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Inspiring young people to think about the world, Inspiring young people to think about the world,

Inspiring young people to think about the world, - PowerPoint Presentation

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Inspiring young people to think about the world, - PPT Presentation

their relationship to it and their ability to influence it in an entirely new way Jaimie P Cloud President wwwcloudinstituteorg Workshop Outcomes Participants will Develop a shared understanding and vocabulary of Sustainability and Education for Sustainability EfS ID: 418026

mental fish sustainable learning fish mental learning sustainable game models future swordfish fishing sustainability time amp thinking change rounds

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Slide1

Inspiring young people to think about the world, their relationship to it, and their ability to influence it in an entirely new way.

Jaimie P. Cloud, Presidentwww.cloudinstitute.orgSlide2

Workshop OutcomesParticipants will:

Develop a shared understanding and vocabulary of Sustainability and Education for Sustainability (EfS)

Become inspired and hopeful about contributing to the shift toward a sustainable future through educationSlide3

What is a simulation?Slide4

Fish Game Guide We are going to run a swordfish fishing industry!

Each person in the group will be fishing for swordfish in the same ocean. Assign the envelope of fish to a banker (“nature”) in the group of players. The banker will put 20 fish in the middle of the table. Twenty fish is this ocean’s

carrying capacity

for swordfish.

In each round, each person can fish for a certain number of

swordfish. Traditionally, people fish for swordfish in the three following ways:

1) Harpoon fishing: take one fish 2) Long-line fishing: take two fish 3) Free-for-all long-line fishing: take three fishEach turn, each person can take up to three fish, depending on the instructions for that game. Slide5

Fish Instructions (cont’d) After each round when all players have taken their fish, the banker

(“nature”) will count the number of swordfish left and add 25% to the pot, up to, but not exceeding, 20 fish (round up if you need to).

Example:

If there are 12 fish left, 3 fish (25% of 12) will be

added to the pot, bringing the total up to 15. (In real life,

swordfish produce far fewer than 25% new offspring

each year—they are like humans in that they have few children over the course of their lifetimes.) The added fish represent the number of baby swordfish made by the swordfish that were left after everyone has taken their fish (the ones that were left in the ocean to reproduce). The object of each game: To have as many fish as possible after playing all 10 rounds.Slide6

Game Instructions We will play the game four times, each a different way:

Game 1

: Everyone chooses a fishing technique at the beginning of the

game and sticks with it until the end of the game

Game 2

: Everyone chooses a fishing technique, but can change

technique each turn during the game Slide7

Fish GameGame Recorder

Round

Consumption

(# Fish You Took

This Round)

Accumulation

(Total # Fish

You Have)

Fish Stock

(# Fish in the Ocean

After

Restocking)

1

2345678910Slide8

What can be learned from playing the Fish Game?

De-Briefing

the ExperienceSlide9

What were you thinking?

Thinking Drives Behavior

and

Behavior Causes ResultsSlide10

How Many of YouMade it through all 10 rounds

in every game you played?Slide11

What happened?

If your group ran out of fish before you were able to play 10 rounds, then the number of Fisher folk fishing the way you did resulted in

more fish taken from the ocean faster than

the ocean was able to replenish them.

We call that unsustainable.

Slide12

We wouldn’t need Education for Sustainability

if there was no such thing as un-sustainableSlide13

What were you thinking?

Now that you know that something you did

or didn’t do

contributed to “crashing the system,”

Why did you do it?Slide14

The Ladder of

InferenceI take ACTIONS

based on my beliefs

I adopt

BELIEFS

about the world

I draw

CONCLUSIONSI make ASSUMPTIONS based on the meaning I addedI add MEANINGS (cultural & personal)I select “

DATA

” from what I observe

OBSERVABLE

DATA

and

EXPERIENCES

(as a video camera might capture it)“THE BOX”SchemaHabit of MindMental ModelMindsetMental MapHardwiringFrameParadigm“Our prior experiences with the world inform what we can perceive”-Lisa FeldmanSource: The Fifth Discipline(Peter Senge)Slide15
Slide16

How

Do

Mental Models Affect

Us

and

the World Around Us?

“Everything that happens

is reported to the brain as absolute fact.” (Langer)“Most people make sense to themselves.” (Jones)Slide17

The Results of These Classic Mental Models

We often operate without the information we needWe ignore/can’t see the feedback (believing is seeing)

“If

we cannot hear or see

feedback,

we

cannot perceive relevant data for our brains to filter” - OchsnerWe exhibit characteristics of insanity Our “fixes” backfire on us or we shift the burdenSlide18

Fix that Backfires Archetype

Unintended Consequence…

Level Fish Stock Depleted

Gap

FIX/Action…

Number of Fish I Catch

Current State…

Number of Fish I Have

Desired State….

To have as

many

fish as

possible by

the end of

10 rounds

Delay

0Slide19

Behavior Over Time

40

0

10

Total # of Fish

Time (Rounds)

Indiv Accumulation

Fish Stock

Group AccumulationSlide20

Behavior Over Time

Individual Accumulation Fish Stock Group Accumulation

0 1 2 3 4 5 6 7 8 9 10

Time (Rounds)

Total # Fish

36

322824201612

8

4

0

0 1 2 3 4 5 6 7 8 9 10

Time (Rounds)

Total # Fish

36

322824201612840Unsustainable Example Sustainable Example Slide21

www.footprintnetwork.org/download.php?id=7654 Slide22

“All systems are perfectly designed

to get the results they get.”(Richmond) Slide23

“It is worth noting that this is not the work

of ignorant people.” (Orr)Slide24

It all begins

with a change in thinkingSlide25

Closing the Gap

Brainstorm ActivityIn small groups, brainstorm the mental models, behaviors, and strategies required

to

make the shift toward sustainability. Slide26

Mental Modelsfor a Sustainable Future

Practical IdealistA healthy and sustainable future is possible. Slide27

We Are All In This Together

We are all interdependent on each other and on the natural systems upon which all life depends.

Mental Models

for a Sustainable FutureSlide28

Mental Modelsfor a Sustainable Future

Live by the Natural Laws

We must operate within

natural

“laws” and principles rather than attempt to overcome them.

It’s non-negotiable.Slide29

Mental Modelsfor a Sustainable Future

Healthy Systems Have LimitsTap the power of limits Note: Please do not confuse the mental model of scarcity with the reality of limits.Slide30

Mental Modelsfor a Sustainable Future

Reciprocity RulesIn the context of interdependence,

self

interests are best served through

mutually

beneficial relationships. Slide31

Mental Modelsfor a Sustainable Future

We Are All Responsible

Everything we do,

and

everything

we

don’t

do, makes a difference.Slide32

Shifting Mental Models

Mental models shift with experience,

by asking

different questions,

through story telling,

with the creative process, and more...Some mental models are easier to shift than others. (Ask Copernicus.)The mental models of children and young people change over time with new knowledge and applied insight.Do the mental models of adults change over time with new knowledge and applied insight? Slide33

Sustainability

“The possibility that human and other life

will flourish on the planet forever” 

John R.

EhrenfeldSlide34

Sustainability

"A sustainable society

is one that is far-seeing enough,

flexible enough,

a

nd wise enough

not to undermine

e

ither its physical

o

r its social systems of support.”

Donella

MeadowsSlide35

Enduring

UnderstandingsSlide36

Education for Sustainability (EfS

) The Cloud Institute’s FrameworkSlide37

Why Educate for Sustainability? We have to learn

how to live well in our places without undermining their ability to sustain us over time.

The foundations of our knowledge, skills, and

habits

of mind are cultivated in our schools.Slide38

Leveraging Systemic Change Events

Trends/PatternsStructures/

Behaviors

Mental

Models/

Worldview

React

RespondDesignTransformSource: The Fifth Discipline(Peter Senge)Slide39

Questions to Consider

What are we already doing?

What might we want to change?

What do we need to stop doing?

What do we need to start doing?Slide40

The Learning SelfSlide41

The Learning SelfCore Attitudes

Motivation

Sense of Self

Ethics

Potential

&

Purpose

Brain & Mind

Personal Story

Learning Styles

Multiple Intelligences

Empathy

Compassion

MindfulnessSlide42

The Learning SelfCore Processes and Skills

Deep Learning

& Deep Thinking

Engaging Diversity

Participation & Leadership

Applied Systems Thinking

Visioning, Lateral Thinking & CreativitySlide43

The Learning SelfCore Knowledge

Cultural Preservation and Transformation

Responsible Local/ Global Citizenship

Dynamics of Systems and Change

Natural Laws and Ecological Principles

Sustainable Economics

Inventing and Affecting the Future

Multiple PerspectivesStrong Sense of PlaceHealthy CommonsSlide44

Authentic Instruction & Assessment

Learner-Centered

Place-Based

Standards

Based

Project-Based

Interdisciplinary

Applied LearningAssessment-DrivenCooperative Learning

Constructivist Approach to Teaching

Service Learning

Understanding by Design

Class as a Learning Community

Differentiated

Reflective Practice

Inquiry-based

Writing ProcessThe Learning ClassroomTechnology IntegrationSlide45

In schools that learn, everyone is encouraged to keep thinking, innovating, collaborating, talking candidly, improving their capabilities, self-correcting, and making personal commitments

to a shared future…Schools that Learn for

EfSSlide46

Green buildings, regenerative designs, green

rooftops, no waste, energy efficiency, use of regional materials, healthiness, cost savings, recycled materials, social and environmental responsibility…

Physical Plant, Procurement,

and

Investments

for

EfSSlide47

The U Theory of Learning and Change

Tap Prior KnowledgeLearn Something New

Re-Appraise/

Re-Frame

Reflect and Gain Insight

Read the Feedback, Revise &

Continuously Improve

Immediately Apply New Learning to Make it “Stick”(Otto Scharmer)Slide48

Innovation Adoption CurveSlide49

www.cloudinstitute.org/contact-us

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