PPT-Component One: Section B Investigating Media Industries and Audiences
Author : briana-ranney | Published Date : 2018-09-24
Assassins Creed 3 Liberation Summary of Textbook p115119 Key Terms and Definitions PEGI MMORPG Persistent Worlds CRPG Augmented Reality Avatar PlayStation Vita
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Component One: Section B Investigating Media Industries and Audiences: Transcript
Assassins Creed 3 Liberation Summary of Textbook p115119 Key Terms and Definitions PEGI MMORPG Persistent Worlds CRPG Augmented Reality Avatar PlayStation Vita Ubisoft Transgressive . L-09. Audiences . and Communication . Channels. Audience needs. “. General public. ”. notion is not accurate; . Each group has specific interests, priorities and information needs;. Audiences must be identified prior to emergency;. How many can you name?. Unit 3 : . Exploring Media Industries. Unit 3: Exploring Media Industries. Written Paper - 1 hour 30 . mins. - 60 marks - 20% External . Assessment. Section A: 10 short answer questions. . The Film Industry – Section B. What is Section B?. One 45-minute essay; choose from two questions.. The focus of the unit is the relationship between . audiences. and . institutions. , particularly in an age when digital technology is radically impacting the way in which media texts are produced, marketed and consumed.. T. echnological . D. evelopments. . Key words:. New technologies. Digital broadcasting. m. edia convergence. Impact. Digital switchover. Social media . 1. Choosing one media industry you have studied, identify two technological developments. Regulation . and Ethical/ Legal Constraints. Key words:. Ethics. Data protection . act. Copyright . Regulation. Regulatory . body. Commissioning. Libel. Ofcom. Press Complaints Commission. Watershed . TLU back story. P. revious experiences and studies on cross-media production by Nordic and Baltic media SMEs. Studies on clustering by (audiovisual) media SMEs. Work on new kinds of audiovisual & interactive textbooks – recycling audiovisual heritage. L.O. – What are . the basics . when analysing media texts?. The first part of the media framework we will focus on is . media language. Media language – how the media communicate meaning through their . Mobile Phones in bags, switched off or to silent. Only bottled water on the table. Coats on backs of chairs. Bags on floor. Notepads and pens at the ready…. Unit 6: Critical Approaches to Creative Media Products. Course Structure. 2 year A-Level. Component 1 . –Media Products, Industries & Audiences. [Written exam 2.5hours (35%)]. Component 2- . Media Forms & Products in Depth. [Written exam 2.5hours (35%)]. One Direction - History. R. epresentation │ . A. udiences │ . I. ndustries │ . L. anguage. https://upload.wikimedia.org/wikipedia/commons/5/55/News-media-standards.jpg. This 2015 video self-referentially covers the band’s own history since their creation during 2010’s X-Factor. Their debt to Simon Cowell is acknowledged in the video. This product provides interesting opportunities to study convergence between media industries, the role of video in reaching audiences and the relationship between producers and audiences. . Online, Social and Participatory Media Close Study Product: Music Video Arctic Monkeys – I Bet Y ou L ook G ood O n T he Dancefloor R epresentation │ A udiences │ I ndustries │ L anguage . Assassins Creed 3: Liberation . Summary of Textbook p.115-119. Key Terms and Definitions:. PEGI: Company that decide the age rating for games.. MMORPG: Massive Multiplayer Online Role Playing Game. Close Study Product: Video Game - Lara Croft Go. R. epresentation │ . A. udiences │ . I. ndustries │ . L. anguage. https://upload.wikimedia.org/wikipedia/commons/5/55/News-media-standards.jpg. Complete the initial Personal Learning Checklist for the Lara Croft Go CSP as a starting point for your assessment. ‘Epic Night Out’ for ‘Call of Duty: Ghosts. ’. https://www.youtube.com/watch?v=MNxh7umVOZ0. Audience Theory. Three questions:. 1) Why do audiences choose to consume certain texts?. 2) How do they consume texts?.
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