PPT-Chapter 3 _B Graphics
Author : briana-ranney | Published Date : 2018-10-04
and Image Data Representations GraphicsImage Data Types Popular File Formats Further Exploration 1 2 31 GraphicsImage Data Types The number of file formats
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Chapter 3 _B Graphics: Transcript
and Image Data Representations GraphicsImage Data Types Popular File Formats Further Exploration 1 2 31 GraphicsImage Data Types The number of file formats used in . Computer imagery has applications for film special effects simulation and training games medical imagery flying logos etc Computer graphics relies on an internal model of the scene that is a mathematical representati on suitable for graphical comput Interactive. 2D and 3D. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Computer Graphics. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . CSCI 201L. Jeffrey Miller, Ph.D.. http://www-scf.usc.edu/~csci201. USC CSCI 201L. Outline. USC CSCI 201L. 2. /23. Graphics. Strings, Lines, Rectangles, Ovals. Arcs, Polygons, Polylines. Program. Graphics Overview. A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Top-down approach. Section A: Digital Sound. Section B: Bitmap Graphics. Section C: Vector and 3-D Graphics. Section D: Digital Video. Section E: Digital Rights Management. Chapter 8: Digital Media. 2. FastPoll True/False Questions. Raster Graphics. Also called . bitmap . graphics . Consist of grids of tiny dots called pixels . Have a fixed resolution and cannot be resized without altering image quality. Edited in paint programs . Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Section A: Digital Sound. Section B: Bitmap Graphics. Section C: Vector and 3-D Graphics. Section D: Digital Video. Section E: Digital Rights Management. Chapter 8: Digital Media. 2. FastPoll True/False Questions. Section A: Digital Sound. Section B: Bitmap Graphics. Section C: Vector and 3-D Graphics. Section D: Digital Video. Section E: Digital Rights Management. Chapter 8: Digital Media. 2. FastPoll True/False Questions. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.
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