PPT-Using Virtual Worlds to Build Professional Proficiency
Author : aaron | Published Date : 2018-10-21
William Eastwood PhD Oakland University weastwoo oaklandedu Empowering Students to Learn 8 th Annual Conference on Teaching and Learning May 14 2014 A familiar
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Using Virtual Worlds to Build Professional Proficiency: Transcript
William Eastwood PhD Oakland University weastwoo oaklandedu Empowering Students to Learn 8 th Annual Conference on Teaching and Learning May 14 2014 A familiar dilemma how . From energy water transportation and health to access to money and information GE serves customers in more than 100 countries and employs more than 300000 people worldwide The company traces its beginnings from Thomas A Edison who established the Ed Outline. What is online gaming?. Types of online gaming. History of online gaming. Definition of virtual worlds. History of Virtual Worlds. Examples. Activity. Questions. Division of Labor . References. Virtual Lives = . Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. Motivating Rehabilitation in Virtual Environments. Dr Ben Heller. Centre for Sports Engineering Research. Sheffield Hallam University. Global Context . – Ageing Population. UK Office for National Statistics . Changchun American International School (CAIS). AACE Global Learn Asia Pacific: March 30, 2011. Establishing 3D Virtual World Presences for the International Baccalaureate’s Teachers, Administrators . IP Law. Outer space is not the “Final Frontier”. The BIG SEVEN. The Magic Circle. The nature of ownership in virtual worlds. Which IP . rights?. “Place” and Jurisdiction. Control and Process: TOS. Contradictions Manifest . in the . Digital World*. 2015 Isaac . Pitblado. Lectures. Blackacre. to BlackBerry: . Redefining Property & Ownership. Winnipeg, Manitoba. November 6, 2015 . Jon Festinger Q.C.. By Brandon Thomas, Ashley . Uhrin. , and Mayumi Velasquez. Outline. What is online gaming?. Types of online gaming. History of online . gaming. Benefits of gaming. Definition of virtual worlds. History of Virtual Worlds. What is it?. How can we use it?. Gail Hanson Brenner/Hattie Haystack. Second Life (SL). University of Wisconsin System Nursing Programs. Eau Claire. Green Bay. Madison. Milwaukee. Oshkosh. Second Life – What is it?. Nathan W. Moon, PhD. Research Scientist. Center for Advanced Communications Policy. Georgia Institute of Technology. Atlanta, Georgia . Broadening Participation in STEM. “The . nation's economic prosperity, security, and quality of life depends on the identification and development of our next generation of STEM . Dr. Robin Teigland, aka. Karinda Rhode in SL. Stockholm School of Economics. www.knowledgenetworking.org. www.slideshare.net/eteigland. Serdar Temiz. Royal Institute of Technology. Photo: Lundholm, Metro . Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. World of . Warcraft. William Eastwood, Ph.D.. Oakland University. weastwoo. @oakland.edu. Empowering . Students to Learn: . 8. th. Annual Conference on Teaching and Learning. May 14, 2014. A familiar dilemma.... …how . Jeff Le Blanc. VW CG Co-leader. Please tweet using . #EDU14. Introductions. Jeff Le Blanc, VW CG Co-leader, exiting. VP for IT. University of Northwestern Ohio. Scott . Diener, . VW CG . Co-leader. Associate .
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