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Fiscal Year Ending March 2021 1Q Results Appendix August 5 2020 Disclaimer Market forecasts operating results forecast and other information contained in this materials are based on judgements a ID: 822799

sales business pachinko segment business sales segment pachinko 000 pachislot machine machines results area titles regulation facilities facility resort

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© SEGA SAMMY HOLDINGS INC. All Rights Re
© SEGA SAMMY HOLDINGS INC. All Rights Reserved.Fiscal Year Ending March 20211Q Results AppendixAugust5, 2020[Disclaimer]Market forecasts, operating results forecast, and other information contained in this materials are based on judgements and projections of the Company’s managements based on currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and that actual results could differ materially depending on various factors.-2-1Q ResultsForecastConsolidated Business◆Significant decline in sales YoY and recording of losses.✓Pachislot and Pachinko Machine

s Business, Amusement Machine Sales & A
s Business, Amusement Machine Sales & Amusement Center Operations and Resort Business are heavily influenced by COVID-19.◆Expected to record losses for the full year assuming the impact of COVID-19 will remain.◆Undertake structural reforms.◆Dividend plan is not yet determined.PachislotandPachinko Machines Business◆Sales decreased YoY and recorded losses as no new title launched.✓Delayed the release of new titles considering the impact of COVID-19 on Pachinko halls.✓Sales were mainly attributable to Sammy Networks and etc.◆Sales decrease YoY and recording losses due to the decrease of unit sales

.✓Unit sales decrease YoY for both
.✓Unit sales decrease YoY for both pachislotand pachinko.✓Launch titles to coincide with the demand for replacement at the end of 2020.Entertainment Contents Business◆Salesdecreasedbutprofit increased YoY due to strong performance in Consumer area.✓Consumer area performed strong centered on repeat sales overseas.✓Recorded losses in Amusement Machine Sales and Amusement Center Operation due to the temporary closure and a decline in utilization of facilities.✓Common fixed expenses and others incurred during temporary closure period are recorded as extraordinary losses.◆Despite the contribution of Co

nsumer area, profit decreased significa
nsumer area, profit decreased significantly YoY due to spread losses in Amusement Machine Sales and Amusement Center Operation area.✓The profit of Consumer area is expected to be increased significantly✓Proceed the optimization of business and shift of R&D resources to growing area in Amusement Machine Sales and Amusement Center Operation.✓Non-operating income from the movie "Sonic the Hedgehog" is expected in the second half of the year.Resort Business◆Sales decreased and losses expanded YoY due to significant decline in the number of users.✓Closed facilities temporary in respond to request.◆Sales decrease

and losses expand YoY✓The demand fo
and losses expand YoY✓The demand for travel decreases ✓Start the optimization of the facility operations.✓Expecting that the restriction of foreign visitors will not lift in South Korea within this year.Results Highlights-3-Current impacts of the spread of COVID-19-4-Changes in segment classifications and othersThe following changes have been made from the fiscal year ending March 2021.✓“Operating income “to ”Ordinary income "➢The Company has changed its method of measuring segment income from "operating income" to "ordinary income," which is the profit recurring from business as a whole, inc

luding equity in net profits and losses
luding equity in net profits and losses of affiliates, etc.✓Gaming machine business into Pachislot and Pachinko Machines Business segment➢The gaming machine business, which develops and sells gaming machines for casinos, wasshiftedfrom Amusement Machine Sales area of Entertainment Contents Business segmentto Pachislot and Pachinko Machines Business segment.✓“Digital + PackagedGames” area to"Consumer" area➢Digital Games area and Packaged Games area have been integrated into 1 sub-segment and changed the name to Consumer area.-5-Consolidated Income Statements(Summary)*The results of FY2020/3 refl

ect the change of segment classification
ect the change of segment classification retrospectively.-6-Costs and Expenses*The results of FY2020/3 reflect the change of segment classification retrospectively.-7-Consolidated Balance Sheet (Summary)-8-Segment Results: Pachislot and Pachinko Machines*From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of Entertainment Contents Businesssegment to Pachislot and Pachinko Machines Business segment.*The results of FY2020/3 reflect the change of segment classification retrospectively.-9-Segment Results: Pachislot and Pachinko Machi

nesSpecification changed titleNew titl
nesSpecification changed titleNew title■Major Titles launch in 2021/3 PachislotPachinko~2021/3 1Q2021/3 2Q~PachislotShin HokutoMusoP Psalms of Planets Eureka Seven HI-EVOLUTION ZEROPachislotKaidoumokushirokukaijinumaP ROAD TO EDENP Shin HokutoMuso Chapter 3"PachislotShin HokutoMuso""P Psalms of Planets Eureka Seven HI-EVOLUTION ZERO""PachislotKaidoumokushirokukaijinuma""P Shin HokutoMuso Chapter 3"©Buronson& Tetsuo Hara/NSP 1983, Approved No.KOO-411©2010-2013 Koei TecmoGames Co., Ltd. ©Sammy©Fukumoto nobuyuki/Koudansha・VAP・MADHOUSE・NTV・D.N.DreamPartners

©Fukumoto nobuyuki/Koudansha・VA
©Fukumoto nobuyuki/Koudansha・VAP・NTV©Sammy©Buronson& Tetsuo Hara/NSP 1983, Approved No.KOM-620 © 2010-2013 Koei TecmoGames Co., Ltd. ©Sammy©2017 BONES/Project EUREKA MOVIE©BANDAI NAMCO Entertainment Inc.©Sammy-10-Segment Results: Entertainment Contents Business*As the breakdown of sub-segment, Digital Games area and Packaged Games area have been integrated into 1 sub-segment and changedthe name to Consumer area from FY2021/3.*From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of Entertainment Contents Business

segment to Pachislotand Pachinko Mach
segment to Pachislotand Pachinko Machines Business segment.*The results of FY2020/3 reflect the change of segment classification retrospectively.-11-Segment Results: Entertainment Contents BusinessConsumer Area (KPI)<Sales by Business Model>*Full Game = Mainly physical sales and download sales of full game for home video game consoles and PCs. (Additional downloadcontent sales are not included.)*F2P = Mainly sales of contents offering free basic play and microtransaction for smartphones and PCs.*Others = Sales of additional downloadable contents, consignment sales of 3rd party titles, revenue from consignment developmen

t, transfer of titles, offering of titl
t, transfer of titles, offering of titles in batches to 1st parties, sales of non-game software products, etc.-12-2021/3 1Q Major TitlesSegment Results: Entertainment Contents Business1Q titlesReleasePlatformLaunched regionPersona 4 The Golden (PC version)2020/6PCJapan / Asia / North America / EuropeRepeattitlesPlatformLaunched regionTotal WarseriesPCJapan / Asia / NorthAmerica/EuropeAlien seriesMulti-platformJapan / Asia / NorthAmerica/EuropeFootball Manager seriesPCJapan / Asia / NorthAmerica/Europe*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the chan

ge of subsegment classifications-13-
ge of subsegment classifications-13-2021/3 1Q Resultsof TitlesSegment Results: Entertainment Contents Business-14-Segment Results: Entertainment Contents Business1. PHANTASY STAR ONLINE 2North American Version2.PHANTASY STAR ONLINE 23.SEGA Pocket Club Manager*Top three titles in the period of Apr-Jun 2020Title nameRelease2020/42012/72018/4Consumer Area (KPI)<Top 3 titles in sales for F2P><Sales breakdown of F2P><Numbers of titles for F2P>-15-Segment Results: Entertainment Contents BusinessAmusementCenter Area (KPI)Temporary Closure periodCY2020*July figure is preliminary value-16-

Segment Results: Entertainment Contents
Segment Results: Entertainment Contents Business~2021/3 1Q 2Q~ConsumerSEGA Pocket Club Manager(2018/4~)Ryu gaGotokuONLINE(2018/11~)IDOLA PHANTASY STAR SAGA(2018/11~)Fist of the North Star LEGENDS ReVIVE(2019/9~)PHANTASY STAR ONLINE 2(2012/7~)Puyopuyo!! Quest(2013/4~)CHAIN CHRONICLE 3(2013/7~)Hortensia Saga(2015/4~)Magia Record : Puella Magi Madoka Magica Side Story(2017/8~)SHIN MEGAMI TENSEI Liberation Dx2(2018/1~)Existing titlesNew titlesPHANTASY STAR ONLINE 2(North American version)KemonoFriends 3 (2019/9~)Sonic at the Olympic Games –Tokyo 2020â„

¢ Project SEKAI COLORFUL STAGE feat. Ha
¢ Project SEKAI COLORFUL STAGE feat. Hatsune MikuRe:ZERO-Starting Life in Another World-Lost in MemoriesF2P■Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021-17-Segment Results: Entertainment Contents BusinessConsumerAmusementMachine SalesAnimation/Toys<Existing titles>KanColleArcade / StarHorseSeries/ Fate/Grand Order Arcade /WCCF FOOTISTA 2019 maimaiSeries / O・N・G・E・K・I/ CHUNITHMSeriesTRANSFORMERS SHADOWS RISINGfizDisney&Disney/PixerCharacters Magical Smart NoteA Total War Saga: TROYHUMANKIND™Full GameSonic The Hedgehog(in Japan)

Disney CharactersD.I.Y. TOWN Series1Q
Disney CharactersD.I.Y. TOWN Series1Q2Q~Persona 4 The GoldenInitial D THE ARCADE■Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021Shin MegamiTenseiⅢNOCTURNE HD REMASTERShin MegamiTenseiⅤ-18-Segment Results: Resort Business-19-Transition of Drop amount* at Paradise City(KRWMillions)*Dropamount: Purchased amount of chips by customers at the tableApr,2017OpenedParadise CitySegment Results: Resort Business (PARADISE CITY)* PARADISE SEGASAMMY Co., Ltd. is an equity method affiliate* Figures for PARADISE SEGASAMMY Co., Ltd. are recorded with three months delay* Loca

l accounting standards-20-Segment Re
l accounting standards-20-Segment Results: Resort Business-21-Overview䀀■Golf Course■Exterior■Convention CenterFacility namePhoenixSeagaiaResortOperatingcompanyPhoenixResortCo.,Ltd.Facility address3083AzaHamayama,O-AzaShioji,MiyazakiCity,MiyazakiPrefectureAccess■Miyazaki Airport 20-minute by car ■JR Miyazaki train station Approx. 25-minute by public bus(chargeable) 15-minute by car■ExpresswayApprox.25-minutedrivefromMiyazakiInterchangeNumber ofemployees758(asofJune302020(including,concurrentofficers,full-timeemployees,secondedemployees,contractemp

loyeesandpart-timeemployees)Site a
loyeesandpart-timeemployees)Site area2,511,144m2FacilitycompositionHotel950rooms(SheratonGrandeOceanResort,LuxzeHitotsubaandCottageHIMUKA)GolfCourses45holes(PhoenixCountryClub,TomWatsonGolfCourse),PhoenixGolfAcademyConventionCenterApprox.5,500m2(capacityforapprox.5,000people)OtherEntertainmentFacilitiesetc.Spa,hotsprings,fitnessclub,horseridingclub,tenniscourtandweddinghalls©Phoenix ResortSegment Results: Resort Business (Phoenix SeagaiaResort)-22-Overview䀀■Casino facility ■Exterior■Lobby lounge (Hotel)Facility namePARADISECITYOperating c

ompanyPARADISESEGASAMMYCo.,Ltd.Fa
ompanyPARADISESEGASAMMYCo.,Ltd.Facility address186,Yeongjonghaeannam-ro321-gil,Jung-gu,Incheon,RepublicofKoreaAccess to PARADISE CITY■3-minute drive by car or shuttle bus (free of charge) 5-minute ride on linear monorail (free of charge) and 15-minute walk from Incheon International Airport■Also a 5-minute drive from Incheon Interchange on the expresswayNumber of employees2,144(asofJune30,2020)(including,concurrentofficers,full-timeemployees,secondedemployees,contractemployeesandpart-timeemployees)Site area330,000㎡Investment amountApprox.1,567.5billionKRW(

amountinvestedbySEGASAMMY:331.9
amountinvestedbySEGASAMMY:331.9billionKRW;shareholdingratio:45%)Facility composition•Casino(tablegames:158units,electronictablegames:4units62seats,slotmachines:291units)•Hotel(711rooms;additionalfacilities:restaurant,banquethall,indoorandoutdoorpools,etc.)•Convention・PLAZA(Commercialfacility/culturalcenter,shoppingmall)Facilitiesintemporarysuspension(fromJul1,2020)•SPA・CLUB・BoutiqueHotel(58rooms)•WONDERBOX(forfamilies)Segment Results: Resort Business (PARADISE CITY)-23-Order for Enforcement of the Act on Development of Specified

Complex Tourist Facilities AreasCasino
Complex Tourist Facilities AreasCasino facilityUpper limit for square measures of gaming areaswithin casino facility is 3% of the total floor area of IR facilitiesFacility No.1:International convention and conference facilitiesCapacityof the largest international convention and conference room must be more than 1,000 people. Total capacity of whole international convention and conference facilities must be more than twice of the capacity of the largest international convention and conference room.Facility No.2:Exhibition facilitiesSquaremeasures of exhibition facilities must meet the standards according to the below tier

based on capacity of the largest interna
based on capacity of the largest international convention and conference room.(Capacity of thelargest international convention and conference room)・More than 1,000 and less than 3,000 people ⇔Total floor area of exhibition facilities: more than 120K㎡・Morethan 3,000 and less than 6,000 people ⇔Total floor area of exhibition facilities: more than 60K ㎡・More than 6,000people ⇔Total floor area of exhibition facilities: more than 20K㎡Facility No.3:Facilities enhancing the attractiveness of tourismTheater, entertainment hall, concert hall, stadium, cinema, museum, gallery,

restaurant and other facilitiesthat c
restaurant and other facilitiesthat contribute enhancing the attractiveness of Japanese tourismFacility No.4:Facilities with customer transfer functionsFacilities satisfyingbelow 4 conditions1)showcase function, 2)concierge function,3)multilingual support function, 4)sufficient facilityscaleFacility No.5:Accommodation facilitiesTotalsquare measures for floor area of allguest rooms must be more than 100K ㎡and facilitiesmust have suite rooms with appropriate square measures and certain ratio of suite rooms.Facility No. 6 Other facilitiesFacility contributing to the promotion of visit and stay of domestic

and inbound touristsOther:Restriction
and inbound touristsOther:Restriction of casino adsCan applies only to places where foreign travelers can stay until they complete immigration procedures at airports operating international flights and passenger terminals of ports where foreign cruise ships are in serviceOther: Transaction subject to reportCash transactions exceeding 1 million yen between casino business operators and customers-24-Pachislot and Pachinko Machines revision of rules<APPENDIX:Overview of revision to the rules>✓Curbing of gambling element is intended in the matters related to regulations of pay-out balls/medals.✓“Multi sta

ge payout-ratio” is newly approved
ge payout-ratio” is newly approved for pachinko machines.February 1, 2018Date of enforcement(1) Matters related to regulations of pay-out balls/medals(2) Addition of standards for pachislotand pachinko machines with which pay-out balls/medals information can be easily checked(3) Introduction of “multi stage payout-ratio” to pachinko machinesPachislot and pachinko machine manufacturers(4) Addition of responsibilities of administratorsPachinko halls*(2) Able to play without touching balls and medals (record and pay-out electronically) -25-Pachislot and Pachinko Machines revision of rules<APPENDIX

:Comparisons of pay-out ratio (imag
:Comparisons of pay-out ratio (image)>✓Machines will be transformed to become more playable with the setting of the lower limit of pay-out probability.✓The introduction of “multi stage payout-ratio” will allow broader ways to play.Play time【Pachislot】【Pachinko】Pay-out ratioG=Games()=Current regulationNew regulationRegulationbefore changeNew regulationPay-out ratioPay-out ratio=Balls and medals usedBalls and medals payed outRegulationbefore change-26-Pachislot and Pachinko Machines revision of rules<APPENDIX:Overview of revisions to regulations >G=Game

s【Pachislot】【Pachinko】-2
s【Pachislot】【Pachinko】-27-Transition of revision of rules (February 2018) and easing of voluntary regulation, etc.•Elimination of the 65% upper limit in continuous rate of probability changeDevelopment of machines with high jackpot continuous rate•Addition of visual effects using the lever and buttons•Addition of visual effects using mini-reel machine (video reel machine)•Gameplay of assist time(*1)improvedMainly improved gameplay related to visual effects•Ability to enter into time reduction (*2) after consumed the predetermined number of games•Eliminationof 100 times upper

limit of count in time reduction •
limit of count in time reduction •Enable toenter into time reductionwith specific symbols•Can use count of limiters (*3) up to 2 types Primarily new gameplay added2019/12 Review of voluntary regulation 2020/1 Changes inInterpretation2022/2Complete transitionto new regulationmachines•Removal of upper limit of the no. of obtained medals per game•Revival of assist time machinesGameplay in shorter time improvedNew Regulation Machine (2) (Regulationfor 6.1 model machine)New Regulation Machine (1) (Regulationfor 6.0 model machine)New Regulation Machine (3)New Regulation Machine (1)•Elimina

tion of the lower limit on the number o
tion of the lower limit on the number of winballs•Eliminationof the lower limit in game numbers can be played at normal statusGameplay WidensNew Regulation Machine (2)2018/112019/5Revision of rulesPachinko2018/2Pachislot2018/4•Changes in pay-out regulation•Introducing "Setting" to pachinko machines•Changes in pay-out regulation*2: Time reduction = Function to play games efficiently without greatly reducing the number of balls.*3: Limiter = one of the functions in probability change, refers to the function of the probability change ends when the predetermined number of jackpots times consumed.20

20/5 Extension of deadline for remova
20/5 Extension of deadline for removal of previous reg. machines*1: AT=assist time-28-Schedule for transferring to new regulation machines*Numbers above are in-house estimation as of end of July, 2020Thousand of units(Estimates)Number of previous regulation machines that are due for removal *Schedule after the announcement of extension of deadline for removal20202021AprMayJunJulAugSepOctNovDecJanFebMarAprMayJunJulAugSepOctNovDecPachislotNo. of units to beremovedPachinko No. of units tobe removedApprox. 14Approx. 62Approx. 118Approx. 275Approx. 241Approx. 337OlympicperiodApprox. 9

Approx. 29Approx. 26Approx. 324Ap
Approx. 29Approx. 26Approx. 324Approx. 377Approx. 599Olympicperiod2021/34352022/36122021/34412022/3923✓21stCenturyPachinkoandPachislotIndustryAssociationwhichconsistsof14groupsfromtheindustryresolvedthephasedremovalMay20,2020✓Thetransitionalperiodofpreviousregulationmachineswithsomeexceptionextendedfor1yearbytheamendmentofenforcementregulationsoftheLawonControlandImprovementofAmusementandEntertainmentBusinesses.Overview of the extension of the deadline of previous regulation machinesTransfer to new reg. completesTransfer to new reg. completes-29-Sch

edule for transferring to new regulation
edule for transferring to new regulation machines-30-Schedule for transferring to new regulation machines-31-Pachinko and Pachislot Machine MarketsSource: White Paper on Leisure Industry 2019, Japan Productivity Center-32-Pachinko and Pachislot Machine MarketsSources: National Police Agency and Yano research Institute Ltd. (*The data for2019 are our forecasts)Sources : National Police Agency-33-Pachinko and Pachislot Machine MarketsSources: National Police Agency and Yano research Institute Ltd. (*The data for 2019 are our forecasts)-34-Pachinko and Pachislot Machine MarketsSource: Security Communications Associati

on -35-Pachislot / Pachinko Machine
on -35-Pachislot / Pachinko Machine Sales ShareShare of Annual Pachislot Machine SalesShare of Annual Pachinko Machine Sales Source: Yano Research Institute Ltd.*Estimated by Yano Research Institute Ltd. with fiscal years from July of each year through June the following year as criteria-36-Source: f-ismHome Video Game and Online Game Markets ScalePackaged and Digital Games Market DataJapan's Market for Game Content with Network Connectivity (JPY billion)Home Video Games: Overall Shipment Scale(JPY billion)Source: CESA Games White Paper-37-Amusement Machine and Amusement Center Operations Markets ScaleAmusement Ma

rket DataNumber of Amusement Facilities
rket DataNumber of Amusement Facilities / Amusement Machine unit installedAmusement Machine / Facilities sales (JPY billion)Source: JAIA, National Police Agency-38-Past Operating Results①From FY Ended March 2015~*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2020/e_202103_1q_transition.xls)*Net sales of new segment is shownin total amount bases.*Basis for recording of sales was changed from shipping basis to delivery basis from FY2016/3.*In line with the change of accounting policy, the figures for new segment reflect the change from FY2015/3

retrospectively.*Some business has shif
retrospectively.*Some business has shifted from Entertainment Contents business to Pachinko and Pachislot business and numbers shown in [] are retroactively adjusted figures which reflect such change. *Number of packaged titles include the number of titles in Asian territory except Japan from FY2017/3.*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the change of subsegment classifications in Entertainment Contents business-39-Past Operating Results②From FY Ended March 2015~*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/

settlement/2020/e_202103_1q_transition.x
settlement/2020/e_202103_1q_transition.xls)-40-Shareholder ReturnsWe introduced shareholders benefit program to encourage shareholders to experience our services and hold our shares over the mid to long term. From March 31, 2020, we have expanded the contents of the program and also introduced the option for donation to social contribution activities.Continue to pay an annual dividend of ¥40Dividend PolicyIntroduction of Shareholder Benefits*Please see the official website of SEGA SAMMY HOLDINGS for the details about shareholderbenefits programNumber of owned sharesShareholder benefit contents (annual)Less than 2consecu

tive yearsMore than 2consecutive years
tive yearsMore than 2consecutive years (New)Morethan100sharesLessthan1,000sharesi) 2,000 yen worthMorethan1,000sharesLessthan3,000sharesi) 2,000 yen worth ii) 20,000 yen worthMorethan3,000sharesLessthan5,000sharesi) 2,000 yen worth ii) 40,000 yen worthi) 2,000 yen worth ii) 40,000 yen worth iii) 1 ticket (To be gifted on December)Morethan5,000sharesLessthan20,000sharesi) 2,000 yen worth ii) 40,000 yen worth iii) 2 tickets iv) 2 ticketsi) 2,000 yen worth ii) 40,000 yen worth iv) 2 tickets v) 2 tickets20,000 shares or more (New) i) 2,000 yen worth ii) 40,000 yen worth

iv) 2 tickets vi) 2 ticketsi.Vouche
iv) 2 tickets vi) 2 ticketsi.Voucher for either UFO Catcher, redeemable at SEGA game centers in Japan or redeemable at SEGA Catcher Online ii.Facility use ticket, redeemable at Phoenix SeagaiaResort (Miyazaki Prefecture) iii.Free accommodation ticket (1 room, maximum 2 adults) usable at Sheraton Grande Ocean Resort in Phoenix SeagaiaResort iv.Free accommodation ticket (1 room, maximum 2 adults) usable at Paradise Hotel & Resort in Paradise City (Incheon, Korea) v.Free accommodation ticket (1 room, maximum 2 adults) usable at premium category “Club Floor” of Sheraton Grande Ocean Resort in Phoenix SeagaiaResortvi.

Free accommodation ticket (1 room, maxi
Free accommodation ticket (1 room, maximum 2 adults) usable at premium category suite room of Sheraton Grande Ocean Resort in Phoenix SeagaiaResort*Dividend plan for this fiscal year is not yet determined.-41-Company NameAddressEstablishedCapitalNumber of EmployeesStock ExchangeName of ShareholderShares HeldShareholdingRatio (%)HS Company35,308,00013.26SEGA SAMMY HOLDINGS INC.31,138,23811.69The Master Trust Bank of Japan, Ltd. (Trust account)16,252,1006.10FSC Co., Ltd.13,622,8405.11Japan Trustee Services Bank, Ltd.(Trust account)10,185,7003.82■Distribution of ShareholdersCompany Profile(As of March 3

1, 2020)Information on Outstanding Shar
1, 2020)Information on Outstanding Shares(As of March 31, 2020)800,000,000 shares266,229,476 shares72,584■Principal ShareholdersFinancial Institutions18.06%Securities Companies1.64%Other Companies21.06%Foreign Institutions and Individuals27.32%Japanese Individuals and Other20.22%Treasury Stock11.70%Company ProfileSEGA SAMMY HOLDINGS INC.Sumitomo Fudosan Osaki Garden Tower, 1-1-1Nishi-Shinagawa, Shinagawa-ku, TokyoOctober 1, 2004¥29.9 billion8,798(Consolidated)Tokyo Stock Exchange(Stock Code:6460)Hajime SatomiHaruki SatomiNaoya TsurumiKoichi FukazawaHideo YoshizawaTakeshi NatsunoKoheiKatsuk

awaMelanie BrockShigeru AokiYukito Sa
awaMelanie BrockShigeru AokiYukito SakaueMineoEnomotoKazutakaOkuboKazuaki InaokaManagements (As of June 24, 2020)Number of shares authorized for issuanceTotal number of shares issued and outstandingNumber of ShareholdersChairman and Group CEO, Representative DirectorPresident and Group COO, Representative DirectorSenior Executive Vice President, Director of the BoardSenior Executive Vice President and Group CFO, Director of the BoardSenior Vice President, Director of the BoardDirector of the Board (External)Director of the Board (External)Director of the Board (External)Standing Audit & Supervisory Board MemberAudit &

Supervisory Board MemberAudit & Superv
Supervisory Board MemberAudit & Supervisory Board Member (External)Audit & Supervisory Board Member (External)Substitute Audit & Supervisory Board Member (External)*Including the number of share less than 1 unit-42-Please visit below websites for products and service information.https://www.segasammy.co.jp/english/pr/corp/group/list.html(SegaSammyGroup Website list)* Company / product names in this document are trademarks or registered trademarks of the respective companies.https://www.segasammy.co.jp/english/ir/Cautionary Statement for Investors and Shareholders with Respect to Nevada Gaming Statutes and RegulationsSEGA S

AMMY HOLDINGS INC. (“the Company”) i
AMMY HOLDINGS INC. (“the Company”) is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirectly own the stock of SEGA SAMMY CREATION INC., and Sega Sammy Creation USA, Inc., both of which are subsidiaries that have been licensed as manufacturers and distributors of gaming devices in Nevada. Pursuant to Nevada law, the Company’s shareholders are subject to the rules and regulations of the Nevada Gaming Authorities. A detailed explanation of Nevada gaming statutes and regulations can be found on the Company’s corporate website:https://www.segasammy.co.jp/english/i