Fiscal Year Ending March 2021 1Q Results Appendix August 5 2020 Disclaimer Market forecasts operating results forecast and other information contained in this materials are based on judgements a ID: 822799
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© SEGA SAMMY HOLDINGS INC. All Rights Re
© SEGA SAMMY HOLDINGS INC. All Rights Reserved.Fiscal Year Ending March 20211Q Results AppendixAugust5, 2020[Disclaimer]Market forecasts, operating results forecast, and other information contained in this materials are based on judgements and projections of the Companyâs managements based on currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and that actual results could differ materially depending on various factors.-2-1Q ResultsForecastConsolidated BusinessâSignificant decline in sales YoY and recording of losses.âPachislot and Pachinko Machine
s Business, Amusement Machine Sales & A
s Business, Amusement Machine Sales & Amusement Center Operations and Resort Business are heavily influenced by COVID-19.âExpected to record losses for the full year assuming the impact of COVID-19 will remain.âUndertake structural reforms.âDividend plan is not yet determined.PachislotandPachinko Machines BusinessâSales decreased YoY and recorded losses as no new title launched.âDelayed the release of new titles considering the impact of COVID-19 on Pachinko halls.âSales were mainly attributable to Sammy Networks and etc.âSales decrease YoY and recording losses due to the decrease of unit sales
.âUnit sales decrease YoY for both
.âUnit sales decrease YoY for both pachislotand pachinko.âLaunch titles to coincide with the demand for replacement at the end of 2020.Entertainment Contents BusinessâSalesdecreasedbutprofit increased YoY due to strong performance in Consumer area.âConsumer area performed strong centered on repeat sales overseas.âRecorded losses in Amusement Machine Sales and Amusement Center Operation due to the temporary closure and a decline in utilization of facilities.âCommon fixed expenses and others incurred during temporary closure period are recorded as extraordinary losses.âDespite the contribution of Co
nsumer area, profit decreased significa
nsumer area, profit decreased significantly YoY due to spread losses in Amusement Machine Sales and Amusement Center Operation area.âThe profit of Consumer area is expected to be increased significantlyâProceed the optimization of business and shift of R&D resources to growing area in Amusement Machine Sales and Amusement Center Operation.âNon-operating income from the movie "Sonic the Hedgehog" is expected in the second half of the year.Resort BusinessâSales decreased and losses expanded YoY due to significant decline in the number of users.âClosed facilities temporary in respond to request.âSales decrease
and losses expand YoYâThe demand fo
and losses expand YoYâThe demand for travel decreases âStart the optimization of the facility operations.âExpecting that the restriction of foreign visitors will not lift in South Korea within this year.Results Highlights-3-Current impacts of the spread of COVID-19-4-Changes in segment classifications and othersThe following changes have been made from the fiscal year ending March 2021.ââOperating income âto âOrdinary income "â¢The Company has changed its method of measuring segment income from "operating income" to "ordinary income," which is the profit recurring from business as a whole, inc
luding equity in net profits and losses
luding equity in net profits and losses of affiliates, etc.âGaming machine business into Pachislot and Pachinko Machines Business segmentâ¢The gaming machine business, which develops and sells gaming machines for casinos, wasshiftedfrom Amusement Machine Sales area of Entertainment Contents Business segmentto Pachislot and Pachinko Machines Business segment.ââDigital + PackagedGamesâ area to"Consumer" areaâ¢Digital Games area and Packaged Games area have been integrated into 1 sub-segment and changed the name to Consumer area.-5-Consolidated Income Statements(Summary)*The results of FY2020/3 refl
ect the change of segment classification
ect the change of segment classification retrospectively.-6-Costs and Expenses*The results of FY2020/3 reflect the change of segment classification retrospectively.-7-Consolidated Balance Sheet (Summary)-8-Segment Results: Pachislot and Pachinko Machines*From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of Entertainment Contents Businesssegment to Pachislot and Pachinko Machines Business segment.*The results of FY2020/3 reflect the change of segment classification retrospectively.-9-Segment Results: Pachislot and Pachinko Machi
nesSpecification changed titleNew titl
nesSpecification changed titleNew titleâ Major Titles launch in 2021/3 PachislotPachinkoï½2021/3 1Q2021/3 2Q~PachislotShin HokutoMusoP Psalms of Planets Eureka Seven HI-EVOLUTION ZEROPachislotKaidoumokushirokukaijinumaP ROAD TO EDENP Shin HokutoMuso Chapter 3"PachislotShin HokutoMuso""P Psalms of Planets Eureka Seven HI-EVOLUTION ZERO""PachislotKaidoumokushirokukaijinuma""P Shin HokutoMuso Chapter 3"©Buronson& Tetsuo Hara/NSP 1983, Approved No.KOO-411©2010-2013 Koei TecmoGames Co., Ltd. ©Sammy©Fukumoto nobuyukiï¼Koudanshaã»VAPã»MADHOUSEã»NTVã»D.N.DreamPartners
©Fukumoto nobuyukiï¼Koudanshaã»VA
©Fukumoto nobuyukiï¼Koudanshaã»VAPã»NTV©Sammy©Buronson& Tetsuo Hara/NSP 1983, Approved No.KOM-620 © 2010-2013 Koei TecmoGames Co., Ltd. ©Sammy©2017 BONES/Project EUREKA MOVIE©BANDAI NAMCO Entertainment Inc.©Sammy-10-Segment Results: Entertainment Contents Business*As the breakdown of sub-segment, Digital Games area and Packaged Games area have been integrated into 1 sub-segment and changedthe name to Consumer area from FY2021/3.*From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of Entertainment Contents Business
segment to Pachislotand Pachinko Mach
segment to Pachislotand Pachinko Machines Business segment.*The results of FY2020/3 reflect the change of segment classification retrospectively.-11-Segment Results: Entertainment Contents BusinessConsumer Area (KPI)ï¼Sales by Business Modelï¼*Full Game = Mainly physical sales and download sales of full game for home video game consoles and PCs. (Additional downloadcontent sales are not included.)*F2P = Mainly sales of contents offering free basic play and microtransaction for smartphones and PCs.*Others = Sales of additional downloadable contents, consignment sales of 3rd party titles, revenue from consignment developmen
t, transfer of titles, offering of titl
t, transfer of titles, offering of titles in batches to 1st parties, sales of non-game software products, etc.-12-2021/3 1Q Major TitlesSegment Results: Entertainment Contents Business1Q titlesReleasePlatformLaunched regionPersona 4 The Golden (PC version)2020/6PCJapan / Asia / North America / EuropeRepeattitlesPlatformLaunched regionTotal WarseriesPCJapan / Asia / NorthAmerica/EuropeAlien seriesMulti-platformJapan / Asia / NorthAmerica/EuropeFootball Manager seriesPCJapan / Asia / NorthAmerica/Europe*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the chan
ge of subsegment classifications-13-
ge of subsegment classifications-13-2021/3 1Q Resultsof TitlesSegment Results: Entertainment Contents Business-14-Segment Results: Entertainment Contents Business1. PHANTASY STAR ONLINE 2North American Version2.PHANTASY STAR ONLINE 23.SEGA Pocket Club Manager*Top three titles in the period of Apr-Jun 2020Title nameRelease2020/42012/72018/4Consumer Area (KPI)ï¼Top 3 titles in sales for F2Pï¼ï¼Sales breakdown of F2Pï¼ï¼Numbers of titles for F2Pï¼-15-Segment Results: Entertainment Contents BusinessAmusementCenter Area (KPI)Temporary Closure periodCY2020*July figure is preliminary value-16-
Segment Results: Entertainment Contents
Segment Results: Entertainment Contents Businessï½2021/3 1Q 2Q~ConsumerSEGA Pocket Club Managerï¼2018/4~ï¼Ryu gaGotokuONLINE(2018/11~)IDOLA PHANTASY STAR SAGA(2018/11~)Fist of the North Star LEGENDS ReVIVE(2019/9ï½)PHANTASY STAR ONLINE 2ï¼2012/7~ï¼Puyopuyo!! Questï¼2013/4~ï¼CHAIN CHRONICLE 3ï¼2013/7~ï¼Hortensia Sagaï¼2015/4~ï¼Magia Record : Puella Magi Madoka Magica Side Storyï¼2017/8~ï¼SHIN MEGAMI TENSEI Liberation Dx2(2018/1~ï¼Existing titlesNew titlesPHANTASY STAR ONLINE 2ï¼North American versionï¼KemonoFriends 3 (2019/9ï½)Sonic at the Olympic Games âTokyo 2020â
¢ Project SEKAI COLORFUL STAGE feat. Ha
¢ Project SEKAI COLORFUL STAGE feat. Hatsune MikuRe:ZERO-Starting Life in Another World-Lost in MemoriesF2Pâ Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021-17-Segment Results: Entertainment Contents BusinessConsumerAmusementMachine SalesAnimation/Toysï¼Existing titlesï¼KanColleArcade / StarHorseSeries/ Fate/Grand Order Arcade /WCCF FOOTISTA 2019 maimaiSeries / Oã»Nã»Gã»Eã»Kã»I/ CHUNITHMSeriesTRANSFORMERS SHADOWS RISINGfizDisney&Disney/PixerCharacters Magical Smart NoteA Total War Saga: TROYHUMANKINDâ¢Full GameSonic The Hedgehog(in Japan)
Disney CharactersD.I.Y. TOWN Series1Q
Disney CharactersD.I.Y. TOWN Series1Q2Q~Persona 4 The GoldenInitial D THE ARCADEâ Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021Shin MegamiTenseiâ ¢NOCTURNE HD REMASTERShin MegamiTenseiâ ¤-18-Segment Results: Resort Business-19-Transition of Drop amount* at Paradise City(KRWMillions)*Dropamount: Purchased amount of chips by customers at the tableApr,2017OpenedParadise CitySegment Results: Resort Business (PARADISE CITY)* PARADISE SEGASAMMY Co., Ltd. is an equity method affiliate* Figures for PARADISE SEGASAMMY Co., Ltd. are recorded with three months delay* Loca
l accounting standards-20-Segment Re
l accounting standards-20-Segment Results: Resort Business-21-Overviewäâ Golf Courseâ Exteriorâ Convention CenterFacility namePhoenixSeagaiaResortOperatingcompanyPhoenixResortCo.,Ltd.Facility address3083AzaHamayama,O-AzaShioji,MiyazakiCity,MiyazakiPrefectureAccessâ Miyazaki Airport 20-minute by car â JR Miyazaki train station Approx. 25-minute by public bus(chargeable) 15-minute by carâ ExpresswayApprox.25-minutedrivefromMiyazakiInterchangeNumber ofemployees758(asofJune302020(including,concurrentofficers,full-timeemployees,secondedemployees,contractemp
loyeesandpart-timeemployees)Site a
loyeesandpart-timeemployees)Site area2,511,144m2FacilitycompositionHotel950rooms(SheratonGrandeOceanResort,LuxzeHitotsubaandCottageHIMUKA)GolfCourses45holes(PhoenixCountryClub,TomWatsonGolfCourse),PhoenixGolfAcademyConventionCenterApprox.5,500m2(capacityforapprox.5,000people)OtherEntertainmentFacilitiesetc.Spa,hotsprings,fitnessclub,horseridingclub,tenniscourtandweddinghalls©Phoenix ResortSegment Results: Resort Business (Phoenix SeagaiaResort)-22-Overviewäâ Casino facility â Exteriorâ Lobby lounge (Hotel)Facility namePARADISECITYOperating c
ompanyPARADISESEGASAMMYCo.,Ltd.Fa
ompanyPARADISESEGASAMMYCo.,Ltd.Facility address186,Yeongjonghaeannam-ro321-gil,Jung-gu,Incheon,RepublicofKoreaAccess to PARADISE CITYâ 3-minute drive by car or shuttle bus (free of charge) 5-minute ride on linear monorail (free of charge) and 15-minute walk from Incheon International Airportâ Also a 5-minute drive from Incheon Interchange on the expresswayNumber of employees2,144(asofJune30,2020)(including,concurrentofficers,full-timeemployees,secondedemployees,contractemployeesandpart-timeemployees)Site area330,000ã¡Investment amountApprox.1,567.5billionKRW(
amountinvestedbySEGASAMMY:331.9
amountinvestedbySEGASAMMY:331.9billionKRW;shareholdingratio:45%)Facility compositionâ¢Casino(tablegames:158units,electronictablegames:4units62seats,slotmachines:291units)â¢Hotel(711rooms;additionalfacilities:restaurant,banquethall,indoorandoutdoorpools,etc.)â¢Conventionã»PLAZA(Commercialfacility/culturalcenter,shoppingmall)Facilitiesintemporarysuspension(fromJul1,2020)â¢SPAã»CLUBã»BoutiqueHotel(58rooms)â¢WONDERBOX(forfamilies)Segment Results: Resort Business (PARADISE CITY)-23-Order for Enforcement of the Act on Development of Specified
Complex Tourist Facilities AreasCasino
Complex Tourist Facilities AreasCasino facilityUpper limit for square measures of gaming areaswithin casino facility is 3% of the total floor area of IR facilitiesFacility No.1:International convention and conference facilitiesCapacityof the largest international convention and conference room must be more than 1,000 people. Total capacity of whole international convention and conference facilities must be more than twice of the capacity of the largest international convention and conference room.Facility No.2:Exhibition facilitiesSquaremeasures of exhibition facilities must meet the standards according to the below tier
based on capacity of the largest interna
based on capacity of the largest international convention and conference room.(Capacity of thelargest international convention and conference room)ã»More than 1,000 and less than 3,000 people âTotal floor area of exhibition facilities: more than 120Kã¡ã»Morethan 3,000 and less than 6,000 people âTotal floor area of exhibition facilities: more than 60K ã¡ã»More than 6,000people âTotal floor area of exhibition facilities: more than 20Kã¡Facility No.3:Facilities enhancing the attractiveness of tourismTheater, entertainment hall, concert hall, stadium, cinema, museum, gallery,
restaurant and other facilitiesthat c
restaurant and other facilitiesthat contribute enhancing the attractiveness of Japanese tourismFacility No.4:Facilities with customer transfer functionsFacilities satisfyingbelow 4 conditions1)showcase function, 2)concierge function,3)multilingual support function, 4)sufficient facilityscaleFacility No.5:Accommodation facilitiesTotalsquare measures for floor area of allguest rooms must be more than 100K ã¡and facilitiesmust have suite rooms with appropriate square measures and certain ratio of suite rooms.Facility No. 6 Other facilitiesFacility contributing to the promotion of visit and stay of domestic
and inbound touristsOther:Restriction
and inbound touristsOther:Restriction of casino adsCan applies only to places where foreign travelers can stay until they complete immigration procedures at airports operating international flights and passenger terminals of ports where foreign cruise ships are in serviceOther: Transaction subject to reportCash transactions exceeding 1 million yen between casino business operators and customers-24-Pachislot and Pachinko Machines revision of rulesï¼APPENDIXï¼Overview of revision to the rulesï¼âCurbing of gambling element is intended in the matters related to regulations of pay-out balls/medals.ââMulti sta
ge payout-ratioâ is newly approved
ge payout-ratioâ is newly approved for pachinko machines.February 1, 2018Date of enforcement(1) Matters related to regulations of pay-out balls/medals(2) Addition of standards for pachislotand pachinko machines with which pay-out balls/medals information can be easily checked(3) Introduction of âmulti stage payout-ratioâ to pachinko machinesPachislot and pachinko machine manufacturers(4) Addition of responsibilities of administratorsPachinko halls*(2) Able to play without touching balls and medals (record and pay-out electronically) -25-Pachislot and Pachinko Machines revision of rulesï¼APPENDIX
ï¼Comparisons of pay-out ratio (imag
ï¼Comparisons of pay-out ratio (image)ï¼âMachines will be transformed to become more playable with the setting of the lower limit of pay-out probability.âThe introduction of âmulti stage payout-ratioâ will allow broader ways to play.Play timeãPachislotããPachinkoãPay-out ratioGï¼Games()ï¼Current regulationNew regulationRegulationbefore changeNew regulationPay-out ratioPay-out ratio=Balls and medals usedBalls and medals payed outRegulationbefore change-26-Pachislot and Pachinko Machines revision of rulesï¼APPENDIXï¼Overview of revisions to regulations ï¼G=Game
sãPachislotããPachinkoã-2
sãPachislotããPachinkoã-27-Transition of revision of rules (February 2018) and easing of voluntary regulation, etc.â¢Elimination of the 65% upper limit in continuous rate of probability changeDevelopment of machines with high jackpot continuous rateâ¢Addition of visual effects using the lever and buttonsâ¢Addition of visual effects using mini-reel machine (video reel machine)â¢Gameplay of assist time(*1)improvedMainly improved gameplay related to visual effectsâ¢Ability to enter into time reduction (*2) after consumed the predetermined number of gamesâ¢Eliminationof 100 times upper
limit of count in time reduction â¢
limit of count in time reduction â¢Enable toenter into time reductionwith specific symbolsâ¢Can use count of limiters (*3) up to 2 types Primarily new gameplay added2019/12 Review of voluntary regulation 2020/1 Changes inInterpretation2022/2Complete transitionto new regulationmachinesâ¢Removal of upper limit of the no. of obtained medals per gameâ¢Revival of assist time machinesGameplay in shorter time improvedNew Regulation Machine (2) (Regulationfor 6.1 model machine)New Regulation Machine (1) (Regulationfor 6.0 model machine)New Regulation Machine (3)New Regulation Machine (1)â¢Elimina
tion of the lower limit on the number o
tion of the lower limit on the number of winballsâ¢Eliminationof the lower limit in game numbers can be played at normal statusGameplay WidensNew Regulation Machine (2)2018/112019/5Revision of rulesPachinko2018/2Pachislot2018/4â¢Changes in pay-out regulationâ¢Introducing "Setting" to pachinko machinesâ¢Changes in pay-out regulation*2: Time reduction = Function to play games efficiently without greatly reducing the number of balls.*3: Limiter = one of the functions in probability change, refers to the function of the probability change ends when the predetermined number of jackpots times consumed.20
20/5 Extension of deadline for remova
20/5 Extension of deadline for removal of previous reg. machines*1: AT=assist time-28-Schedule for transferring to new regulation machines*Numbers above are in-house estimation as of end of July, 2020Thousand of units(Estimates)Number of previous regulation machines that are due for removal *Schedule after the announcement of extension of deadline for removal20202021AprMayJunJulAugSepOctNovDecJanFebMarAprMayJunJulAugSepOctNovDecPachislotNo. of units to beremovedPachinko No. of units tobe removedApprox. 14Approx. 62Approx. 118Approx. 275Approx. 241Approx. 337OlympicperiodApprox. 9
Approx. 29Approx. 26Approx. 324Ap
Approx. 29Approx. 26Approx. 324Approx. 377Approx. 599Olympicperiod2021/34352022/36122021/34412022/3923â21stCenturyPachinkoandPachislotIndustryAssociationwhichconsistsof14groupsfromtheindustryresolvedthephasedremovalMay20,2020âThetransitionalperiodofpreviousregulationmachineswithsomeexceptionextendedfor1yearbytheamendmentofenforcementregulationsoftheLawonControlandImprovementofAmusementandEntertainmentBusinesses.Overview of the extension of the deadline of previous regulation machinesTransfer to new reg. completesTransfer to new reg. completes-29-Sch
edule for transferring to new regulation
edule for transferring to new regulation machines-30-Schedule for transferring to new regulation machines-31-Pachinko and Pachislot Machine MarketsSource: White Paper on Leisure Industry 2019, Japan Productivity Center-32-Pachinko and Pachislot Machine MarketsSources: National Police Agency and Yano research Institute Ltd. (*The data for2019 are our forecasts)Sources : National Police Agency-33-Pachinko and Pachislot Machine MarketsSources: National Police Agency and Yano research Institute Ltd. (*The data for 2019 are our forecasts)-34-Pachinko and Pachislot Machine MarketsSource: Security Communications Associati
on -35-Pachislot / Pachinko Machine
on -35-Pachislot / Pachinko Machine Sales ShareShare of Annual Pachislot Machine SalesShare of Annual Pachinko Machine Sales Source: Yano Research Institute Ltd.*Estimated by Yano Research Institute Ltd. with fiscal years from July of each year through June the following year as criteria-36-Source: f-ismHome Video Game and Online Game Markets ScalePackaged and Digital Games Market DataJapan's Market for Game Content with Network Connectivity (JPY billion)Home Video Games: Overall Shipment Scale(JPY billion)Source: CESA Games White Paper-37-Amusement Machine and Amusement Center Operations Markets ScaleAmusement Ma
rket DataNumber of Amusement Facilities
rket DataNumber of Amusement Facilities / Amusement Machine unit installedAmusement Machine / Facilities sales (JPY billion)Source: JAIA, National Police Agency-38-Past Operating Resultsâ From FY Ended March 2015~*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2020/e_202103_1q_transition.xls)*Net sales of new segment is shownin total amount bases.*Basis for recording of sales was changed from shipping basis to delivery basis from FY2016/3.*In line with the change of accounting policy, the figures for new segment reflect the change from FY2015/3
retrospectively.*Some business has shif
retrospectively.*Some business has shifted from Entertainment Contents business to Pachinko and Pachislot business and numbers shown in [] are retroactively adjusted figures which reflect such change. *Number of packaged titles include the number of titles in Asian territory except Japan from FY2017/3.*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the change of subsegment classifications in Entertainment Contents business-39-Past Operating Resultsâ¡From FY Ended March 2015~*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/
settlement/2020/e_202103_1q_transition.x
settlement/2020/e_202103_1q_transition.xls)-40-Shareholder ReturnsWe introduced shareholders benefit program to encourage shareholders to experience our services and hold our shares over the mid to long term. From March 31, 2020, we have expanded the contents of the program and also introduced the option for donation to social contribution activities.Continue to pay an annual dividend of ¥40Dividend PolicyIntroduction of Shareholder Benefits*Please see the official website of SEGA SAMMY HOLDINGS for the details about shareholderbenefits programNumber of owned sharesShareholder benefit contents (annual)Less than 2consecu
tive yearsMore than 2consecutive years
tive yearsMore than 2consecutive years (New)Morethan100sharesLessthan1,000sharesi) 2,000 yen worthMorethan1,000sharesLessthan3,000sharesi) 2,000 yen worth ii) 20,000 yen worthMorethan3,000sharesLessthan5,000sharesi) 2,000 yen worth ii) 40,000 yen worthi) 2,000 yen worth ii) 40,000 yen worth iii) 1 ticket (To be gifted on December)Morethan5,000sharesLessthan20,000sharesi) 2,000 yen worth ii) 40,000 yen worth iii) 2 tickets iv) 2 ticketsi) 2,000 yen worth ii) 40,000 yen worth iv) 2 tickets v) 2 tickets20,000 shares or more (New) i) 2,000 yen worth ii) 40,000 yen worth
iv) 2 tickets vi) 2 ticketsi.Vouche
iv) 2 tickets vi) 2 ticketsi.Voucher for either UFO Catcher, redeemable at SEGA game centers in Japan or redeemable at SEGA Catcher Online ii.Facility use ticket, redeemable at Phoenix SeagaiaResort (Miyazaki Prefecture) iii.Free accommodation ticket (1 room, maximum 2 adults) usable at Sheraton Grande Ocean Resort in Phoenix SeagaiaResort iv.Free accommodation ticket (1 room, maximum 2 adults) usable at Paradise Hotel & Resort in Paradise City (Incheon, Korea) v.Free accommodation ticket (1 room, maximum 2 adults) usable at premium category âClub Floorâ of Sheraton Grande Ocean Resort in Phoenix SeagaiaResortvi.
Free accommodation ticket (1 room, maxi
Free accommodation ticket (1 room, maximum 2 adults) usable at premium category suite room of Sheraton Grande Ocean Resort in Phoenix SeagaiaResort*Dividend plan for this fiscal year is not yet determined.-41-Company NameAddressEstablishedCapitalNumber of EmployeesStock ExchangeName of ShareholderShares HeldShareholdingRatio (%)HS Company35,308,00013.26SEGA SAMMY HOLDINGS INC.31,138,23811.69The Master Trust Bank of Japan, Ltd. (Trust account)16,252,1006.10FSC Co., Ltd.13,622,8405.11Japan Trustee Services Bank, Ltd.(Trust account)10,185,7003.82â Distribution of ShareholdersCompany Profile(As of March 3
1, 2020)Information on Outstanding Shar
1, 2020)Information on Outstanding Shares(As of March 31, 2020)800,000,000 shares266,229,476 shares72,584â Principal ShareholdersFinancial Institutions18.06%Securities Companies1.64%Other Companies21.06%Foreign Institutions and Individuals27.32%Japanese Individuals and Other20.22%Treasury Stock11.70%Company ProfileSEGA SAMMY HOLDINGS INC.Sumitomo Fudosan Osaki Garden Tower, 1-1-1Nishi-Shinagawa, Shinagawa-ku, TokyoOctober 1, 2004¥29.9 billion8,798(Consolidated)Tokyo Stock Exchange(Stock Codeï¼6460)Hajime SatomiHaruki SatomiNaoya TsurumiKoichi FukazawaHideo YoshizawaTakeshi NatsunoKoheiKatsuk
awaMelanie BrockShigeru AokiYukito Sa
awaMelanie BrockShigeru AokiYukito SakaueMineoEnomotoKazutakaOkuboKazuaki InaokaManagements (As of June 24, 2020)Number of shares authorized for issuanceTotal number of shares issued and outstandingNumber of ShareholdersChairman and Group CEO, Representative DirectorPresident and Group COO, Representative DirectorSenior Executive Vice President, Director of the BoardSenior Executive Vice President and Group CFO, Director of the BoardSenior Vice President, Director of the BoardDirector of the Board (External)Director of the Board (External)Director of the Board (External)Standing Audit & Supervisory Board MemberAudit &
Supervisory Board MemberAudit & Superv
Supervisory Board MemberAudit & Supervisory Board Member (External)Audit & Supervisory Board Member (External)Substitute Audit & Supervisory Board Member (External)*Including the number of share less than 1 unit-42-Please visit below websites for products and service information.https://www.segasammy.co.jp/english/pr/corp/group/list.html(SegaSammyGroup Website list)* Company / product names in this document are trademarks or registered trademarks of the respective companies.https://www.segasammy.co.jp/english/ir/Cautionary Statement for Investors and Shareholders with Respect to Nevada Gaming Statutes and RegulationsSEGA S
AMMY HOLDINGS INC. (âthe Companyâ) i
AMMY HOLDINGS INC. (âthe Companyâ) is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirectly own the stock of SEGA SAMMY CREATION INC., and Sega Sammy Creation USA, Inc., both of which are subsidiaries that have been licensed as manufacturers and distributors of gaming devices in Nevada. Pursuant to Nevada law, the Companyâs shareholders are subject to the rules and regulations of the Nevada Gaming Authorities. A detailed explanation of Nevada gaming statutes and regulations can be found on the Companyâs corporate website:https://www.segasammy.co.jp/english/i