Assassins Creed 3 Liberation Summary of Textbook p115119 Key Terms and Definitions PEGI MMORPG Persistent Worlds CRPG Augmented Reality Avatar PlayStation Vita Ubisoft Transgressive ID: 677819
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Slide1
Component One: Section B Investigating Media Industries and Audiences
Assassins Creed 3: Liberation
Summary of Textbook p.115-119Slide2
Key Terms and Definitions:
PEGI:
MMORPG:
Persistent Worlds:
CRPG:
Augmented Reality:
Avatar:
PlayStation Vita:
Ubisoft
:
Transgressive
Behaviour
:Slide3
Historical Context of Video Games Industry
Overview:
Popular Consoles:Slide4
Regulation of the Video Games Industry
Overview:Slide5
Why is regulation necessary?
What is PEGI?
Regulation of the Video Games IndustrySlide6
What’s the Audience Appeal of Video Games?Slide7
Set Product: Assassins Creed 3: LiberationProduction, Distribution and Circulation:Slide8
Economic Context Summary:
Set Product: Assassins Creed 3: LiberationSlide9
Watch the trailer https://www.youtube.com/watch?v=q5RxYUw4DFYChallenge Question: How important is the trailer in the marketing of the game?
Set Product: Assassins Creed 3: LiberationSlide10
What is the Unique Selling Point of the PS Vita?:Who is the Target Audience?:
Why do yo
u think the creators of the game included the (female/mixed race) character of
Aveline
de Grandpre?
Set Product: Assassins Creed 3: LiberationSlide11
Social and Cultural Context:What issues are subject to debate in the gaming industry and why?
Set Product: Assassins Creed 3: LiberationSlide12
Study the following gameplay: https://www.youtube.com/watch?v=L97VKWGPo78
https://www.youtube.com/watch?v=VVmgHaL-ljs
Key Question:
Do you think that
Aveline
is a positive role model for female game players?
Set Product: Assassins Creed 3: LiberationSlide13
Key Theory: Bandura – Media EffectsWhat does Bandura suggest in his idea? (3 key points)Slide14
Key Question: Do you agree with his theory? Can playing violent video games lead audiences to imitating them in real life?
Key Theory: Bandura – Media Effects