their relationship to it and their ability to influence it in an entirely new way Jaimie P Cloud President wwwcloudinstituteorg Workshop Outcomes Participants will Develop a shared understanding and vocabulary of Sustainability and Education for Sustainability EfS ID: 418026
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Inspiring young people to think about the world, their relationship to it, and their ability to influence it in an entirely new way.
Jaimie P. Cloud, Presidentwww.cloudinstitute.orgSlide2
Workshop OutcomesParticipants will:
Develop a shared understanding and vocabulary of Sustainability and Education for Sustainability (EfS)
Become inspired and hopeful about contributing to the shift toward a sustainable future through educationSlide3
What is a simulation?Slide4
Fish Game Guide We are going to run a swordfish fishing industry!
Each person in the group will be fishing for swordfish in the same ocean. Assign the envelope of fish to a banker (“nature”) in the group of players. The banker will put 20 fish in the middle of the table. Twenty fish is this ocean’s
carrying capacity
for swordfish.
In each round, each person can fish for a certain number of
swordfish. Traditionally, people fish for swordfish in the three following ways:
1) Harpoon fishing: take one fish 2) Long-line fishing: take two fish 3) Free-for-all long-line fishing: take three fishEach turn, each person can take up to three fish, depending on the instructions for that game. Slide5
Fish Instructions (cont’d) After each round when all players have taken their fish, the banker
(“nature”) will count the number of swordfish left and add 25% to the pot, up to, but not exceeding, 20 fish (round up if you need to).
Example:
If there are 12 fish left, 3 fish (25% of 12) will be
added to the pot, bringing the total up to 15. (In real life,
swordfish produce far fewer than 25% new offspring
each year—they are like humans in that they have few children over the course of their lifetimes.) The added fish represent the number of baby swordfish made by the swordfish that were left after everyone has taken their fish (the ones that were left in the ocean to reproduce). The object of each game: To have as many fish as possible after playing all 10 rounds.Slide6
Game Instructions We will play the game four times, each a different way:
Game 1
: Everyone chooses a fishing technique at the beginning of the
game and sticks with it until the end of the game
Game 2
: Everyone chooses a fishing technique, but can change
technique each turn during the game Slide7
Fish GameGame Recorder
Round
Consumption
(# Fish You Took
This Round)
Accumulation
(Total # Fish
You Have)
Fish Stock
(# Fish in the Ocean
After
Restocking)
1
2345678910Slide8
What can be learned from playing the Fish Game?
De-Briefing
the ExperienceSlide9
What were you thinking?
Thinking Drives Behavior
and
Behavior Causes ResultsSlide10
How Many of YouMade it through all 10 rounds
in every game you played?Slide11
What happened?
If your group ran out of fish before you were able to play 10 rounds, then the number of Fisher folk fishing the way you did resulted in
more fish taken from the ocean faster than
the ocean was able to replenish them.
We call that unsustainable.
Slide12
We wouldn’t need Education for Sustainability
if there was no such thing as un-sustainableSlide13
What were you thinking?
Now that you know that something you did
or didn’t do
contributed to “crashing the system,”
Why did you do it?Slide14
The Ladder of
InferenceI take ACTIONS
based on my beliefs
I adopt
BELIEFS
about the world
I draw
CONCLUSIONSI make ASSUMPTIONS based on the meaning I addedI add MEANINGS (cultural & personal)I select “
DATA
” from what I observe
OBSERVABLE
“
DATA
”
and
EXPERIENCES
(as a video camera might capture it)“THE BOX”SchemaHabit of MindMental ModelMindsetMental MapHardwiringFrameParadigm“Our prior experiences with the world inform what we can perceive”-Lisa FeldmanSource: The Fifth Discipline(Peter Senge)Slide15Slide16
How
Do
Mental Models Affect
Us
and
the World Around Us?
“Everything that happens
is reported to the brain as absolute fact.” (Langer)“Most people make sense to themselves.” (Jones)Slide17
The Results of These Classic Mental Models
We often operate without the information we needWe ignore/can’t see the feedback (believing is seeing)
“If
we cannot hear or see
feedback,
we
cannot perceive relevant data for our brains to filter” - OchsnerWe exhibit characteristics of insanity Our “fixes” backfire on us or we shift the burdenSlide18
Fix that Backfires Archetype
Unintended Consequence…
Level Fish Stock Depleted
Gap
FIX/Action…
Number of Fish I Catch
Current State…
Number of Fish I Have
Desired State….
To have as
many
fish as
possible by
the end of
10 rounds
Delay
0Slide19
Behavior Over Time
40
0
10
Total # of Fish
Time (Rounds)
Indiv Accumulation
Fish Stock
Group AccumulationSlide20
Behavior Over Time
Individual Accumulation Fish Stock Group Accumulation
0 1 2 3 4 5 6 7 8 9 10
Time (Rounds)
Total # Fish
36
322824201612
8
4
0
0 1 2 3 4 5 6 7 8 9 10
Time (Rounds)
Total # Fish
36
322824201612840Unsustainable Example Sustainable Example Slide21
www.footprintnetwork.org/download.php?id=7654 Slide22
“All systems are perfectly designed
to get the results they get.”(Richmond) Slide23
“It is worth noting that this is not the work
of ignorant people.” (Orr)Slide24
It all begins
with a change in thinkingSlide25
Closing the Gap
Brainstorm ActivityIn small groups, brainstorm the mental models, behaviors, and strategies required
to
make the shift toward sustainability. Slide26
Mental Modelsfor a Sustainable Future
Practical IdealistA healthy and sustainable future is possible. Slide27
We Are All In This Together
We are all interdependent on each other and on the natural systems upon which all life depends.
Mental Models
for a Sustainable FutureSlide28
Mental Modelsfor a Sustainable Future
Live by the Natural Laws
We must operate within
natural
“laws” and principles rather than attempt to overcome them.
It’s non-negotiable.Slide29
Mental Modelsfor a Sustainable Future
Healthy Systems Have LimitsTap the power of limits Note: Please do not confuse the mental model of scarcity with the reality of limits.Slide30
Mental Modelsfor a Sustainable Future
Reciprocity RulesIn the context of interdependence,
self
interests are best served through
mutually
beneficial relationships. Slide31
Mental Modelsfor a Sustainable Future
We Are All Responsible
Everything we do,
and
everything
we
don’t
do, makes a difference.Slide32
Shifting Mental Models
Mental models shift with experience,
by asking
different questions,
through story telling,
with the creative process, and more...Some mental models are easier to shift than others. (Ask Copernicus.)The mental models of children and young people change over time with new knowledge and applied insight.Do the mental models of adults change over time with new knowledge and applied insight? Slide33
Sustainability
“The possibility that human and other life
will flourish on the planet forever”
John R.
EhrenfeldSlide34
Sustainability
"A sustainable society
is one that is far-seeing enough,
flexible enough,
a
nd wise enough
not to undermine
e
ither its physical
o
r its social systems of support.”
Donella
MeadowsSlide35
Enduring
UnderstandingsSlide36
Education for Sustainability (EfS
) The Cloud Institute’s FrameworkSlide37
Why Educate for Sustainability? We have to learn
how to live well in our places without undermining their ability to sustain us over time.
The foundations of our knowledge, skills, and
habits
of mind are cultivated in our schools.Slide38
Leveraging Systemic Change Events
Trends/PatternsStructures/
Behaviors
Mental
Models/
Worldview
React
RespondDesignTransformSource: The Fifth Discipline(Peter Senge)Slide39
Questions to Consider
What are we already doing?
What might we want to change?
What do we need to stop doing?
What do we need to start doing?Slide40
The Learning SelfSlide41
The Learning SelfCore Attitudes
Motivation
Sense of Self
Ethics
Potential
&
Purpose
Brain & Mind
Personal Story
Learning Styles
Multiple Intelligences
Empathy
Compassion
MindfulnessSlide42
The Learning SelfCore Processes and Skills
Deep Learning
& Deep Thinking
Engaging Diversity
Participation & Leadership
Applied Systems Thinking
Visioning, Lateral Thinking & CreativitySlide43
The Learning SelfCore Knowledge
Cultural Preservation and Transformation
Responsible Local/ Global Citizenship
Dynamics of Systems and Change
Natural Laws and Ecological Principles
Sustainable Economics
Inventing and Affecting the Future
Multiple PerspectivesStrong Sense of PlaceHealthy CommonsSlide44
Authentic Instruction & Assessment
Learner-Centered
Place-Based
Standards
Based
Project-Based
Interdisciplinary
Applied LearningAssessment-DrivenCooperative Learning
Constructivist Approach to Teaching
Service Learning
Understanding by Design
Class as a Learning Community
Differentiated
Reflective Practice
Inquiry-based
Writing ProcessThe Learning ClassroomTechnology IntegrationSlide45
In schools that learn, everyone is encouraged to keep thinking, innovating, collaborating, talking candidly, improving their capabilities, self-correcting, and making personal commitments
to a shared future…Schools that Learn for
EfSSlide46
Green buildings, regenerative designs, green
rooftops, no waste, energy efficiency, use of regional materials, healthiness, cost savings, recycled materials, social and environmental responsibility…
Physical Plant, Procurement,
and
Investments
for
EfSSlide47
The U Theory of Learning and Change
Tap Prior KnowledgeLearn Something New
Re-Appraise/
Re-Frame
Reflect and Gain Insight
Read the Feedback, Revise &
Continuously Improve
Immediately Apply New Learning to Make it “Stick”(Otto Scharmer)Slide48
Innovation Adoption CurveSlide49
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