Open World and Immersive Education Serious Games,
Author : danika-pritchard | Published Date : 2025-05-19
Description: Open World and Immersive Education Serious Games Virtual Reality and Open Gameworlds Toward Authentic Alignment David Chandross phD Ryerson university and Humber College Raquel Meyer PhD Baycrest Health sciences Eileen
Presentation Embed Code
Download Presentation
Download
Presentation The PPT/PDF document
"Open World and Immersive Education Serious Games," is the property of its rightful owner.
Permission is granted to download and print the materials on this website for personal, non-commercial use only,
and to display it on your personal computer provided you do not modify the materials and that you retain all
copyright notices contained in the materials. By downloading content from our website, you accept the terms of
this agreement.
Transcript:Open World and Immersive Education Serious Games,:
Open World and Immersive Education Serious Games, Virtual Reality and Open Gameworlds: Toward Authentic Alignment David Chandross, ph.D. , Ryerson university and Humber College, Raquel Meyer, Ph.D., Baycrest Health sciences, Eileen Decourcy, VP Academic Humber and St. Lawrence College, Mark Ihnat, Humber College Serious Games https://baycrest.arcbus.com/sos.html SOS Demo Reel https://clri-ltc.ca/files/2018/06/How-SOS-as-a-Serious-Game-Supports-Learning.mp4 SOS For Educators https://clri-ltc.ca/files/2017/07/06-2017-SOSApp.mp4 Using Your LMS to Gamify Courses https://youtu.be/CWPeho8P89s Immersive Technology: 360 Video https://www.youtube.com/watch?v=jry3TmPS0jo&index=10&list=PLu1e4V7jPKeMm0F0Y0xrTplkO7KHpyv5W VR Development Cycle https://www.youtube.com/watch?time_continue=2&v=ozRxvjas4kY Motion Capture https://www.dropbox.com/sh/4a483sscqtbl150/AABBypqyrpj4QWzOVdOjkcUIa?dl=0&preview=Both_Markers_Xray.mp4 Just-In-Time 360 https://www.youtube.com/watch?v=ZsNpkoS_fN8&list=PLu1e4V7jPKeMm0F0Y0xrTplkO7KHpyv5W&index=11 Just-In-Time Orientation https://www.youtube.com/watch?v=w9yVAYu-xAA&list=PLu1e4V7jPKeMm0F0Y0xrTplkO7KHpyv5W Paramedic Simulations in VR https://www.youtube.com/watch?v=AitV3TKu1l4 Student Learning Through VR Production https://www.youtube.com/watch?v=kAfR9n9ErxI Analog Open World Simulations Goal of Game To build an insurance company as a hired consultant and increase profits. Rules Each week we will provide 3 case studies for your group of 6 class members. You must select at least one of those case studies in order to proceed to the next stage of the game each week. During the class time you will assign research to each member of the group who will provide a one page summary of key findings for the next class meeting. Every group member must present their findings to the team and then submit it to the instructor for grading. This summary can NOT exceed one page and must be at least 750 words in length. Entering the Open World The group will then take the findings from the presentations and create a one page solution to the case problem to submit to the instructor for reward money. Each case has a money value attached to it and each week cases increase in value. For example, in week one cases are worth $100 each. In week two, the next set of cases are worth $200 each and so forth, increasing by $100 each week of the course. Individuals who choose to solve all 3 cases per week will receive 5 bonus marks in the course IF AND ONLY IF they submit all 3 cases each week! They do so by producing a 750 word solution to the case that they complete, on their own. If a solution is poorly thought out, or does not show effort, there will be no in-game money or bonus marks awarded. In-Game Purchases In-Game Purchases Certain cases that pay much higher rewards can only be unlocked by making an in-game purchase. The list of things you can buy with your money are included in the following table. Using Purchases