of nonlocal games Andris Ambainis Artūrs Bačkurs Kaspars Balodis Agnis Škuškovniks Juris Smotrovs Madars Virza COMPUTER SCIENCE APPLICATIONS AND ITS RELATIONS TO QUANTUM PHYSICS ID: 587901
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Slide1
Worst case analysis of non-local games
Andris Ambainis, Artūrs Bačkurs, Kaspars Balodis, Agnis Škuškovniks, Juris Smotrovs, Madars Virza
“COMPUTER SCIENCE APPLICATIONS AND ITS RELATIONS TO QUANTUM PHYSICS”,project of the European Social FundNr. 2009/0216/1DP/1.1.1.2.0/09/APIA/VIAA/044
INVESTING IN YOUR FUTURE
SOFSEM 2013
Špindler
ův Mlýn Česká republika 28.01.2013.Slide2
Overview
MotivationSome preliminaries“Worst-case” equal to “Average-case”
“Worst-case” different from “Average-case”Games without common dataSlide3
Motivation
Non-local gamesComputer scientist’s way of looking at:Local vs. Non-local;
Quantum vs. Classial;“Worst-case” vs. “Average-case” (intro)Worst-case and average-case complexity?
«Real life» problemsCrypograpyConnection to input dataSlide4
Preliminaries -nonlocal games
N cooperating players:
A1, A2, ..., ANThey try to maximize game valueBefore the
game the players may share a common source of correlated random data:
Classical model: common random variable
Quantum model:
Input
:
x
= (x
1
, x
2, ..., xN); Probability distribution: Output: a = (a1, a2, ..., aN); Ai ai In this talk: ai {0; 1} Winning condition: V(a | x)Game value :
P1
P2p100p201p310p411Slide5
Average and worst case scenarios
Maximum game value for fixed distribution :
Classical:Quantum:In
the most studied examples is uniform distrubution We will call it «average-case»Maximum game value for any distribution: worst-case
Classical:Quantum:Slide6
CHSH game
Input: x1,
x2 {0,1} Output: a1, a
2 {0,1} Rules:No communication after inputs received
Players win, If given x1
=x2=1, they output a1
a2=1If given x1=0 or x2=0, they output
a
1
a
2
=0
With classical resources, Pr[a1a2 = x1x2] ≤ 0.75But, with entangled quantum state 00 –
11
Pr[a1
a2 = x
1x2] = cos2(/8) = ½ + ¼√2 = 0.853…RefereeBob
Alice
x
1
x
2
a
1
a
2
x
1
x
2
a
1
a
2
00
0
01
0
10
0
11
1
Games with worst case
equal to
average case
0.5
Slide7
CHSH game:worst-case
Average-case:Worst-case:
In quantum case the same result is achieved on every input. This leads to worst-case game values:
x1 x2
Correct
Answer
a1 a2
a
1
a
2
Satisfy
0000 0
0
+
01
00 0
0
+
10
0
0 0
0
+
11
1
0 0
0
-
x
1
x
2
Correct
Answer
a
1
=0
a
2
=0
a
1
=0
a
2
=
x
2
a1=x1a2=0a1=x1a2=! x20 000 0 0+0 00+0 00+0 11-0 100 00+0 11-0 00+0 00+1 000 00+0 00+1 01-1 10+1 110 00-0 11+1 01+1 01+
Games with worst case
equal to average case
p=.25
p
1
=
?
p
2
=
?
p
3
=
?
p
4
=
?Slide8
n-party AND(
nAND) gameInput: x1, ... ,x
n {0,1} Output: a1, ... ,an
{0,1} Rule:Average-case: By using trivial «all zero» strategy players win on all but one input string.Respective game value:
Worst-case:
x
1
x
2
...x
n
XOR
00...00
0
00...01000...10
0...
...11...10011...111
Games with worst case
different from
average caseSlide9
Equal-Equal(EEm
) gameInput: x1, x2
{1,...,m} Output: a1, a2 {1,...,m}
Rule:Worst-case: Worst-case quantum: Average-case:
Games with worst case
different from
average caseSlide10
Games without common data
For known fixed probability distribution: «Not allowed to share common randomness»
equivalent to «Allowed to share common randomness»We just fix the best value for common randomnessIn the worst-case:
For many games: unable to win with p>0.5Consider a game:Slide11
Conclusion
We have introduced and studied worst-case scenarios for nonlocal gamesWe analyzed and compared game values of
worst-case and average-case scenariosWorst-case equal to average-case game value:CHSH gameMermin-Ardehali game
Odd cycle gameMagic square gameWorst-case not equal
to average-case game value:We introduce new games that have this property (by modifying classical ones)Equal-Equal gameN-party AND game
N-party MAJORITY gameSlide12
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