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Scalable Level Generation for 2D Platforming Games: Transcript
Neall Dewsbury James Tatum Aimie Nunn Matthew Syrett amp Tommy Thompson Managing PCG Scale PCG a powerful tool capable of a variety of interesting content The assumption of we can . PRESEASON GAMES ( EAGLES/PANTHERS) PREMIER GAMES ( BENGALS/LIONS/DOLPHINS/BILLS) MARQUEE GAMES ( RAIDERS/JETS/BEARS/BRONCOS) LOWER LEVEL MIDFIELD $ 99 $ 220 $ 295 LOWER LEVEL SIDELINE $ 85 $ 195 $ 255 (Dibs on Candy Crush!) . Applying Lessons of “Fun Games” to the Classroom. May 13, 2014. Elizabeth Pyatt . gaming@psu.edu. Such as Candy Crush. Match 3 candies to clear. Match 4 = striped. Match 5 = bomb. By . Mankyu. Sung, Michael Gleicher . and. . Stephen . Chenney. authors. Mankyu. Sung. . Scalable, Controllable, Efficient . and convincing crowd simulation. (2005). Michael Gleicher . “I have a bad case of Academic Attention . Presenters. Anita Castro – Assistant Director. Daniel Parker – Consultant, Autism and Family . Engagement. Marge Resan – Consultant, Procedural Compliance and Mediation. Maria Lewis – Consultant, Procedural Compliance and Medicaid. Andrew . Westgarth. DEV-B341. Setting expectations and context. Architecting for scale – a web app journey to scalability. Scaling ‘real-world’ . applications. Agenda. Why Architect for the cloud?. Gillian Smith. Agenda. Where are we now?. Where could we be going?. How do we get there?. Our Motivations and Backgrounds. AI: testing AI through games as a . testbed. HCI: helping human designers. Creativity: modeling (human?) creativity. Mike Rowan. Anthony . Scimeca. History . Tactics. MMORPG. Large Scale AI. Reputation System. Side-Quests. Overview. Games which are typically set in a fantasy environment. (Magic, Mythology, etc.). Top Down View . WIZARDS. PROGRAMMING LANGUAGES. WHY DO WE NEED PROGRAMMING LANGUAGES?. 2. We need programming languages to communicate with a computer. The two broad classifications of programming languages are: Low-level and High-level languages.. in Eldritch. David Pittman. Minor Key Games. About me. What’s Eldritch?. “A . Lovecraftian. action . roguelike. .”. “A first-person action game inspired by . roguelikes. , immersive . sims. , and H. P. Lovecraft.”. Agents. Landlords. Problem. Property Rental Marketplace. £53,000 . on rent before age of . 30. Renters. £380m. Cost. £4bn. Letting . Fees Ban. Cash Deposits. Regulation. Inefficient . Solution. . A review of all generations of video games. Timeline. Gen 1. 1970-1980. Gen 2. 1972-1980. Gen 3. Mid 1980’s. Gen 4. Late 1980’s. Gen 5. Mid 1990’s. Gen 6. Early 2000’s. Gen 7. Mid 2000’s-2012. and Coding. Dr. Julie . Evans . @. JulieEvans_PT. CEO, Project Tomorrow . Dr. Kari Stubbs . @. KariStubbs. Vice President, . BrainPOP. June 27, 2016. Play Like a Girl: A Look at Games and Coding . Presented by David J. Sorrells, Ph.D.. Coordinator of Assessment. QEP Chair. The Millennial Boom . . . . Millennials. were born between 1980 and 2000, and the birthrate peaked in 1990.. Millennials. Large scale computing systems. Scalability . issues. Low level and high level communication abstractions in scalable systems. Network interface . Common techniques for high performance communication.
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