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SPEED - SAQ SPEED - SAQ

SPEED - SAQ - PowerPoint Presentation

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Uploaded On 2017-06-04

SPEED - SAQ - PPT Presentation

Unit 4 Fitness Training Methods of Training How fast you go from point A to point B Linear speed movement in 1 direction as fast as possible Multidirectional Speed being able to create speed in any direction ID: 555744

speed amp movement agility amp speed agility movement time system training patterns direction amount neuromuscular player programmed controlled train

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Slide1

SPEED - SAQ

Unit 4 – Fitness Training

Methods of Training Slide2

How fast you go from point A to point B

Linear speed

= movement in 1 direction as fast as possibleMultidirectional Speed = being able to create speed in any direction

SPEEDSlide3

Breaks down speed into;-

SPEED

AGILITYQUICKNESSMay seem similar, but are very different in how you train, develop & integrate them into a player’s performance.

SAQSlide4

Maximum velocity a player can achieve & maintain.

Measured by the amount of time it takes a player to cover a particular distance.

Maximum velocity can only be maintained for a short period of time or over a limited distanceRelated to the ATP-PC systemSPEEDSlide5

To train speed you need to focus on;-

Correct running mechanics

Stride length & frequencyLeg cycleHip height/positionThe fastest sprinters spend the least amount of time in contact with the ground.Contacts = efficient & powerful

SPEEDSlide6

The ability to change direction without loss of balance, strength, speed or body control.

4 parts;-

BalanceCo-ordinationProgrammed agilityRandom agility

AGILITYSlide7

Balance

– centre of gravity (core stability)

nervous system & muscles working together to reproduce patterns of movement.Co-ordination – mastering skills under more difficult stressesWorks biomechanics to form patterns of movement.

Break down skills into parts/sections & practice separately then put them back together.

AGILITYSlide8

Programmed Agility

– skill that has been practiced and so are aware of the pattern & sequence.

A learned standardised pattern, no spontaneity.Drills are learnt & repeatedRandom Agility

– tasks that have unknown patterns & demands.

Uses programmed agility but in random situations.

More realistic match/game play

AGILITYSlide9

Acceleration

Quickness training = improves neuromuscular system so initial movement becomes automatic, explosive & controlled.

Involves;-Reaction timeRepetition of same movementSpeeding up neuromuscular pathways & muscle fibres contract quicker= faster, more controlled first 3-5 steps

QUICKNESS